Excommunicator
Arcane
- Joined
- Oct 19, 2010
- Messages
- 3,524
lmao, waste of timeThey're going to focus on making the game run better on last-gen consoles
People wouldn't have liked being on a timer that can't be extended somehow. That's the only reason why the narrative tries to convey a sense of urgency, but the game itself isn't reinforcing it in any shape or form. And turning it into a linear story shooter would upset people who like open world games, which probably means a lot of people. So they went Skyrim style: you can do whatever you want, while the world awaits your input. Frankly, I ended up not touching the main storyline in Skyrim (after doing it one time), because I prefered the state of the world pre-resolution rather than the state of the world post-resolution in terms of how NPCs talked about it.The speculation/conspiracy theories resulting from how clunky the storyline is warranted so I don't blame anyone for speculating that the game was rebooted Rockstar/Destiny-style. Maybe I just don't relate to the whole 'die a legend' stuff but even as a tabletop player, I find it very odd that you're coughing up blood every five minutes in the MSQ where it's constantly reinforcing a sense of urgency and then you're off doing side quests that have nothing to do with anything.
Going that route, they should've just done a straight up linear story shooter. You can't have bullshit side quests with that kind of story looming overhead.
It's sad to see this game fail.
I am enjoying playing the game, yes, but it could have been so much more. It reeks from cut content, cut corners and just plain unfinished in terms of testing, fleshing out quests worlds, c&c. CDPR straight up lied to people, and the game was delayed multiple times, and this is what we got? What the fuck happened?
No seriously, what the fuck happened internally at CDPR since 2019? Something awful must have gone down, because this is such a departure from what was iniially promised. They hung themselves on their own hype.
The backgrounds are especially fucked, since they don't really matter. and skill choices/checks are rare and not impactful.I mean I don't even care about the open world aspects not working tbh, I just want a good core RPG, and even that is quite lackluster.
the on-rails story itself is kind of good, though, I admit. I am enjoying it, the dialogue is fine, music, presentation, its fun, and the side quests are also very fun most of them. I just feels very bare bones when you dig a few layers deeper, theres not much there to reveal.
What this game should have been, waas basically Red Dead Redemption 2 in content and scope, but in a much cooler sci-fi setting. It failed to deliver on that.
They should have given Rockstar the cp license instead, but the managed to fumble around and fuck it up.
Kind of like another studio that mishandled another franchise.
The speculation/conspiracy theories resulting from how clunky the storyline is warranted so I don't blame anyone for speculating that the game was rebooted Rockstar/Destiny-style.
So after focusing a bunch on crafting and making myself a grad sniper rifle/anti material rifle, I'm mostly one or two -shot headshotting enemies way the fuck over my level (at max difficulty). Coupled with double jump leg implant I can just sit on some house or whatever and snipe high end militech troops. It even goes through walls/objects to some degree, in spite of being a power weapon (should ricochet). Makes the charge-up tech sniper totally obsolete imo.
This game really needs some serious optimization there.
but with a worse protagonist and less interesting world.
This is exactly what happened. It wasn't out of malice or greed or anything some people here might say. CD Project bit way more they could chew in a genre they were not experienced in. Making a 3rd person hack and slash with huge open vistas is different from creating a complex city environment with lots of NPC, cars, in first person with gunplay and melee. And they wanted to have a more complex RPG systems than in the Witcher, with more ways to solve missions. And in 4K nextgen graphics. And money is not the issue here. They might have spent 300 million dollars on this game, if you don't have the experience and tech, you can't pull this off. Just look at how many years Rockstar needed to get to GTAV, and they had a lot of previous game where they could learn and improve their design. And when the hype train is rocking so hard, you believe that you can do it, and you want to do it. I think there was a point when they realised that the game is not going to be what they wanted, but at that point it was too late.What the fuck happened?
No seriously, what the fuck happened internally at CDPR since 2019? Something awful must have gone down, because this is such a departure from what was iniially promised. They hung themselves on their own hype.
I don't know how many times it was rebooted, but some key developers left in 2017. During this time there were rumors about it now being more cinematic and featuring only one character.No seriously, what the fuck happened internally at CDPR since 2019? Something awful must have gone down, because this is such a departure from what was iniially promised. They hung themselves on their own hype.
The backgrounds are especially fucked, since they don't really matter. and skill choices/checks are rare and not impactful.I mean I don't even care about the open world aspects not working tbh, I just want a good core RPG, and even that is quite lackluster.
The game needed another 18 to 24 months to be the game it wanted to be (GTA driving, Yakuza side activities, improve RPG systems, meaningful loot).
They were experienced in another type of games, not a modern shooter with more complex RPG mechanics than the Witcher games.I still don't understand how they managed to do amateurish job in every segment of the project. They are experienced studio.
Did they replace whole team with cheap juniors or what?
Also, not sure if I mentioned -
we're talking about the most expensive game in the universe.
First of all, we would like to start by apologizing to you for not showing the game on base last-gen consoles before it premiered and, in consequence, not allowing you to make a more informed decision about your purchase.
They were experienced in another type of games, not a modern shooter with more complex RPG mechanics than the Witcher games.I still don't understand how they managed to do amateurish job in every segment of the project. They are experienced studio.
Did they replace whole team with cheap juniors or what?
Also, not sure if I mentioned -
we're talking about the most expensive game in the universe.
OK. Then they did it in purpose to fuck people over. Happy now?They were experienced in another type of games, not a modern shooter with more complex RPG mechanics than the Witcher games.I still don't understand how they managed to do amateurish job in every segment of the project. They are experienced studio.
Did they replace whole team with cheap juniors or what?
Also, not sure if I mentioned -
we're talking about the most expensive game in the universe.
The distances this guy takes in justifying unjustifiable...
They had more than enough funds to gather all necessary resources to prepare properly.
OK. Then they did it in purpose to fuck people over. Happy now?They were experienced in another type of games, not a modern shooter with more complex RPG mechanics than the Witcher games.I still don't understand how they managed to do amateurish job in every segment of the project. They are experienced studio.
Did they replace whole team with cheap juniors or what?
Also, not sure if I mentioned -
we're talking about the most expensive game in the universe.
The distances this guy takes in justifying unjustifiable...
They had more than enough funds to gather all necessary resources to prepare properly.