Dicksmoker said:
So what group do the Monkey Island games, Grim Fandango, and Sanitarium fit it?
The Monkey Island games and Grim Fandango are in the first group. I don't personally enjoy Grim Fandango, but the Monkey Island games are some of the few of those I really like. I hate inventory puzzles, though: Either they are logical and thus very easy (use items in obvious and coherent ways), or they are illogical and thus make me angry. I mostly enjoy the Monkey Island games because they are weird and witty and so full of pirate goodness, but their puzzles are much more focused on being funny jokes than on being actual puzzles, though there are some witty or smart ones, and the sword duels on I and III are the most awesome thingie, like, totally ever.
Sanitarium is more of an hybrid, I guess. I don't remember much about it, though. I did not like the plot so I kind of forgot most stuffies and thingies.
Also what about the Tex Murphy games? Looks like storyfag games
They are. The character is pretty cool and funny, though. There are some stealth sequences here and there if I remember it right, but they are about
this easy if you have gone through actual stealth games.
What about the others in the series? Or are they just worse?
The second one is worse: The plot is banal, shit, boring and the puzzles are basicaly a Hidden Object Game in disguise, as you just need to find all interactive thingies in each screen and then fumble with them for about five seconds to clear every scene.
I did not play any Broken Sword game beyond the first two, though. I don't really enjoy those kind of stuffies full of plot and the like. Instead of exploring a cool place and having to interpretate what we find, deduce how thingies work in base to that, and then experiment around until we can open a new area you are just going through a linear series of boring challenges with no exploration, thought, nor deduction involved, and there's no sense of accomplishment when you get through a screen as inventory puzzles come only in two varieties: Very easy and stupidly convoluted.
If you want to try some more adventure games of the plot and inventory puzzle variety try some of the really cool ones: First try the Quest for Glory games, which are awesome given there are actually many ways to solve situations based on your skills and spells and the like given they are adventure and role playing game hybrids. Then you have Dragonsphere, which is really a labor of love with lots of interactive hotspots, clues hidden in the long and detailed descriptions of almost everythingie you can examine, etc, and King Quest VI, which is also awesome. You can't go wrong with those.
And, since I am quite sure someone did recomend you, or will recomend you, The longest journey, let's be clear about this: It is not good at all if you aren't into linear storyfag adventures. The puzzles are awful and, like, super contrived, and many times you actually can't do certain thingies until you have done others totally unrelated stuffies even when you know what to do just to keep the plot from breaking down. The only thingie it has going for it is the plot, which even if you are a storyfag may or may not work for you.
Also, if you can run a DS emulator get yourself Ghost Trick and 999 too, both have pretty good plots, some nice characters, and some challenging puzzles. Think of them as hybrids.