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Brian Fargo: "The golden era of computer RPGs is yet to come" (interview @ Polygamia.pl)

Discussion in 'General RPG Discussion' started by Suchy, Jun 26, 2013.

  1. Suchy Arcane

    Suchy
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    http://polygamia.pl/Polygamia/1,112...__The_golden_era_of_computer_RPGs_is_yet.html

     
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  2. groke Arcane Patron

    groke
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera BattleTech
    [​IMG]

    I wanna believe...
     
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  3. DalekFlay Arcane Patron

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    Maybe one should come out first before we all hail the new paradigm.
     
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  4. eric__s ass hater Developer

    eric__s
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    Do you really think any of the big Kickstarter games will be exceptionally good, as good as games made with five times the budgets and staff 15 years ago? I don't think so. The reason Kickstarter is important is that it proves there's still a large audience for RPGs and that there are alternative ways to fund them than big publishers. This generation of Kickstarter RPGs is the first stepping stone in getting RPGs back on track and mainstream again, but I don't think we can realistically expect the first round of Kickstarter RPGs to produce a golden age, or anything other than solid, enjoyable RPGs. It's the things that come after this that are exciting.
     
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  5. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    ...no

    No

    NO NO NO NO NO NO NO

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
     
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  6. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    You might want to verify what the budget and staff size of Fallout 1 were before making such statements
     
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  7. marooned Liturgist

    marooned
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    It's either Fargo doing his thing or he's starting to lose his marbles like the other old farts.
     
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  8. evdk comrade troglodyte :M Patron

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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    I have to say I prefer Fargo's brand of insanity (believing himself to be old school cRPG messiah bringing with him the promise of gaming renaissance) to that of the other legends in the biz. At least his has some chance to bring something other then streamlined QTE infested cinematic experience. Bring on the lunacy!
     
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  9. ~RAGING BONER~ Learned

    ~RAGING BONER~
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    Molyneux solos
     
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  10. Jiggy Boobles TESTOSTERONIC As Fuck™ Patron

    Jiggy Boobles
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    Call me naive, but I'm giving him the benefit of the doubt. He's made some strange statements, sure, but he's still below the Molyneux-Garriot Batshit Coefficient Curve for now.
     
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  11. LeStryfe79 President Spartacus Patron

    LeStryfe79
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    I expect P:E to be better than BG. By all accounts, it should have better character models, party development, and UI. It will probably have better mechanics, setting, and writing as well. It also has a huge dungeon. I'm not sure about W2 or Tides yet, but I'm optimistic. I don't necessarily believe these games will be innovative, but there comes a time in various mediums where innovation takes a backseat to quality. For example, color and sound were good innovations to cinema, but 3d is not. As long as the game play, presentation, and value are good, it's a win in my opinion. Everyone has said that avoiding publishers, box costs, and making engines from scratch is huge, and cuts the costs of production considerably. You're a developer, Chef, is it BS? I personally don't think hardcore/old school/ innovative RPG's will ever be truly mainstream again. It's like the way quality HBO shows like GoT might be popular, but not nearly as big as The Voice or whatever. The mainstream always follows the path of least resistance, and I don't think our hobby will ever be more than 2 to 3 times as popular as it is now. Still, I think Fargo doesn't understand the term "Golden Age". Clearly the early - mid 80's were the Golden age and the late 90's or there abouts was the silver age. We are in the modern age now. This is definitely not the golden age of RPG's by it's very definition.
     
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  12. coffeetable Savant

    coffeetable
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    The Baldur's Gate II postmortem claimed that Baldur's Gate I took 90 man-years of work, which at today's prices is $10-$15m. Thing is, with BG1 they were a new studio developing a new engine for a game that broke new ground in terms of gameplay, all the while working within 1998 hardware constraints. More, literally no-one on the team had released a computer game before - they were using stone-age software engineering techniques like bug tracking on whiteboards in the hallway. All in all, I reckon the ~$4m that an experience studio like Obsidian have to play with will likely get more done than people think.

    inXile though I'm less confident about.
     
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  13. Jashiin Arcane

    Jashiin
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    And lack of publisher milestones should speed up development time and conserve resources. Also more then ever I would think all the people involved will be a lot more motivated making a game for their fans and investors, instead of a bunch of suits ripping you off and choking you creatively all the way.
     
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  14. DalekFlay Arcane Patron

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    Probably some of them, yes. Do I think the average Codexer will say that? No.
     
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  15. Grunker RPG Codex Ghost Patron

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    I was just about to say this. Staff-wise these teams are sometimes way bigger than some of the games on the RPG Codex All Time list. Budget-wise as well. Dunno about Fallout though.
     
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  16. Infinitron I post news Patron

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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Fallout had a similar budget to Wasteland 2, and that included 3D pre-rendered cutscenes, celebrity voice acting and developing an engine from scratch.
     
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  17. LeStryfe79 President Spartacus Patron

    LeStryfe79
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    Chef is a quality poster of the highest order though. I blame rats for his current delusions.

    :bro:
     
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  18. LeStryfe79 President Spartacus Patron

    LeStryfe79
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    Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
    ...and this:

    [​IMG]
     
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  19. Grunker RPG Codex Ghost Patron

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    Does this account for inflation? I reckon it doesn't ;)

    But still.
     
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  20. coffeetable Savant

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    If it was a $3 million budget at the start of development in 1995, it'd be $4.6 million now. Probably a bit less, since I think the average US wage has risen slower than inflation.
     
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  21. tuluse Prestigious Gentleman Arcane

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    There are other contexts of golden age than comics (or TV I suppose). In soccer it's common to refer to a golden age when a nation is at it's best in terms of talent. Following your analogy, shouldn't this be the bronze age of RPGs anyways?
     
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  22. tuluse Prestigious Gentleman Arcane

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    Programmer wages probably kept pace better than the average wage.
     
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  23. KithKanan Novice

    KithKanan
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    Particularly full time employee costs -- health insurance has FAR outpaced inflation, and while the employee doesn't see it in wages, the employer certainly sees it in budget.
     
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  24. Grunker RPG Codex Ghost Patron

    Grunker
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    ^ tuluse: I wouldn't be so sure. Gaming programmers are among the most underpaid workers relative to their education.


    Sounds about right, but the process is probably much more efficient now. Using Unity also saves them a ton.
     
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  25. shihonage Subscribe to my OnlyFans Patron

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    I'm spending about $8000 on basic human graphics for Shelter. Of course there's a lot more to buy, foreshadowing my future life on the street, using public library computers to code while mumbling something about Cleve's dreams.
     
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