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Cain on Games - Tim Cain's new YouTube channel

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
2,085
It was Bethesda who dumbed it down for the masses that made Fallout popular.

Speaking of which, the Second Wind YouTube channel recently made a video how much they dumbed down the new Doom...
 

YourMomsHouse

Educated
Joined
May 8, 2025
Messages
558
Location
NOT fucking Poland
It was Bethesda who dumbed it down for the masses that made Fallout popular.

Speaking of which, the Second Wind YouTube channel recently made a video how much they dumbed down the new Doom...


This dude is a massive faggot and journalist retard. I have nothing against critical takes, but you can literally (and are encouraged to) adjust the parry window setting.

WAHHH!!! I PLAYED THE GAME ON THE EASIEST SETTING AND IT WAS TOO EASYY!!!

Fucking mongoloid.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
38,012
Well, it also helped that Fallout 3 was not entirely a broken, barely-functioning piece of shit
Bit of an overstatement. Yeah it shipped with a gameblocker, many hours into it. Santa Monica was functional enough especially after the one and only patch released a month later.

Not fun/not an appealing concept mattered more than bugs. Cyberpunk shipped incredibly broken and got 10 million sales immediately thanks to Witcher 3/marketing.
 

LarryTyphoid

Cipher
Joined
Sep 16, 2021
Messages
2,385
you can literally (and are encouraged to) adjust the parry window setting
I remember how everyone made fun of Sonic Frontiers for letting you adjust the physics with a bunch of sliders in the options menu and now this is being defended for a Doom game. It's the developer's responsibility to adjust game difficulty, not the player's.
Bit of an overstatement. Yeah it shipped with a gameblocker, many hours into it. Santa Monica was functional enough especially after the one and only patch released a month later.
The lack of polish present in Bloodlines persists throughout, even today with the 6 million patches that have been made.
 

The Nameless One

Educated
Joined
Sep 19, 2024
Messages
362
Location
Sigilville, CA
Yet somehow VTMB is a classic and the other one's remembered as the beta test for FNV.
A cult classic and the Fallout brand is very much Bethesda's, particularly with 4, 76, and the tv show.
Yep, a brand that went pretty much from a well established setting to becoming the same ridiculed pop culture it alluded to as comic relief. Quite the legacy.

Tim Cain is the single-player version of Richard Garriott – just some old, used-up and irrelevant faggot.
True, except Garriott is also an aging woke faggot.
 

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
225
Insert Title Here

I talk about the challenges facing anyone who tries to make a Fallout remaster.

a lot of the subjective belly-aching, and that's a lot of his issues, is a non-issue that's just too much ado about not wanting to be disagreeable
those are all matters of discretion for someone who knows best and is confident in their ability to ride the line between making changes to the game and maintaining the feel of the game as people appreciate it, for how people appreciate it - for all his ability to mirror and introspect and not think in "black and white", stating that there's sides to a question is just tiresome when it's only an expression of indecision
people who think things should be done a certain way are just as thoughtful as Cain is and think in all the colours of the rainbow like Cain does, the difference is the confidence of stating what they think is best

he should have the best sense of what the game's intentions were, how it ended up shipping and how it's been received over the decades, and thus he should have the most confidence to step up, project the course of what would work best for a potential remaster and take charge of such decisions, at the very least in his own mind as a thought exercise lol
change what's broken and unfinished, leave things as is that worked out for the best the way they were originally, even if not intended - if you can make compromises to cater to various types of disagreers (ie opt-in gameplay modifiers to make the game play differently eg UNTAINTED PURITAN MODE, CAIN'S HARDCORE ROUGH TRADE CUT, GAME JOURNALIST MODE, JSAWYER REBALANCE), cool
who decides what's broken and worked for the best? you do, and grognards sure will; but one's the Godfather of Fallout and the others are people on forums lol, the former shouldn't be put off by the latter
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
38,012
I agree with his assessment, someone's always going to be unhappy, just look at the Oblivion remaster. All sorts of arguments about them both changing too much and too little.

That being said, I don't believe you can go too wrong erring on the side of caution. A glorified patch that allows it to run smoothly on new systems, don't touch content, graphics. Given the number of people who promote Et Tu, I suppose putting in Fallout 2's convenience features like take all, move out of the way, latest item on top (that Tim himself said were planned on Day One) would be all right.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
9,389
don't touch content, graphics.
That's a non-starter. Nobody is going to spend money and man-hours to develop this unless they modernize the visuals, or you're just leaving zoomer money on the table.
 

