In my current playthrough of DFU I only had trouble with 1 of ~15 dungeons - teleporters there arranged into a loop that I couldn't escape and I forgot to place a recall marker at the entrance. Never had any trouble with city quests.
There's actually quite a bit out already. If you start with the recommended list in the description for this mod: https://www.nexusmods.com/daggerfallunity/mods/5 that will get you going. I removed a few of these/disabled some of their settings after trying them but it was a good base to work from when fine tuning my install. From there just looking through the nexus and trying the ones I liked got me the rest of the way. Because file sizes are so small for most of these and installation is just extracting one file to your mods folder there's no cost to just downloading something that seems sorta interesting. You can just delete the file if you don't like it and there seems to be no consequence to your install from doing this. You don't seem to need a fresh character or anything. Or you could just use my mod list as a base and add/remove to your liking. If you use something like this and fuck with the settings a bit your game will only have a passing resemblance to the original, guaranteed.I'm looking forward to running DFU, I'm just waiting for more mods to come out. I want a different experience from my vanilla playthrough of the game (on dosbox).
Play with original dungeons or GTFO. Also that's your problem right now.
I had sometimes sprites clipping through the roofs, but they were still interactable.
Yep, I saw it too. I'm talking about spawned enemies like groups of assassins. Sometimes you need to reload several times, especially when you have a building with a two separate entrances (like in Sentinel).I had sometimes sprites clipping through the roofs, but they were still interactable.