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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Agame

Arcane
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I cum from a land down under
Insert Title Here
And I figured out combat regen does work its just terrible and a waste of time and perks. It takes a long time to start, its extremely slow to regen, and it only goes to like 60% of max health.

Sad.
 

Robber Baron

Savant
Joined
Jun 15, 2020
Messages
919
If you leave an NPC on low-ish health to duck behind cover, they do occasionally use healing. There's no animation but there is the sound effect. Usually they die too quickly though as they leave it much too late. As with much else, and you suggest there, I suspect there's plenty of room for tweaking towards something a bit better. Like NPCs who avoid bullets by using time cyberware but are quite happy doing it while popping away from a distance with a low damage pistol rather than using it to enter and leave melee.

I had an enemy flanking me succesfully for the first time in 92 hours yesterday. Like he literally decided to evade the frontal encounter and moved on my flank through a side alleyway. I was so shocked I missed 2 shots and he killed me. Might have been just a pathfinding bug I don't know sure as hell took me by suprise
 

snoek

Cipher
Joined
May 5, 2003
Messages
1,125
Location
Belgium, bro
And a simple fix for the stupid 'stimpack' spam trivializing healing would be make all healing over time/slow regen (like Witcher swallow). Would make combat harder and more tacticool.
You can install some kind of body mod for that.
 

Mefi

Prophet
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Apr 7, 2005
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waiting for a train at Perdido Street Station
I had an enemy flanking me succesfully for the first time in 92 hours yesterday. Like he literally decided to evade the frontal encounter and moved on my flank through a side alleyway. I was so shocked I missed 2 shots and he killed me. Might have been just a pathfinding bug I don't know sure as hell took me by suprise

I've seen similar but also seen them, on the street spawns, leave their designated area and killing them triggers the police response teleporting in. It's like there's piles of derp to dig through at times. The AI certainly seems to be more aggressive (better?) in buildings, perhaps it's a distance to player thing where further away is more likely to leave the AI popping up and down in cover throwing out the odd grenade.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
2,453
Location
Romania
Driving through the streets of Night City with a car is hell. Holy shit, the people and the the other vehicles are just obstacles, nothing more. It becomes an exercise in frustration trying to avoid NPCs that jump in front of my car trying to give me a wanted state. It's all one big obstacle course. There's no AI in this game.
 

Agame

Arcane
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Mar 29, 2015
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1,702
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I cum from a land down under
Insert Title Here
Driving through the streets of Night City with a car is hell. Holy shit, the people and the the other vehicles are just obstacles, nothing more. It becomes an exercise in frustration trying to avoid NPCs that jump in front of my car trying to give me a wanted state. It's all one big obstacle course. There's no AI in this game.

Actually one weird effect I have noticed, if you drive on a double lane road and aim at the gap between two cars they will move apart enough to let you through. Unfortunately I have also found cars on the highway just dead stopped for no reason. So you can be burning along at 150+ with cars doing the weird synchronized avoidance letting you pass through and then pile drive into a car thats stalled in the middle of the highway.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I met this guy called Placide.
...
Pardon me, but back in Alabama, we wouldn't let a man who wears earrings plan a military operation.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,258
Since everyone else is playing this garbage, I decided to check out something similar (SEVERAL Codexers like PorkyThePaladin have described CP77 as an incredible playable movie.)
DETROIT: Become Human. The world design and settings are fantastic and the story is immaculately told through gameplay as only David Cage can deliver. The amount of C&C is UNBELIEVABLE, from small actions affecting the present and future, to large actions like the deaths of characters significantly altering how things play out. The game takes all these choices into account and is VERY satisfying.
They are different genres. Just check the title: Detroit become human Is high fantasy god game like populous, not just sci fi rpg.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Driving through the streets of Night City with a car is hell. Holy shit, the people and the the other vehicles are just obstacles, nothing more. It becomes an exercise in frustration trying to avoid NPCs that jump in front of my car trying to give me a wanted state. It's all one big obstacle course. There's no AI in this game.

Actually one weird effect I have noticed, if you drive on a double lane road and aim at the gap between two cars they will move apart enough to let you through. Unfortunately I have also found cars on the highway just dead stopped for no reason. So you can be burning along at 150+ with cars doing the weird synchronized avoidance letting you pass through and then pile drive into a car thats stalled in the middle of the highway.

