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Broken Age - Double Fine's Kickstarter Adventure Game

Aeschylus

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I'm playing Indy and the Fate of Atlantis(maiden experience) right now and the puzzles in this game seem pretty simple but cool.(I'm at the U-boat right now..) My question is, how easy is broken age compared to this game?
Significantly easier. Not even really comparable.
 

Deleted member 7219

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I thought it was very boring and pointless, story never seemed to go anywhere and it didn't really make much sense.

I really think Monkey Island 1 and 2 were great in spite of Schafer, everything that guy has made in the past decade has disappointed me.
 

J_C

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I thought it was very boring and pointless, story never seemed to go anywhere and it didn't really make much sense.

I really think Monkey Island 1 and 2 were great in spite of Schafer, everything that guy has made in the past decade has disappointed me.
Everything he has done is at least decent, but mostly good.
 

Metro

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I'm playing Indy and the Fate of Atlantis(maiden experience) right now and the puzzles in this game seem pretty simple but cool.(I'm at the U-boat right now..) My question is, how easy is broken age compared to this game?

Maybe it's because I played it 20 years ago but I remember it being fairly challenging. It also had three different 'modes' -- teaming up with the woman, wits, and fists; giving it a lot of replay value.

Everything he has done is at least decent, but mostly good.

I know you're afraid to get your review copies cut off but this simply isn't true.
 

Metro

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It's not bad but it's grossly overrated. It's basically something like Crash Bandicoot.
 

Sceptic

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I really think Monkey Island 1 and 2 were great in spite of Schafer
Well duh, MI1-2 were mostly Gilbert's babies. That said I don't agree that Schafer was talentless back then, as clearly demonstrated with DOTT and to a very slightly lesser extent with FT. And although I don't hold GF in anywhere near as high regards as most, it was a good game despite an abominable UI. The guy clearly had talent, and he knows exactly which of his games were the best, as he demonstrated by using that DOTT screenshot in the Kickstarter to convince people that he was making an old-school adventure, even though he in fact was not.
 

Western

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Double Fine deserves kudos for taking a tired model of play from a billion years ago and making it smooth and enjoyable once more.
I feel really old reading stuff like this.

That's really the entire situation in a nutshell though isn't it? We backed an old school adventure game and what we got was very much a new school adventure game (suffering from dumbing down/console/Ipaditis).

However where is the outrage apart from a small number of hardcore adventure fans like yourself? The majority of backers and buyers seem to be loving it.

Backers must have been running on nostalgia fumes, or just a massive love for Double Fine in general, going off the lack of negative feedback on this issue. They seem to be happy with this final product, personally I think it's not a terrible game, but I wouldn't have backed this, it doesn't scratch the same itch as Grim Fandango. It's too dumbed down, I could've just watched a lets play and saved some cash.

With the majority of backers and buyers loving the game for what it is and seemingly not caring for old school adventure games, the only reaction you're going to be getting is massive butt hurt because you're right and to them it doesn't matter and you should just shut up and fuck off.

Lesson learned though, it's not likely either of us will trust Double Fine with our cash again anytime soon.
 

felipepepe

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The reception isn't that perfect, most people agree that the game is too damn easy (even on the DF forums the polls show that), and some also agree that it isn't a old-school game. But since most people gave like $15 to them and got a decent "modern" adventure game from it, they are satisfied enough.

We saw that many times before, from Skyrim to Mass Effect... people are lied to, they know they have been lied, but they are ok with the result, so they won't even bother. And the developers know that.

DF got money from old-school fans and curious people that came for the hype. Then they made a game for the widest audience possible, without caring for the old-school fans. Even if half of those fans get angry and never back then again, DF is still winning. Seriously, they had 87k backers, and I don't doubt that a week after launch they already sold at least 500k copies, perhaps even 1M, with all that hype and high scores reviews. The original 87k don't mean a fuck after that.
 
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Dexter

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I thought it was very boring and pointless, story never seemed to go anywhere and it didn't really make much sense.

