Yeah, because short skippable FMVs that appear maybe five times in the entire game are comparable to having an in-engine cutscene every hour, that usually can't be skipped and lasts longer than half a minute.
Fallout 1 all cutscenes, 8 minutes:
And ALL of them can be skipped!
Meanwhile JRPGs, 4 minutes just for some retarded childish bullshit:
You'd never see this in a western RPG because such lengthy cutscene sequences don't exist:
And the encounters with NPCs where they basically just dump some info on you and your responses don't matter can't be compared to lengthy cutscenes either, because you can read the dialog at your own pace, and when you replay the game a second time and enter that encounter you can just skip past it by clicking whatever dialog options and get it over with in a few seconds. No such option for lengthy JRPG cutscenes. Even their written dialog takes a LOT longer to skip through due to the way it types out instead of being instantly displayed, and because it always just shows one or two sentences at a time instead of everything the character says at once.