Orange Clock

Learned
Joined
Jun 5, 2022
Messages
313
What’s the point in remastering Fallout 1/2? Give it a bigger resolution? Add features from 2 to 1? Already been done by fans. Sell it for $50 and make a shitton of money? Doubt that there’s a market for it.
Besides it plays, looks and feels better than FO3/NV.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
38,012
That's a non-starter. Nobody is going to spend money and man-hours to develop this unless they modernize the visuals, or you're just leaving zoomer money on the table.
Kids these days play all sorts of chintzy looking games, just look at Minecraft, Among Us and so on. Graphics were a false meme.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
9,389
That's a non-starter. Nobody is going to spend money and man-hours to develop this unless they modernize the visuals, or you're just leaving zoomer money on the table.
Kids these days play all sorts of chintzy looking games, just look at Minecraft, Among Us and so on. Graphics were a false meme.
It's the number one reason I hear for people not wanting to try Fallout 1 and 2. Maybe it's bullshit. Maybe those people wouldn't play Fallout with any style/level of graphical fidelity. But I don't see someone taking those odds if they're financing a remaster.
 

Orange Clock

Learned
Joined
Jun 5, 2022
Messages
313

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
38,012
That's a non-starter. Nobody is going to spend money and man-hours to develop this unless they modernize the visuals, or you're just leaving zoomer money on the table.
Kids these days play all sorts of chintzy looking games, just look at Minecraft, Among Us and so on. Graphics were a false meme.
It's the number one reason I hear for people not wanting to try Fallout 1 and 2. Maybe it's bullshit. Maybe those people wouldn't play Fallout with any style/level of graphical fidelity. But I don't see someone taking those odds if they're financing a remaster.
Wasteland 2 was an uglier game and enough people played that. I would guess the issue is having to download mods and fool around with ini files to get it looking right at a modern resolution.
 

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
18,298
What’s the point in remastering Fallout 1/2? Give it a bigger resolution? Add features from 2 to 1? Already been done by fans. Sell it for $50 and make a shitton of money? Doubt that there’s a market for it.
Besides it plays, looks and feels better than FO3/NV.
Allow zoomers to play those games in the shitty Bethesda engine?
Which is a blatant butchery of the original games and their isometric perspective.
 

Orange Clock

Learned
Joined
Jun 5, 2022
Messages
313
What’s the point in remastering Fallout 1/2? Give it a bigger resolution? Add features from 2 to 1? Already been done by fans. Sell it for $50 and make a shitton of money? Doubt that there’s a market for it.
Besides it plays, looks and feels better than FO3/NV.
Allow zoomers to play those games in the shitty Bethesda engine?
Which is a blatant butchery of the original games and their isometric perspective.
Well that’ll be a remake then. Or rather demake
 

tsr

Literate
Joined
Feb 25, 2025
Messages
5

I talk about the challenges facing anyone who tries to make a Fallout remaster.

I thought this video was going to be more about the legal side of convincing Bethesda to allow a 3rd party to touch "their" IPs again or the idea of balancing the old design with mandated / QoL design reworks but it's mostly regarding incredibly minor and nothing issues.

- Tim: "First of all, you'd have to have its code".
Hasn't it already been confirmed multiple times that both Interplay and Bethesda have the source code? And more recently, Rebecca Heineman from Interplay confirmed she had source code backups which were used for the Fallout Anthology Collection. This is already a solved issue.

- Tim: "We got a license from EMI for Maybe. That was only for Fallout".
Bethesda has already licensed the song for Fallout 3, 4 and 76. Given that this project would most likely only be green lit with them, it would only be a matter of renegotiation between Bethesda and the music group for their approval to allow the use of the song in a Fallout remaster which is easy done with Bethesda's mountain of money. Another nothing issue.

- Tim: "Compiler issues, issues regarding the sound and movie library source code not being archived and getting hold of sfx / music / voices / movies, etc... from the game."
Given that the remaster would most likely be using more modern formats for its sounds and videos, wouldn't you already be rewriting significant portions of code to now allow for modern audio / video formats? What is stopping you from just dropping those old libraries and writing a new ones? Yeah, it would be a pain in the ass but nothing that would leave development at a stand still. Also the sound / videos from Fallout have long been extracted and converted to modern formats and been available online for years and Tim mentions this so why even bring this up as a possible development challenge at all?