At least if you follow a set path to a quest objective, there won't be any car crossing your path, no civilian jumping in front of your car or anything. Your path will be completely free, except during explicit driving missions or the occasional stopped car at an intersection. This path you see in the mini-map is more or less a no-go area for any vehicle or NPC.

Even when I just drive around, I have no issue with running high speed through the city. Of course, motorbikes are much easier to use.

One thing I find funny is that if you run, collision is off.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
RWD cars in this are just hilarious. If you go slow they have a super tight turn radius... And apparently that stays that way if you go fast (lots of mid-range and up modern day cars have parameter steering...) because you can do a 180 or even 360 just by holding the left or right key for a split second too long... Every minor turn results in screeching tires and driving in general is like you're on ice with minimal traction at all times. Those Tyger Claw quadras or whatever they are are godawful.

AWD vehicles are infinitely more bearable, the Caliburn is especially nice... But still, whoever thought up the driving systems, seat height etc (no mirrors anywhere, cameras nonfunctional) has obviously never driven a car in his or her life.
Reminds me of those inner city university student activist -types who hate the idea of anyone owning a car and refuse to get their driver's license. CDPR probably hired one of those.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
11,927
If someone thinks Cyberpunk is a 7/10 game, that makes Sleeping Dogs what? 11/10?
So V's got cigarette burns on his upper inner wrist. I bet it connects with his mentioning a shitty father. Figures.

The burns shouldn't look like that after so long, though. They should look like normal scar tissue.

They're welts from when you got an injection at Viktors.
Apparently harder to heal than gunshot wounds.

DETROIT: Become Human. The world design and settings are fantastic
Nigga you have to be joking, the world design makes absolutely no sense. Nothing is thought out further than "this will be a plot device".
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,214
Finally did the M’ap Tann Pelen to Transmission quests.
While the quests had their moments, I found it weird that you could just give in to your anger and kill the whole party in the end. That doesn't make any narrative sense. I can understand why they let the player do that, but come on... They let you into the heart of their organization with full access to your arsenal, which also still works after you lay in a tub full of ice water for what was probably hours? Yeah, totally makes sense. As much as I disliked those chars.

Oh that's interesting, if you
side with Netwatch
you get a different result (well, the same in terms of bodycount, but the circumstances are different). I wonder if anything else happens with the Voodoo Boys if you
leave them peacefully
at that point.
I somehow doubt it. I don't think the game has any meaningful branching in its main quest. Also, I don't even know what
the Netwatch guy
had to say. I was still a bit trigger-happy after that encounter with Little Miss Hulk. Fortunately it's a "kill first - ask questions later" kind of game.

Just re-did those missions, this time with a bit more info from Clouds mission(I bypassed the whole first floor there the first time)

before I was missing that bit about them fucking Evelyn over after the job, prolly from not examining her booth so I gave intel to netwatch but this time I wanted to kill all of them myself, selfish fucks!
rating_rage.gif
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,943
Location
Adelaide
wait wait so you're telling me the game was hard coded with an 8MB filesize limit on saves?! lol what the hell maybe I gave them too much credit afterall. If it was a legit implementation issue like I suggested it could've been that's forgivable, but this is some AVGN what the hell were they thinking level stuff. Stuff like this shouldn't ever happen ever.
 

Duralux for Durabux

Guest
wait wait so you're telling me the game was hard coded with an 8MB filesize limit on saves?! lol what the hell maybe I gave them too much credit afterall. If it was a legit implementation issue like I suggested it could've been that's forgivable, but this is some AVGN what the hell were they thinking level stuff. Stuff like this shouldn't ever happen ever.
Probably implemented to punish those who abuse duplication bugs.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
wait wait so you're telling me the game was hard coded with an 8MB filesize limit on saves?! lol what the hell maybe I gave them too much credit afterall. If it was a legit implementation issue like I suggested it could've been that's forgivable, but this is some AVGN what the hell were they thinking level stuff. Stuff like this shouldn't ever happen ever.
Weren't there people reporting they have over 8MB savefiles and the game still works? I'm thinking CDPR phrased it that way in the patch notes because it's easier to understand.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
wait wait so you're telling me the game was hard coded with an 8MB filesize limit on saves?! lol what the hell maybe I gave them too much credit afterall. If it was a legit implementation issue like I suggested it could've been that's forgivable, but this is some AVGN what the hell were they thinking level stuff. Stuff like this shouldn't ever happen ever.
Probably implemented to punish those who abuse duplication bugs.
You could just reach the limit with normal crafting. No bugs necessary. Every piece of data exceeding 8 MB got just truncated.
Also, why think of intent, if laziness is enough of an explanation. It was just their old system, inherited from Witcher 3.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Weren't there people reporting they have over 8MB savefiles and the game still works? I'm thinking CDPR phrased it that way in the patch notes because it's easier to understand.
No, it was impossible for savefiles above 8 MB (8192 kB) to work. Those reports came probably from console users, where the saved file always shows at 12 MB size, regardless of the actual save data.

