Nines
Learned
- Joined
- Nov 16, 2015
- Messages
- 230
After FD liberated SRO I wanted to get back to take some stuff I left there, but I get extremely low fps and crashed in this zone.
Game Version: 1.0.0.10
Error: System.OutOfMemoryException: "System.OutOfMemoryException".
y6..ctor(Int32 A_0)
a7w..ctor(Int32 A_0)
abv.b(Int32 A_0)
aol..ctor(cht A_0, a20 A_1, ank A_2)
cht.aju(a20 A_0, ank A_1)
boh.ky()
boh.kx()
agj.ahe()
b5h.o(bnq A_0)
bqg.agh(aum A_0, cbj A_1)
clu.a(b34 A_0, cbj A_1, Boolean A_2, Boolean A_3)
pn.a(alc A_0, Double A_1, Int32 A_2, Int32 A_3)
axb.un(akw A_0)
car.ai5(abh A_0)
no.a(Object A_0, chk A_1)
aaz.gl(Object A_0, p4 A_1)
bol.gl(Object A_0, p4 A_1)
System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bvy.b(aks A_0, avb A_1, cff A_2)
bvy.a2(aks A_0)
bol.a2(aks A_0)
b6y.a2(aks A_0)
bvy.a2(aks A_0)
a4h.a2(aks A_0)
u3.g5(aks A_0)
d8.a(aks A_0)
aa8.Update(GameTime gameTime)
gs.Update(GameTime gameTime)
Microsoft.Xna.Framework.Game.Tick()
Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
Microsoft.Xna.Framework.GameHost.OnIdle()
Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
System.Windows.Forms.Application.Run(Form mainForm)
Microsoft.Xna.Framework.WindowsGameHost.Run()
Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bc0.a(String[] A_0)
Error: System.OutOfMemoryException: "System.OutOfMemoryException".
y6..ctor(Int32 A_0)
a7w..ctor(Int32 A_0)
abv.b(Int32 A_0)
aol..ctor(cht A_0, a20 A_1, ank A_2)
cht.aju(a20 A_0, ank A_1)
boh.ky()
boh.kx()
agj.ahe()
b5h.o(bnq A_0)
bqg.agh(aum A_0, cbj A_1)
clu.a(b34 A_0, cbj A_1, Boolean A_2, Boolean A_3)
pn.a(alc A_0, Double A_1, Int32 A_2, Int32 A_3)
axb.un(akw A_0)
car.ai5(abh A_0)
no.a(Object A_0, chk A_1)
aaz.gl(Object A_0, p4 A_1)
bol.gl(Object A_0, p4 A_1)
System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bvy.b(aks A_0, avb A_1, cff A_2)
bvy.a2(aks A_0)
bol.a2(aks A_0)
b6y.a2(aks A_0)
bvy.a2(aks A_0)
a4h.a2(aks A_0)
u3.g5(aks A_0)
d8.a(aks A_0)
aa8.Update(GameTime gameTime)
gs.Update(GameTime gameTime)
Microsoft.Xna.Framework.Game.Tick()
Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
Microsoft.Xna.Framework.GameHost.OnIdle()
Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
System.Windows.Forms.Application.Run(Form mainForm)
Microsoft.Xna.Framework.WindowsGameHost.Run()
Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bc0.a(String[] A_0)