I was out of town for a few days ...
Most backers pledged based on nostalgia and the slim chance that they will get a game in the vein of an old LucasArts adventure game. And that's what they should get.
And there is absolutely no reason to believe they won't based solely on the art direction.
Are you blind? Do I really have to point out the art style differences between the latest trailer and the old LucasArts games?
Instead Tim Schaefer is doing some shit for his daughter.
Tim's daughter is 3. He already made a game for her. It was called Double Fine Happy Action Theater.
I don't think she's going to be playing a point-and-click adventure.
The visual style is fine-artsy more than it is kiddie. Like Machinarium. Also, Day of the Tentacle looked like a Saturday morning cartoon, but that's our benchmark for "adult" art design now?
Right. You don't think. And that's your argument.
Until now, she definitely choose the look of the main characters and in the end, it really doesn't matter if the game is done for Lily or not.
The thing I'm complaining it that this game is not done for the nostalgic suckers who pledged for something in the vein of the old LucasArts games.
Flash Art Style != Pixel Art Style. And unfortunately for you: Primordia, Resonance, Gemini Rue and others proved that pixel art style is still feasible. I did not say anything about any art benchmark, that's somebody else.
For example, the first version of the game was demoed on a fucking tablet! Instead of "point'n'click", they are more interested in comfortable controls for a tablet.
It was demoed on tablets, phones and PCs. In other words: The platforms this will be published on. Not liking the art is just a matter of taste, but you're inventing reasons to be hysterical.
Nope. It was
first demoed on a tablet. They develop on PCs, but the first version presented to an outside reviewer was on a tablet.
And to answer to Jaesun as well: Developing a game for a table is not a catastrophe per se, but it could be a sign for what are the priorities of the developer.
If you cater to PC market, you demo on a PC. If you cater to mobile market, you demo on tablet. And from what I know, the old LucasArts games were never developed for tablets.
So, the workflow seems to be: get money from old PC gamers -> create first a tablet version -> port it to PCs -> profit on all platforms. Yep, there is nothing wrong with this approach. My bad.