The sense of scale really has less to do with how it is visually displayed and more to do with the ranges relative to speeds.
Like when you're in an era where ships are capable of moving around 5 knots (~2.5m/s) and you can cannon each other from an effective range of a few hundred meters (let's call it 500), you're looking at ranges around the 3-4 minute range. So, that's our combat with pirate ships. Let's look at Dreadnought-era combat: speeds on the the order of 30 knots (~15 m/s), ranges on the order of 10-20 kilometers. Crunching this, we get combat ranges of about 20 minutes. Movement is starting to lose a bit of shine here. Now in the modern day, when your ships are capable of moving around 30 knots (ships aren't really getting yugely faster) and and you can shoot missiles at each other from an effective range of ~500km, your combat range is about 10 hours. As we can see, the role of tactical movement is not particularly high here already. Space ranges are probably going to be in days, weeks, or even more.
So FTL isn't exactly wrong to just straight up remove tactical movement from the game. You're going to need to be giving ships magic engines if you want to bring combat ranges down to something where movement matters. So, Starfleet Command, then? That would give us our "space", "multiplayer" (I mean, it wasn't common, but it's technically there), but our realism angle has largely been chucked into the trash can. Like I said: Pick-at-most-2.
Indeed, but harpoon/Command : Modern Operations could be a good framework then (granted, without any stealth, that would still be quite different, but nohing prevent you from having tons of decoy drones masquerading as capital ships).
Then, it would more be an exercice of getting your real ships and decoys in position, while trying to get the enemy ship to fire at your decoys to reveal which one of the enemy blips are the real ships.
If we take a look at the "stealth in space" part of the
COADE blog
- Decoys are only really viable on really short time scales, such as in combat. Over the long term, study of a decoy’s signature over time will reveal it’s true nature. It would need a power source and engine identical to the ship it’s trying to conceal, as well identical mass, otherwise the exhaust plume will behave differently. This means your decoy needs to be the same mass, same power, same engine as your real ship, so at that point, why not just build a real ship instead?
I don't think mass and engine are the most expensive elements on a warship (as compared to weapons, targeting & communication, defense system, armor, and damage control system) :
A cargo or civilian ship is order of magnitude cheaper than a modern warship of the same tonage. Why would it be that different in space?
Fielding civilian or outdated ships retrofitted to have the same signature would be worthwile if it is the only way to get some kind of stealth.
A container ship is much heavier than a modern CV, and I bet it costs much less (I checked, and it seems to be:
105 M$ for a 12.000 TEU container ship, and 3 billions for a CV of the same tonnage, so yes, it is still much lower).
There is also the assumption that both sides could pre-position detectors where it matters, but it really sounds like the defending side would have a huge advantage in this field. Also, the probes would need to communicate with their defense network so that would make them a big point of vulnerability. After all, one side having access to the opponent's communication system has happened several times in the past (WW1 with Russia vs Germany, WW2 after Enigma got cracked, ...), so it could still happen, and be catastrophic for one side.
- Even with engines cold, the heat from radiators attached to life support will be detectable at tens of millions of km away, which is still far too large to get any sort of surprise.
As he points out, life support being a vulnerability, strong AI would sense, and is probably feasible in a near future (I would be surprised it wouldn't arrive before space travel becoming any efficient).
I'm totally OK with roleplaying an AI, or a human brain copied into a machine :D
The thing is, we are ready to lose a ton of efficiency to have submarines instead of proper warship, or to make stealthy aircraft, so I'm pretty sure neutralizing the enemy detection abilities, and anything that would make detection harder would be used, even if it is costly.