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CD Projekt's CYBERPUNK 2077 - coming December 10th

Discussion in 'CD Projekt Red' started by Azazel, Jun 10, 2018.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    You should, it's a very good game.

    First, the current design is nothing but a starting point. We'll see what the players have to say after playing the combat demo and tweak accordingly. As for armor, the progression is similar to AoD. You start with light (and less restrictive) armor and slowly acquire heavier armor. Heavier isn't necessarily better for your character as it reduces your AP and sneaking (it didn't matter much in AoD but it will matter a lot in this game).

    Since it's not a sandbox game, the learning opportunities are hand-crafted and thus limited.

    In most cases you won't be able. For example, in one of the early quests you'd have to deal with some thugs extorting a local trader. You can kill them or convince them to leave. If you choose the latter, they're gone when the conversation is over, so there isn't anyone left to kill. Essentially, the early quests are about choosing which skills you want to develop and it's usually a trade off.

    Such combat will be extremely difficult and only a combat specialist (who wasted no time on non-combat skills) would be able to pull it off. Think of wiping out the mountain pass' garrison in AoD. Maybe a few dozen players were able to do it.

    No. It's not about wearing a disguise but acting the part (i.e. the right attitude, mannerism, way of talking, etc).
     
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  2. Mr. Hiver Dumbfuck! Dumbfuck

    Mr. Hiver
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    Alright. Seems reasonable.

    If i got that correctly, characters with lighter armor will then use dodge and evasion primarily as a defense, similar how it is in AoD?
    In that case giving heavy armor such advantage would make sense. Maybe - just maybe, hard to say not knowing other details, LP points gained from light armor damage could be spent on evasion skill? maybe 50% of them, less, something?
    Just a thought.

    That doesnt tell me much. Do you mean that skills like medicine, electronics and others will be only gained from the gameplay decisions? Not a part of character creation? Or everyone starts will all skills "available" but can only improve those which character uses?
     
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  3. hivemind Liturgist Patron Pretty Princess

    hivemind
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    Infinitron
    this conversation isn't about cyberpunk please do your duty evenly and cut out this offtopic to its own thread
     
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  4. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Evasion won't be as powerful as AoD's dodge, so it will be more like a strong bonus rather than primary defense. There will be cover, smoke grenades, and gadgets such as energy shield (extra DR) or distortion field (penalty to hit for enemies) or cloaking field (you'll become visible for a brief moment when you attack).

    We'll consider all suggestions after the demo is released. Right now both skills (armor and evasion) seems to be going up at an appropriate rate.

    All skills will be available to all characters, you'll be able to increase them in chargen, during gameplay interactions, and via learning machines.
     
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  5. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    Is there an ETA for that yet?
     
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  6. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Everything's ready except for 20% of animations and half the portraits. Our animator is seriously ill. He's been hospitalized but it didn't help much, so his progress is slow. We're still looking at two months of work.
     
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  7. Mr. Hiver Dumbfuck! Dumbfuck

    Mr. Hiver
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    Ok, that gives me a better picture of how it all works together. And is close to what i envisioned as a system for my theoretical game, in some areas. Seems like a substantial improvements and enhancement of AoD systems.
    Shame about the setting and the story, as ive already indicated several times, but... even so it might turn out to be very good to play just from the mechanics stand point.
    I always thought that learn by use should be included and that gameplay decisions should limit what skills improve and increase to avoid Fallout xp-skills inconsistencies. It naturally works best with games of limited content then sandbox and open world types which also always include inane respawning and so have no limits on abuse of such mechanics.


    That will be cyberpunk problem, but not for its main target audience. The vanilla mechanics are going to be cheap and superficial just like they are in W3.
    Also - first person shooting dumb shaking and reticule changes... Disgusting.
     
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  8. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    Hope he'll get better in due time.
     
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  9. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    What, even I could do it and I'm 60% tactically disabled.
     
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  10. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2


    the reveal that Daft Punk will compose the OST for Cyberpunk 2077 will put to shame the Keanu Reeves reveal :)
     
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  11. Frozen82 Arcane

    Frozen82
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    Daft Punk are talentless crap.
    Keygen music has 1000 times better tunes than anything they ever made.
     
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  12. Clockwork Knight Arcane

    Clockwork Knight
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    Being OCD is irrelevant, you have to allow weaker enemies to punish you to raise your armor skill, because if you face stronger enemies with weak armor they will one-hit you. You can use trainers but then we have to consider if paying money for a skill that can be raised for free tediously but easily is efficient.
     
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  13. Efe Arbiter

    Efe
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    ideally you want them as strong as you can heal
    ugh, thinking about how much time mage players in morrowind spent casting shitty self buffs in guild hall...
    learn by use isnt that good
     
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  14. Yosharian Magister

    Yosharian
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    You can talk about how spamming spells over and over isn't the way the game is meant to be played, but the reality of the situation is, either the game is balanced around being able to do that (which ruins it for the players who self-limit) or game balance can be utterly destroyed by it. Either way, it's not a great system.

    And adding even more limitations, like 'casting spells only adds XP when you're in combat' just ends up feeling counterintuitive and 'gamey', ruining the immersion which was the entire reason for having the system in the first place.

    Not to mention that such systems can still be completely broken quite easily by exploiting simple mechanics - all you have to do is find a melee-only creature in an enclosed area where there is a ledge or box to climb to that the creature cannot reach, and now you can spam spells while the creature runs around desperately trying to path to you.

    The Elder Scrolls system has its positives, but it's very flawed.
     
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  15. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    CDPR is probably trying to mitigate just that exploitability by gating skill levels with stat levels, which you can only increase through level ups from mission XP.

    Don’t know how that’ll end up feeling like, though. It sounds a bit rigid.
     
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  16. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
     
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  17. toro Arcane

    toro
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    https://www.videogameschronicle.com/features/interviews/cyberpunk-2077-were-not-settling-for-ok/
     
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  18. Neanderthal Arcane

    Neanderthal
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    We won't change fuck all, but we'll listen.
     
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  19. Quillon Magister

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  20. Quillon Magister

    Quillon
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    V is candid and straightforward eh? Thought it was our character...
     
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  21. Zer0wing Liturgist

    Zer0wing
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    Maybe it's related to their default appearance in trailers and demos, no? Either I'm a [​IMG]Fabulous Optimist or you are a regular retard who can't put togethers letters and pictures through a context. Can't rate myself, so...
     
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  22. Delterius Prestigious Gentleman Arcane

    Delterius
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    it is your character, but with quotes instead of itallics
     
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  23. Danikas Arcane

    Danikas
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    Last edited: Jul 10, 2019
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  24. anvi Cipher Village Idiot

    anvi
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    Needs more black people.
     
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  25. moon knight Matt7895's alt

    moon knight
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    Downgrade
     
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