Sheepherder
Augur
- Joined
- Feb 4, 2014
- Messages
- 657
Version 1.1.2.3.
Testing some things out and Pyrokinetic stream/Thermodinamicity are acting weird. For this test I'm using tranquility:
Testing some things out and Pyrokinetic stream/Thermodinamicity are acting weird. For this test I'm using tranquility:
- I get my AP to 110
- Use premeditation to cast Cryokinesis on something and get the "Thermodinamicity: Heat" effect, which reduces heat psi abilities AP cost by 50%. Pyrokinetic stream now cost 5 AP to activate and is 5 AP per tick. I still have 110 AP.
- Cast Pyrokinetic stream. It only uses 60 AP even though I still have psi left. AND the "Thermodinamicity: Heat" effect is not changed to "Thermodinamicity: Cold"
- I have 50 AP and can now cast Pyrokinetic stream again, still with the reduced AP cost.
- The "Thermodinamicity: Heat" effect is now changed to "Thermodinamicity: Cold".
- I get my AP to 110
- Use premeditation to cast Cryokinesis on something and get the "Thermodinamicity: Heat" effect, which reduces heat psi abilities AP cost by 65%. Pyrokinetic stream now cost 0 AP to activate and is 3 AP per tick. I still have 110 AP.
- Cast Pyrokinetic stream. It only uses 33 AP even though I still have psi left. AND the "Thermodinamicity: Heat" effect is not changed to "Thermodinamicity: Cold"
- I have 77 AP and can now cast Pyrokinetic stream again, still with the reduced AP cost.
- I can cast Pyrokinetic stream total 4 times before "Thermodinamicity: Heat" effect is changed to "Thermodinamicity: Cold".