- Tim: "Bug fixing and which bugs do we fix? Won't fixing some bugs change the feel of the game? What about AI shooting you in the back?"
Couldn't you just fix the crash / major errors and any bugs like the "0-damage-critical-but-insta-kill-anyway" bug or unfriendly friendly fire be relegated to a toggle to switch on or off? Unless there is a technical reason, this all seems like a very simple problem with an easy fix.

- Tim: "What about script bugs? Which ones do we fix?"
Again, either leave as is or just include a toggle that allows for players to choose between the old and fixed versions of the game.

- Tim: "Fixing certain things like killing the Master and destroying the Super Mutant army before getting the Water Chip. I would need new dialogue for the Overseer".
There are so many ways around this issue like having a NPC stand in for the Overseer for whatever reason or the Overseer throwing up a text bark over an intercom telling you to stop screwing around and get the chip. You also have the methods Tim describes in the video.

- Tim: "Would we do a Mac version? What about mobile? Console?"
Ignoring for a minute this would likely be up to Bethesda, it would depend on the team's capabilities and budget and whether they want to do it at all. Also, imagine playing Fallout on a PS5 with a gamepad. How the hell would that control?

- Tim: "Tastes in UI and controls have changed. Do we change?"
I never thought that the UI was an issue (Other than the single column inventory). I don't know if he is talking the actual design (Which itself is fine) or the menuing (Which is minimal and easy to understand although the barter menu needs some more room). Although, that part of controls is absolutely horrifying as it implies the modern audience is too retarded to handle game controls that consists of Left Click, Right Click, Hold Left Click. How should it control if not like that? He didn't address it.

- Tim: "How about the inventory? Do we make it a grid? That would be easier but then how much are we changing?"
Can't you just add more columns like Tactics did and what Van Buren was going to do? Seems simple. (Side note, but can Bethesda themselves please add more than one column. Interplay caught on by the third game but Bethesda is still trucking on with their trash UI)

- Tim: "What about things people might not like such as Critical Failures?"
Again, just add a toggle.

- Tim: "What do we do about resolution?"
Honestly, this depends on if it is possible to do something like a variable zoom similar to something like Rimworld. Adding an option to scale the UI individually would also be a good idea but again it depends on whether there are technical issues.

TL:DR: A lot of nothing issues which mostly stem from trying to please everyone for some bizarre reason with some actual technical issues thrown in. Honestly, if Tim actually wants to pursue this project, he would be better off trying to figure out a way of handling the more business / legal issues like getting Bethesda to greenlight a remake of a game they don't care about, their fanbase don't care about, in a style of gameplay that neither of those groups care about. If Tim wishes really hard upon a star then the most likely scenario would be Bethesda greenlights the project on the condition that the game closesly resembles Baldur's Gate 3 in its approach (I.E, new engine, dumbed down gameplay, quality presentation, potentially mandated features like mulitplayer, minimal UI) and I would imagine Tim wouldn't exactly be down for throwing the majority of his and his team's old work away.

I would also present the possibility of Bethesda asking for a Beth-style remake of Fallout but given how much shit they have received after New Vegas, that is never going to happen ever.
 

LarryTyphoid

Cipher
Joined
Sep 16, 2021
Messages
2,385
It's the number one reason I hear for people not wanting to try Fallout 1 and 2.
There are lots of people who say that, but they still all played trendy "chintzy" games like Among Us. The graphics don't matter, what matters is whether it's new or not. Old = bad, new = good; these are people who won't touch the original Oblivion (Oblivion is just too much of a hardcore oldhead game) but are playing the remaster. You're not gonna convince them to play Fallout 1 and 2 unless it has a fresh coat of paint, even if it doesn't really look better. "I'll wait for the remake." These people aren't coming from a place of logic and they have been trained by corporations to only engage with whatever is presented as new.
 

rojay

Augur
Joined
Oct 23, 2015
Messages
645

I talk about the challenges facing anyone who tries to make a Fallout remaster.

TL:DR: A lot of nothing issues which mostly stem from trying to please everyone for some bizarre reason with some actual technical issues thrown in.

You seem to know a lot more about remastering Fallout than Tim Cain and that's remarkable.
 

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