Rhombus said:
Why wouldn't a RPG work using an FPS engine?... logically, first person view should be it when it comes to rpgs, as it is the closest to you really being the character you play.. instead of ordering pieces on a game board around... and if they do it good, I don't see any problems in having the combat go like a FPS game.. the only problem I see is that the success might depend more on the mouse-skill of the player instead of the characters skills. Troika has stated though that that won't be the case for Bloodlines, guess we will see how it turns out.
There's nothing logical about saying a CRPG works better in first person mode. That's like claiming LARPS is better than PnP because you directly play your character with your body. While this may sound nifty, it just boils down to playing dress up and smacking some guy wearing pillows with a bunch of padded sticks.
The same thing holds true for first persion shooter style "RPGs". You either devalue you stats of the character by allowing the player direct control over the dexterity of the avatar, or you add an extra layer of problems by having the player have to use his manual dexterity and have it still possible to fail a roll based on his character stats. For example, with firing a gun, you have to aim the gun for the character directly, fire, and you can still miss - all in real time with things hopping around just like a typical first person shooter.
That means you can build your character to be the ultimate trickshot gun fighter, but if you suck at first person shooters - your uber-gunslinger character won't be able to hit the broad side of a barn no matter how you stacked his stats and skills to favor shooting.
This also cuts both ways, as you can mess up your character build, and have m4d FPS sk1llz and still not hit anything.
Not having rolls also sucks, because that means you really don't need that many statistics because you're controlling the dodging, the aiming, and so forth. You have the skills, not the character, which is just like your ability to swing a padded stick in LARPS.
So, basically, it's only logical if you don't bother thinking about it.