The save process had a fixed buffer length of 8 MB. If you had more data, the surplus, including the end of file marker, were just discarded. Which is also the reason why corrupted saves can't be fixed. You can't recover data that aren't there.
 
Last edited:

Twiglard

Poland Stronk
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Staff Member
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Aug 6, 2014
Messages
7,205
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Poland
Strap Yourselves In Codex Year of the Donut
The save process had a fixed buffer length of 8 MB. If you had more data, the surplus, including the end of file marker, were just discarded. Which is also the reason why corrupted saves can't be fixed. You can't recover data that aren't there.

Well, at least it's not an architectural issue. It's not like they have the magic size hardcoded all over.

Shit, I'm halfway through the game and it has bad characters with no depth or development, except for Silverhand.
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,297
wait wait so you're telling me the game was hard coded with an 8MB filesize limit on saves?! lol what the hell maybe I gave them too much credit afterall. If it was a legit implementation issue like I suggested it could've been that's forgivable, but this is some AVGN what the hell were they thinking level stuff. Stuff like this shouldn't ever happen ever.
Probably implemented to punish those who abuse duplication bugs.
lmao they should double down on this bug and make some sort of ending out of it
your brain is fried and now you're johnny coz you were fucking around with crafting instead of saving yourself
 

Robber Baron

Savant
Joined
Jun 15, 2020
Messages
919
has bad characters with no depth or development

No exposition dumps != no depth
Most of the main and side characters are very well written, it's harder to name a badly written character. I'll probably remember if I think hard enough, but right now I don't have a single outright badly written character on my mind
 

Twiglard

Poland Stronk
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Poland
Strap Yourselves In Codex Year of the Donut
has bad characters with no depth or development

No exposition dumps != no depth
Most of the main and side characters are very well written, it's harder to name a badly written character.

It's hardest to name truly interesting, fascinating characters. They've put all their efforts solely on Silverhand and it shows. Compare to Witcher 1 and 3.
 

RapineDel

Augur
Joined
Jan 11, 2017
Messages
423
Playing this game more and more I feel like the biggest flaw and the main critiques for people not enjoying the world is how the quests are presented to you.

This game, like Witcher 3 is mostly just going to different pieces of content on the map, everything in between is purely scenery. It works in Witcher 3 where you're just riding empty fields on your horse but here you've got a bunch of narrow streets and cars to deal with and much as I hate fast travel it's pretty much a must in this game to avoid it getting too awful.

Now CDPR have a history of introducing quests in uninteresting ways. Witcher 3 does it pretty poorly but it works due to Geralt's profession, most of the quests you get off task boards in generic towns. It doesn't get much lamer then that but it works in the context of them being "contracts/wanted posters".

They do the exact same thing with Cyberpunk but instead it's random phone calls and texts, if you drive around the city early on for 5-10 minutes you'll suddenly have a full quest log and have no idea about anything you've agreed too.

The open world could have came alive if you came across all these quests purely through exploration. Exploring a dark alley and having an NPC pull you aside, wandering the street and suddenly having to get involved with an AI car trying to commit suicide (this does happen but it's in the form of a fetch quest instead), hearing about an underground casino with a dark side whilst talking with/eavesdropping with locals on the street). There's enough content in the game, it just needed to be far more then calls/texts and dots on the maps.

All the crap about their needing to be GTA bowling, dancing and dart throwing is nonsense, the open world feels pointless purely because of the quest presentation.
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,297
now that you mentioned a casino game really needs one
was happy to found one but angry chinese people started shooting at me instead. i never meant to cause any trouble maybe they felt threatened by chad looking caucasian male.
guess poker and slots are to degenerate even for this world
 

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