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Burial Stone, the first Codex approved VR RPG.

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
1,427
RPG Wokedex

Grauken

Blobbers forever
Patron
Joined
Mar 22, 2013
Messages
10,594
I shared your game in the dungeon crawler discord and someone who had a VR setup tried it out. Here some feedback, not positive but maybe its of use to you

It's clunky, cumbersome and doesn't play well in my opinion. None of the elements of VR are utilized in any meaningful or engaging way. Using items is a slog, reloading the game makes it appear to unequip your weapon and shield (even though it doesn't). Combat isn't fun because the rng can rightly screw you over. Most enemies aren't all that different mechanically with two exceptions. The credits needed a skip button or overall to be shorter. The actual levels needed background noise, or something.

Using the torch to light your way would've been nice if it meant something. As it stands, it's a slightly dynamic light source that the character could've just emanated

One achievement seems bugged. And the skill ones are unnecessary. You can just start a new game and unlock two, restart and unlock another two and boom. You've gotten them all in an instant.
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
Nov 6, 2011
Messages
2,983
Location
Germany
I shared your game in the dungeon crawler discord and someone who had a VR setup tried it out. Here some feedback, not positive but maybe its of use to you

It's clunky, cumbersome and doesn't play well in my opinion. None of the elements of VR are utilized in any meaningful or engaging way. Using items is a slog, reloading the game makes it appear to unequip your weapon and shield (even though it doesn't). Combat isn't fun because the rng can rightly screw you over. Most enemies aren't all that different mechanically with two exceptions. The credits needed a skip button or overall to be shorter. The actual levels needed background noise, or something.

Using the torch to light your way would've been nice if it meant something. As it stands, it's a slightly dynamic light source that the character could've just emanated

One achievement seems bugged. And the skill ones are unnecessary. You can just start a new game and unlock two, restart and unlock another two and boom. You've gotten them all in an instant.

The credits needed a skip button or overall to be shorter.

:what:

Did the credits include all of his workout pictures he has been spamming in the Codex Member Pictures thread lately?
 

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
1,427
RPG Wokedex
I shared your game in the dungeon crawler discord and someone who had a VR setup tried it out. Here some feedback, not positive but maybe its of use to you

It's clunky, cumbersome and doesn't play well in my opinion. None of the elements of VR are utilized in any meaningful or engaging way. Using items is a slog, reloading the game makes it appear to unequip your weapon and shield (even though it doesn't). Combat isn't fun because the rng can rightly screw you over. Most enemies aren't all that different mechanically with two exceptions. The credits needed a skip button or overall to be shorter. The actual levels needed background noise, or something.

Using the torch to light your way would've been nice if it meant something. As it stands, it's a slightly dynamic light source that the character could've just emanated

One achievement seems bugged. And the skill ones are unnecessary. You can just start a new game and unlock two, restart and unlock another two and boom. You've gotten them all in an instant.

The credits needed a skip button or overall to be shorter.

:what:

Did the credits include all of his workout pictures he has been spamming in the Codex Member Pictures thread lately?
Jello
 

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