Arryosha
Learned
- Joined
- Dec 16, 2019
- Messages
- 138
I am interested in what rpgs you think have the greatest divergence in how you experience a playthrough depending on how you build your character/party. All rpgs by their nature have some divergence, but some have much more than others.
I would construe "build" broadly enough to include properties of your character/party like faction membership. It's harder for me to say what I mean by "divergence in playthrough experience," but I am hoping the idea is intuitive enough. In simplest terms, it is what would give you a reason to replay the game with a different build.
I enjoy rpgs as experiments where I get to make predictions, tweak a character/party, see how it works in the game, and then try again with what I learned. It is for this reason that what I am looking for is narrower than "replayability," since lots of things can give you a reason to replay an rpg besides the reward of trying a new build. I would not consider different endings, for example, to be part of what I am looking for if getting the endings depended in no way on your build.
Some games that seem to have great divergence are Bloodlines, Arcanum, the Fallout games, and the early Elder Scrolls games. I've also noticed that any game with a good magic system tends to have it.
Thanks in advance for your suggestions.
I would construe "build" broadly enough to include properties of your character/party like faction membership. It's harder for me to say what I mean by "divergence in playthrough experience," but I am hoping the idea is intuitive enough. In simplest terms, it is what would give you a reason to replay the game with a different build.
I enjoy rpgs as experiments where I get to make predictions, tweak a character/party, see how it works in the game, and then try again with what I learned. It is for this reason that what I am looking for is narrower than "replayability," since lots of things can give you a reason to replay an rpg besides the reward of trying a new build. I would not consider different endings, for example, to be part of what I am looking for if getting the endings depended in no way on your build.
Some games that seem to have great divergence are Bloodlines, Arcanum, the Fallout games, and the early Elder Scrolls games. I've also noticed that any game with a good magic system tends to have it.
Thanks in advance for your suggestions.