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Broken quests in Daggerfall Unity

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
In my current playthrough of DFU I only had trouble with 1 of ~15 dungeons - teleporters there arranged into a loop that I couldn't escape and I forgot to place a recall marker at the entrance. Never had any trouble with city quests.
 

xuerebx

Augur
Joined
Aug 20, 2008
Messages
817
I'm looking forward to running DFU, I'm just waiting for more mods to come out. I want a different experience from my vanilla playthrough of the game (on dosbox).
 

Bloodeyes

Arcane
Joined
Jan 30, 2007
Messages
2,822
I'm looking forward to running DFU, I'm just waiting for more mods to come out. I want a different experience from my vanilla playthrough of the game (on dosbox).
There's actually quite a bit out already. If you start with the recommended list in the description for this mod: https://www.nexusmods.com/daggerfallunity/mods/5 that will get you going. I removed a few of these/disabled some of their settings after trying them but it was a good base to work from when fine tuning my install. From there just looking through the nexus and trying the ones I liked got me the rest of the way. Because file sizes are so small for most of these and installation is just extracting one file to your mods folder there's no cost to just downloading something that seems sorta interesting. You can just delete the file if you don't like it and there seems to be no consequence to your install from doing this. You don't seem to need a fresh character or anything. Or you could just use my mod list as a base and add/remove to your liking. If you use something like this and fuck with the settings a bit your game will only have a passing resemblance to the original, guaranteed.

I can't remember what settings I've changed but some things that come to mind were:
- turning motion blur way down in the post processing mod as the default settings were OTT
- turning eye adaptation off in the same mod as everything was too dark
- turning down the dungeon darkness in better ambience (counter intuitively this makes dungeons darker)
- disabling flying insects in vibrant wind (the butterflies look nice but are a bit incongruous in snowy weather)
- setting terrain distance to 2 (can't remember if this is in distant terrain or game settings) because distant terrain causes lag during loading and the further your terrain distance the longer the lag takes to subside
- Mucking with post processing a lot. Can't remember the changes just play with it and see what looks good. Bloom looks absolutely ridiculous. I have no idea why they included that.
- Changing convenient clock to a text box with date and time and scaling it down to .7 (default height)
- I also ran the reshade thing that comes bundled with dream and it has sharpened everything up a little. I think.
- Mucked with the ini file to change the zoom distance of the map and make the dungeon map always solid. There's a guide for how to do it on the nexus.

For game settings you can figure all that out but I suggest going to enhancements and disabling allow guild quest selection, allow magic item repair, instant repairs and enemy infighting. Those are just cheats and ruin game balance. Also decreasing ambient dungeon lighting, player torch light and making nights darker can all be done in the settings and should be IMO. I also like click to attack enabled but if you liked the combat in the original you may not.

Anyway, my DFU mods:

Zx3BeEt.png

+ Basic magic regen. This one is very much a maybe. It makes the game significantly easier and trivializes a couple mechanics but it makes dungeoneering a smoother more enjoyable experience as there is less fleeing down the hall and sleeping mid fight. I like it, you may not. I unreservedly recommend all of the other mods listed above.

Edit: Add improved interior lighting as a must have. Disregard windmills of Daggerfall in the above list (it's disabled) unless not using dream. It looks like ass in dream.

Edit 2: I've added realtime reflections. Highly recommended.

Some that are personal preference:

Levelup adjuster - lets you set your attribute and HP gains to a static value if you're someone who is tempted to reload when they get a shit roll. I set both to the median value and enabled retroactive HP gains for increasing endurance.

Roleplay and realism (+ roleplay and realism items): Makes the game a little harder in quite a few subtle ways. Having played with and without it I greatly prefer the slower pace this gives the game. Turn off the NPC and enemy replacers if using dream and turn of the horse riding changes because they suck.

Unlevelled loot: Makes loot based on luck stat based on level. It's a nice change and not as OP as it sounds. You can't afford the good stuff at low level anyway.

Quest pack 1: It's good. Adds quests that are good enough that a new player like me can't tell them from the vanilla quests.

Pilgrimages/archeologists: Have installed but haven't encountered the content yet. It doesn't break anything.

