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Braid, the time travelling puzzle platformer

Dark Matter

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Kaiserin said:
With Lemmings, you are developing a skill set, with Braid, you are simply hunting for all of the hidden pixels...if you'll pardon my patented shitty metaphor on that one.

Are you sure you even played the right game?
 

Silellak

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Dark Matter said:
Kaiserin said:
With Lemmings, you are developing a skill set, with Braid, you are simply hunting for all of the hidden pixels...if you'll pardon my patented shitty metaphor on that one.

Are you sure you even played the right game?

Braid is the one with Master Chief, right? And the collar grabbing?

Great puzzles in that one.
 

kingcomrade

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The difference being that games like Lemmings reward you in the later levels by carefully building on knowledge and tricks that you gained in the earlier levels.
Like Braid
With Lemmings, you are developing a skill set, with Braid, you are simply hunting for all of the hidden pixels...if you'll pardon my patented shitty metaphor on that one.
What are you talking about?
 

Kaiserin

Liturgist
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Dark Matter said:
Kaiserin said:
With Lemmings, you are developing a skill set, with Braid, you are simply hunting for all of the hidden pixels...if you'll pardon my patented shitty metaphor on that one.

Are you sure you even played the right game?
Hey now, I said it was a shitty metaphorical attempt at describing something that is like pixel hunting.

Example? Okay, there's a 'puzzle' in the beginning which you can't undo if you do it incorrectly. The doors, and a key that can't be turned back I believe, vs some doors that can and some that can't as well. Of course, you very well probably won't understand why that's important until after you've failed once. I recall the game doing this several times, and actually gathered from the writing that it was an intended theme.
 

FeelTheRads

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13,716
Kaiserin said:
FeelTheRads said:
You're not seriously comparing Tetris with The Incredible Machine, for example, are you?
No, I'm comparing it to Bust-A-Move, Klax, Columns, and the hundred other games like it which are called puzzle games.

Again, games which have nothing to do with The Incredible Machine or Braid but are similar to Tetris.

So... you were comparing Tetris with Bust-A-Move and somehow Braid lost?

Try again, cunt-boy.
 

Kaiserin

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I was pointing out that Tetris isn't it's own genre, and to say that somebody doesn't like puzzle games because they don't like Braid and The Incredible Machine(which I did like) is fallacious. I can also see that you've made VERY GOOD USE of those 350 posts in the last year.
 

Lumpy

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Sep 11, 2005
Messages
8,525
World 1 was brilliant, too bad the mechanic was really underplayed. It blew my mind when I saw you can "unkill" the monsters and how that gives them a different "past".
 

mathboy

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666
Kaiserin said:
Example? Okay, there's a 'puzzle' in the beginning which you can't undo if you do it incorrectly. The doors, and a key that can't be turned back I believe, vs some doors that can and some that can't as well. Of course, you very well probably won't understand why that's important until after you've failed once. I recall the game doing this several times, and actually gathered from the writing that it was an intended theme.
Green things aren't affected by time moving backwards. The first green thing you notice might be annoying, because you don't know that you can't undo what happens to them, but after that, they are a natural part of the game, unless you're stupid.
 

Kaiserin

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What genre are games like Tetris a part of in that case? What genre are games like Braid a part of in that case?

I mean yeah, it had some mildly interesting puzzles, but it was nothing fantastic. Big deal, the game is not worth lauding. I don't know why my opinion is particularly poorly received, because it seems to be on the same page as everyone else in the end, Braid was a very average game.

mathboy said:
Green things aren't affected by time moving backwards. The first green thing you notice might be annoying, because you don't know that you can't undo what happens to them, but after that, they are a natural part of the game, unless you're stupid.
Right, I know this. This was merely an example of one of the things I was talking about. Yeah, later in the game you are aware of that, but you aren't necessarily aware of all the other stuff that is added as the game progresses.

Whatever, that's my opinion on the game. Ya'll are just gonna have to cringe about it.
 

FeelTheRads

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What genre are games like Tetris a part of in that case?

Not puzzle, despite you trying to stick them there.

It's basically the same as... well Diablo and Fallout. Both are called RPG, yet the differences are huge. I guess we should have sub-genres for puzzles too.

So yeah, using Tetris as a proof you like puzzle games was retarded, especially since the game in question here has absolutely nothing to do with Tetris.

I can also see that you've made VERY GOOD USE of those 350 posts in the last year.

Much better use than your almost 3000 post of pseudo-intellectuality in the same timeframe, I'd say.
 

Kaiserin

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FeelTheRads said:
So yeah, using Tetris and The Incredible Machine as a proof you like puzzle games was retarded, especially since the game in question here has absolutely nothing to do with Tetris.
Fixed.
pseudo-intellectuality
O gawd, you stab me so deep.
 

Gragt

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Serpent in the Staglands Divinity: Original Sin
I certainly agree that Braid was overall an average game, even above-average: the story certainly brings the thing down and also the fact that it is very short, yet it has some very clever ideas and I like the fact that it did not hold my hand to explain the mecanics of each world and let me discover them; graphics are nice too even if the lat world wasn't very interesting, and music are decent but not ground-breaking. It's a bit the same like Portal: decent game but not mind-blowing like some people claim it is, not in this current state anyway, but it might open the door to something better later.

To give a comparison, I found World of Goo to be a better and more solid puzzle game.
 

pkt-zer0

Scholar
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Jun 17, 2007
Messages
594
Kaiserin said:
Example? Okay, there's a 'puzzle' in the beginning which you can't undo if you do it incorrectly. The doors, and a key that can't be turned back I believe, vs some doors that can and some that can't as well. Of course, you very well probably won't understand why that's important until after you've failed once.
Maybe you shouldn't run around doing things without understanding their implications, then.

In Codex-speak: Choices and consequences, bitch.
 

Gragt

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Serpent in the Staglands Divinity: Original Sin
I like to have to figure things out of for myself, even if it meant I had to exit the level and come back to reset it. Definitely beat some obscure puzzles in adventure games where you had no choice but try every solution and load the game when it turned out badly.
 

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