I really think Monkey Island 1 and 2 were great in spite of Schafer, everything that guy has made in the past decade has disappointed me.
Psychonauts and Brütal Legend were pretty great, Costume Quest and Stacking were good (although I don't know how much input he had on the last one, he wrote for the first three).

His earlier titles where he was project lead and writer at Lucas Arts (Grim Fandango, Full Throttle), as well as all the stuff he had co-written/designed (Monkey Island 1+2, Day of the Tentacle) were his greatest and all-time classics.

From the other Non-Kinect/Mobile games Double Fine made I thought Iron Brigade and The Cave (they've also kind of deceived people with that one, saying it is an Adventure game) were shit (but those were Ron Gilbert/Brad Muir projects) and Broken Age turned out very meeeh. Undecided/too early to tell about Spacebase-DF9, Massive Chalice looks like it will turn out shit.

Overall they've still done more good than bad, but they seem to be slipping lately.
 
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Sòren

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watched a walkthrough on youtube, game is...bland and average. nothing special, not bad, just average.

really the proof that people don't know how to use the "artistic freedom" they get from making themselves indepedent from evul publishers. they are without talent and cater to some other retards instead.
 

felipepepe

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Curious thing, I've see one of the reviews point out that "Publishers wouldn't touch this with a 10-foot-pole", but I really don't get why. Besides the horrible money management, this could be a publisher-funded game in absolutely every way.

After The Walking Dead, I'm sure it isn't hard to convince people that doing a puzzle-lite story driven game for casuals is a gold mine.
 

Metro

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People don't give a shit. Those interested in 'old school' adventure games make up an extremely niche market. Developers stand to make far more money with these interactive storybooks as all the 'casual gamers' flock to them.
 

Jaesun

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Well those of us that do like old school adventure games at least now know who the fuck to never give any money too, and who to actually back and support.
 
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I'm glad I didn't give him any money. But then again I only discovered his KS after it was done, so it was sheer luck, because I loved that ks movie. I still love it, it's the only quality thing of all this affair. I'm going to watch it again and dream of better games.
 
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I knew it would be so bad, I refused to back this or pay attention to the game. I can't stand Tim Schaffer trying so hard to be "clever" or "zany". His Double Fine games are mostly unbearable.
 

J_C

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Curious thing, I've see one of the reviews point out that "Publishers wouldn't touch this with a 10-foot-pole", but I really don't get why. Besides the horrible money management, this could be a publisher-funded game in absolutely every way.

After The Walking Dead, I'm sure it isn't hard to convince people that doing a puzzle-lite story driven game for casuals is a gold mine.
Whatever you think of BA, you should see that it is not in the same league in TWD as far as interactive movies go. TWD uses QTE-s, even less and easier puzzles and lots of cutscenes. Also, BA doesn't have the light C&C elements of TWD, neither it is action packed enough.
 

felipepepe

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Wow, people aren't being vocal about it, but even in happy land around 1/3 of the backers are disappointed:

fX6i8cy.jpg


Is a consensus that the game is too easy, 1/3 are not satisfied with the controls and another 1/3 felt the game did not meet their expectations.
 

Ravel myluv

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The game is in the 20-30 best seller games bracket on Steam.

Not selling that well... Although it could get better on january 28th, when the game will actually be playable by non-backers.
 

J_C

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Wow, people aren't being vocal about it, but even in happy land around 1/3 of the backers are disappointed:

fX6i8cy.jpg


Is a consensus that the game is too easy, 1/3 are not satisfied with the controls and another 1/3 felt the game did not meet their expectations.
Or instead of being a half empty guy you could be half full and say that 2/3 of the people are satisfied with it. And just to be more precise, not 1/3 felt that the game didn't meet their expectations, because it is only 67 people. (That 139 is natural, not dissapointed).

The game is in the 20-30 best seller games bracket on Steam.

Not selling that well... Although it could get better on january 28th, when the game will actually be playable by non-backers.
It is the best selling adventure game, so I don't think we can expect much more from this genre.
 

Pyke

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Illl be very interested in seeing if people are actually going to pay full price for a half a game now and half a game later.
 

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