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Game News CD Projekt - Making A Complex Story More Accessible

Spectacle

Arcane
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8,363
Fuck fuckety fuck.

One of the typical traits of the cyberpunk literary genre is that the stories are complex, and that the setting is established by bombarding the reader with bits of background info with limited context.
:declining:
 

Roguey

Codex Staff
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Kneejerkers on the Codex thinking a story that's easy to understand is a bad thing, nothing new here. :M
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
Why is everyone so edgy? by simplifying we will get to the good old days with the entire story consisting of going into the cellar and killing rats... and watching a beautifull cinematic ending as your characters kill diablo (the game has to have some modern touch)

BIO should hire me now
 

thesisko

Emissary
Joined
Jan 3, 2011
Messages
354
Project: Eternity Wasteland 2
Kneejerkers on the Codex thinking a story that's easy to understand is a bad thing, nothing new here. :M
Who gives a shit what he says about the story? Having goals like "reaching a much wider audience" and being friendly to "novice" gamers who don't want to "dig deeper" pretty much ensures that the game will be a railroaded and handholding piece of garbage. The awesome investigation quest in Twitcher 1 is too hardcore for CD Projekt these days, why bother with quest design that requires the player to "dig deeper" when you can just have a 5 minute cutscene of character spewing exposition to ensure "casual" gamers don't miss critical information.

Best case scenario it's a a BioWare game with more interesting characters and superficially impressive "fake" C&C.
Not that I expected anything else after TWitcher 2. Funny how Twitcher has sold more than Twitcher 2, but clearly CD Projekt is only interested in expanding their console customer base.
 

Ismaul

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
so they're pushing the nice things about cyberpunk on the sidelines, not integrated to the main storyline? shit.

this went from a must buy to a maybe in the bargain bin, if at all.
and I enjoyed the Witchers...
 

Roguey

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Who gives a shit what he says about the story? Having goals like "reaching a much wider audience" and being friendly to "novice" gamers who don't want to "dig deeper" pretty much ensures that the game will be a railroaded and handholding piece of garbage.
And this is different from their previous games how?

The awesome investigation quest in Twitcher 1 is too hardcore for CD Projekt these days, why bother with quest design that requires the player to "dig deeper" when you can just have a 5 minute cutscene of character spewing exposition to ensure "casual" gamers don't miss critical information.
Oh, right. That single quest. That was also shit because CD Projekt designed it in such a way that you had to do things in a specific order or Geralt would say things that would just utterly confuse me and then several quests later "Ohhhhhhhhhh that's what he was referring to! I was supposed to do this first!" Fuck that quest.

Best case scenario it's a a BioWare game with more interesting characters and superficially impressive "fake" C&C.
See my first question.
Not that I expected anything else after TWitcher 2. Funny how Twitcher has sold more than Twitcher 2, but clearly CD Projekt is only interested in expanding their console customer base.
Well you see, The Witcher had a headstart on the 2nd game, of course it'd sell more. Witcher 2's sold 1.7 million to date and The Witcher's sold... about 2 million by now? So the sequel's actually selling faster, and I'm sure they're quite pleased with that.
 

Tolknaz

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Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Witcher 2's sold 1.7 million to date and The Witcher's sold... about 2 million by now? So the sequel's actually selling faster, and I'm sure they're quite pleased with that.

Maybe there is still hope. The Witcher was a PC exclusive and sold 2M by 2010 according to cdprojekt. Witcher 2 is a multiplatform game, but i'm pretty sure its performance on xbox is more than underwhelming for cdprojekt so far with only about half a million copies sold. And PC sales still lag behind the original. Why chase a platform, that half of your audience (poles and other eastern europeans) simply don't have.

Well you see, The Witcher had a headstart on the 2nd game, of course it'd sell more. Witcher 2's sold 1.7 million to date and The Witcher's sold... about 2 million by now? So the sequel's actually selling faster, and I'm sure they're quite pleased with that.

Lets not forget, that the sequel also has an advantage of not being a new IP, that no one is interested in yet. A lot of these sales come from the fans of the original. Similarly lots of their xbox sales come from people who already own the game on the pc.
 

el Supremo

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Enjoy the Revolution! Another revolution around the sun that is.
Maybe there is still hope. The Witcher was a PC exclusive and sold 2M by 2010 according to cdprojekt. Witcher 2 is a multiplatform game, but i'm pretty sure its performance on xbox is more than underwhelming for cdprojekt so far with only about half a million copies sold. And PC sales still lag behind the original. Why chase a platform, that half of your audience (poles and other eastern europeans) simply don't have.
The question being, will their reaction be like "fuck the consoles, then" or rather more along the lines "so we must make it much more accesible for the console audience" I'm affraid.
 

Roguey

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Maybe there is still hope. The Witcher was a PC exclusive and sold 2M by 2010 according to cdprojekt. Witcher 2 is a multiplatform game, but i'm pretty sure its performance on xbox is more than underwhelming for cdprojekt so far with only about half a million copies sold. And PC sales still lag behind the original. Why chase a platform, that half of your audience (poles and other eastern europeans) simply don't have.
Your timing is off, it only reached 2.1 recently. Here's their secret message from March 2010
c67a93f2b508c923bc1a33f11b917860.jpg

So 1.5 million in about 2.5 years, and add another 600,000 in the two years since then. Witcher 2 sold 1.7 in a year so it's definitely the better performing title. If fans of the first considered it worse by a majority, bad word of mouth would have sent it crashing.
 

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