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Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,437
Codex 2014
https://www.brokenroadsgame.com





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Debut title from Australian indie studio named Drop Bear Bytes.

Australian indie studio Drop Bear Bytes announces Broken Roads, an all-new post-apocalyptic RPG

Torquay, Australia, October 1, 2019 – Broken Roads™ is the upcoming debut title from Australian indie studio Drop Bear Bytes. Blending together established as well as all-new role-playing elements into a traditional isometric RPG, Broken Roads will see players traveling through authentic Australian locations in a desolated future.

Broken Roads’ pre-alpha reveal trailer can be found at https://youtu.be/1szow-dCPzc

The game tells the story of a group of companions as they make their way across Western Australia, encountering new friends, overcoming terrible enemies, and uncovering a mystery behind ever-stranger happenings in the Never Never.

Broken Roads’ real-time exploration and turn-based combat is beautifully illustrated with hand-drawn artwork throughout, with the goal of offering an experience of playing in concept art – 3D characters, VFX, 2D environments and props all follow this painterly style.

“As a fan of computer RPGs since the 80s, it’s been amazing getting Broken Roads to this point,” said Craig Ritchie, Founder & Game Director at Drop Bear Bytes. “Being able to put our own spin on the post-apoc genre and get experimental with philosophy and morality has been a lot of fun. It’s been a busy year getting us to this point and I’m incredibly proud of what the team have done.”

The game also presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning. Player decisions will shift a character’s philosophical leaning and alter their future choices, as well as open up Moral Traits which can help or hinder.

Broken Roads will be shown off for the first time at PAX Australia between October 11-13, and is scheduled for release in 2021. Drop Bear Bytes is comprised of industry veterans and talented newcomers, with alums from the likes of CCP Games, Riot, Ubisoft, Electronic Arts and Torus Games. The environments and props are being produced by Mighty Vertex, the art studio behind the isometric graphics in Harebrained Schemes' Shadowrun series of RPGs.

Join the Drop Bear Bytes discord at https://discord.gg/W9UZzrk

Follow on Twitter at https://twitter.com/dropbearbytes

Follow on Instagram at https://www.instagram.com/dropbearbytes/


Features:
  • All-new post-apocalyptic setting
  • Unique morality system influencing dialogue, quests and character development
  • Authentic Australian locations and environments
  • Blend of traditional and original RPG mechanics
  • Up to 6 party members
  • Turn-based tactical combat
  • Hand-drawn artwork
  • A content-rich and densely-crafted world
About Broken Roads

Born of a love for traditional computer role-playing, Broken Roads is an upcoming isometric post-apocalyptic RPG providing a rich, engaging narrative and an all-new morality system. Using fixed-camera, hand-drawn isometric props and environments, the game will allow players to experience a ravaged future in a story of survival, introspection and community as they make their way across a desolated Australia.

About Drop Bear Bytes

Headquartered in Torquay, Australia, Drop Bear Bytes was established in early 2019 and has a team comprised of developers, artists and writers from Australia, South Africa, Canada, UK, USA and China. The studio was founded by Craig Ritchie, a former games journalist turned marketing and brand manager who has worked on titles such as EVE Online, the Vampires: The Masquerade MMO, DUST 514, EVE: Valkyrie and Freya and the False Prophecy.

Little bit on the morality system: https://www.brokenroadsgame.com/moral-compass

BROKEN ROADS’ MORAL COMPASS PRESENTS AN ALL-NEW APPROACH TO ROLE-PLAYING GAME CONSEQUENCES

Broken Roads’ unique morality system is based on four areas of moral philosophy: Utilitarianism, Nihilism, Machiavellianism and Existentialism. In a 360-degree chart of possible options, players are able to choose from those within a certain range of their character’s core alignment.

Your decisions and dialogue options will shift your leaning and thus alter your possible range of future choices.

Broken-Roads-Moral-Compass.jpg

We believe this will enhance the game’s roleplaying realism - you can not take an evil option and then immediately follow up with the most noble option. Decisions will not be clear cut good and bad – we want to present real moral dilemmas that players will have to carefully consider.
 
Last edited by a moderator:

Gondolin

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Oct 6, 2007
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Purveyor of fine art
Crikey-based games. On the barbie.

Looks decent.
 

barghwata

Savant
Joined
Sep 13, 2019
Messages
503
The morality system is kind of simplistic but a welcome addition nevertheless, since it's an important aspect of roleplaying that's neglected by most RPG games.
 

janjetina

Arcane
Patron
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Mar 28, 2008
Messages
14,190
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Zagreb, Croatia
Torment: Tides of Numenera
What's the difference between this and living in current Australia?
 

AlsGaming

Novice
Joined
Sep 10, 2019
Messages
14
Finally my years of fighting the native wildlife and bogans alike will pay off. I'm starting to get a bit overwhelmed by everything being post-apocalyptic but there's always a chance that the game will stand out as something great.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,198
Definitely worth keeping an eye on. Hopefully the Dev starts posting here so the Codex can make sure that Nazis aren’t judged too harshly by the morality mechanics.
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,206
Holy shit this looks like massive incl--...

The studio was founded by Craig Ritchie, a former games journalist turned marketing and brand manager who has worked on titles such as EVE Online, the Vampires: The Masquerade MMO, DUST 514, EVE: Valkyrie and Freya and the False Prophecy

...fuck.

I'm still very mildly optimistic though.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
20,728
Location
Ingrija
Too many stronky indypindy uggos right on very first screenshots. Will pass.
 

hellbent

Augur
Joined
Aug 17, 2008
Messages
305
Looks interesting, but will there be a cameo by Cleve? Certainly he would survive the apocalypse in his bunker.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,081
We'll see how it pans out, but I'll take a gander at any game that lets you munchkin Existentialism points
 

Infinitron

I post news
Patron
Staff member
Joined
Jan 28, 2011
Messages
91,215
RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
i like how they bothered to get in positions, get shot at only to have 1 dude kill everything with 1 grenade

Also wonder what is a party size limit, it appears you can get quite a few bodies

Features:
  • Up to 6 party members

The party size, the user interface, the dialogue menus. It's a turn-based, post-apocalyptic Infinity Engine game.
 
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