Races redone: Not really necessary. Adjusts starting stats after character creation based on race and gives some racial bonuses. A bit of a cheat as it gives one free advantage. Still, I like it.

Sneak and crouch combined: Does what it says on the tin. A solid mod and a sensible change.

Honorable mention: Ironman and ironman game systems. Adds some amazing features and an ironman mode but is currently non functional until another version comes out. One to watch.

Do not recommend:

Travel options. Weird, janky way of replacing fast travel. Hate it. There should be some risk to reckless travel and camping out but text based random encounters would be way better.

Climate and calories - requires travel options. Would be an ok mod otherwise for people who like survival mechanics in their RPGs (Like me) but still isn't great. Just a bit too in depth so it requires too much management. Would prefer a simplified version that adds eating and temperature to the game in a less complex manner. So it's not worth putting up with travel options.

Realistic wagon: Requires travel options so didn't keep it installed long enough to try driving the wagon.

Lousy lycans: Provides a much needed nerf to lycanthropy but requires realistic wagon. Also sounds a bit extreme as it makes you drop all your items when you transform. A mod that just removes lycanthropy buffs from human form is much needed. I had it installed for a bit but removed it before becoming a lycan. I've asked the author if he'd make a cut down version but no reply as yet.

Scars: Just randomly kills you for the lols every so often by spawning high level creatures next to you. Nice idea and very ambitious mod but needs level scaling badly. Fuck this mod. Also seems to be one you need to restart the game with if you uninstall it so don't touch it.
 
Last edited:

xuerebx

Augur
Joined
Aug 20, 2008
Messages
817
Woah thanks for the detailed post man! I've saved it for posterity, will look back to it when I start my playthrough. Much appreciated!
 

Bloodeyes

Arcane
Joined
Jan 30, 2007
Messages
2,822
Play with original dungeons or GTFO. Also that's your problem right now.

After several days of playing and a couple dozen dungeons I can confirm that you were correct and the smaller dungeons setting was causing the problem. 100% functionality of quests since I turned this setting off. So yes, I'd advise anyone wanting to play this to not touch that setting. The original dungeons are gruelling but you do sort of get used to them. I'm actually kind of starting to like them. Maybe. Or maybe that's Stockholm syndrome.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,107
Location
The Desert Wasteland
Why would you even go into those clusterfuck dungeons unless they are part of the main quest? Just reject the quests until you are asked to guard the guild at night. That's the best thing about Daggerfall.

Hircine's Ring is worth the trouble.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,629
Never had any trouble with city quests.
It is hit and miss. Sometimes when quest target is the small building, spawn points are fucked. I saw it several times.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,629
I had sometimes sprites clipping through the roofs, but they were still interactable.
Yep, I saw it too. I'm talking about spawned enemies like groups of assassins. Sometimes you need to reload several times, especially when you have a building with a two separate entrances (like in Sentinel).
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
4,306
Location
Swedex
I have a huge problem in the main quest. I'm LV. 13 and have completed most of the MQ, but I NEVER got the damn letter from Princess Morgiah (the only letter i received from the nobles was from Prince Lothun of Sentinel). And this in turn prevents me from doing the next quest in that bracket (soul of a lich), which is part of a requirement to proceed to the final 2 quests. I looked online all over, but I can't find any info about this. Never getting the letter from Princess Morgiah doesn't seem like a common issue. How the fuck is this possible? Even without getting the letter from her, I was able to complete the "Orcish emancipation" quest which the walkthrough on UESP claims can't be done without doing her quest first. Anything that can be done to trigger her to send me the letter or to trigger The King of Worms to send that mummy after me for the follow-up quest? I checked my character's reputation with a reputation editor and I don't have negative reputation with either of them atm.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
8,966
I guess I'm a freak as I liked the dungeons. There are times I wish the dungeons were even bigger. I know... fucking crazy. I also wish there was an underworld like the overworld (too much ultima 5)
 

Miner Arobar

Educated
Joined
May 28, 2015
Messages
64
I've played with the smaller dungeons setting (as I'm not a complete masochist) and I haven't had any trouble with quest objectives/items even after dozens of dungeon quests. Did you turn on the smaller dungeon setting mid-game?
 

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