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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

moon knight

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There's also some missions that offer C&C, the maelstrom one is probably the most complex one in the entire game
That mission is such a textbook Bethesda press demo showoff to con journalists into thinking there would be a lot of C&C in this game.

Especially the Nomad choices make no sense, since they should be available to everyone, yet feel hamfisted in to show "meaningful lifepaths choices".
Only if you are Nomad you can talk to Jackie about the bike. And get a tech check to advise him to pimp it. Why Nomad AND the tech check? I guess it was tech check for everyone and they just fucked the script up.
Meredith goes on and on and on and on about the mole, but ONLY if you are a Nomad, who has asked her if she has a job in convoy escort, can TELL her who the mole is afterwards. Everyone can read the mails, but only Nomads can remember names I guess.

Similarly only the Corpo knows about the virus on the cred chip, yet everyone can try to hack the cred chip. With no skillcheck of course. Sure, why not.

Royce/Dumdum or Brick getting a cameo later is... not really meaningful.

I am not shitting on the game, I appreciate WHAT they did, but by hyping that mission back and forth is part of the unmatchable expectations they created. Epecially since most of the missions are linear compared to this.

I think Lifepaths were tied to classes. Corpo - Netrunner, Street Kid - Solo, Nomad - Techie
 

Perkel

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I think Lifepaths were tied to classes. Corpo - Netrunner, Street Kid - Solo, Nomad - Techie

That doesn't really make sense. Corpo was manager in spy ops she wasn't netrunner. Solo is outright heavy assault type like Jackie. I think people just look at lifepaths and assume how those people exist and what they are about. So Nomad is supposed to be techie etc.

But that is not true. Johny for example is Nomad first he was Solo and then he became rockerboy, Santiago also a nomad became Solo.
 

Bliblablubb

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I am careful about blaming CDPR from "having cut" many things from the game. Like the vocal entitled minority who believe they got robbed of hours long prologues for every lifepath. :hahano:

I do not think they "cut" that much unfinished content from the game, it was rather a problem of marketing promising investors/journalists a new cure for cancer every day, they designers could simply not fulfill. So instead they quickly cobbled together something for the next press event, then went back to the real problems and never touched it again. So nobody can say "you liiiiiied!" Like the char gen. With many dicks for womyn so the press would talk about how progressiv the game is. Except they are really just cosmetics in the char gen. Or any looks being able to be altered later.
Almost as if the game was never meant to have a customizable player char....

Of course, there are also rather simple things left unfinished. Like V's other appartment. It's used in an ending, it has an elevator with a lobby and a clerk, just the outside doors are locked.
Easy for the next DLC. The bad kind tho, since it does not add new things, it just unlocks existing things, that were just being withheld from you.
 

DeepOcean

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They should open a fishing company then, CDPR management are really good on the business of fishing journalists and youtube tards than they are on the making game business.
 

AwesomeButton

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I am careful about blaming CDPR from "having cut" many things from the game. Like the vocal entitled minority who believe they got robbed of hours long prologues for every lifepath. :hahano:

I do not think they "cut" that much unfinished content from the game, it was rather a problem of marketing promising investors/journalists a new cure for cancer every day, they designers could simply not fulfill. So instead they quickly cobbled together something for the next press event, then went back to the real problems and never touched it again. So nobody can say "you liiiiiied!" Like the char gen. With many dicks for womyn so the press would talk about how progressiv the game is. Except they are really just cosmetics in the char gen. Or any looks being able to be altered later.
Almost as if the game was never meant to have a customizable player char....

Of course, there are also rather simple things left unfinished. Like V's other appartment. It's used in an ending, it has an elevator with a lobby and a clerk, just the outside doors are locked.
Easy for the next DLC. The bad kind tho, since it does not add new things, it just unlocks existing things, that were just being withheld from you.

Depends on what classifies as "cut". I'd wager the life paths were rethought before production started. Maybe "cut" is more appropriate for something like the fixers? With what we ended up with in terms of backgrounds, it's right to question why were they done at all, except as a means to avoid anger at a major promise undelivered.

Are backgrounds in the final game a delivered promise?

Could someone check and remind us if the PR pitch was about "life paths" or "backgrounds"?
 

AwesomeButton

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I haven't played a corpo but can anyone relay how did CDPR justify the fact that this corpo once he lost his job (I guess at Arasaka) got next to no reactivity with Arasaka people in the main quest.
 

DeepOcean

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"I swear I'm a virgin as I promised, sure, I did a surgery to reconstruct my hymen but I never lied to you,well, technically, I just omited some facts like my affair with Tyrone." Said every bsing company ever.
 

Bliblablubb

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Nomad - Techie
If only there WAS a real techie. Where my mines, my turrets, my drones at? "Uhhh, here gain immunity to your own grenades for.. reasons instead. Also crafting, yes, because crafting is was makes a techie. It just works!"
Extra dmg for tech weapons is... not needed. Because superior soviet science provides you with the техтроника Burya. Ever wondered why it does so much dmg and always has wallhack when aiming? It's almost like that gun's charge mechanic was buggy and it was always at max charge! Oh... right... :hahano:

If only they had the same bug in the Monowire. Nope, there it is the other way around. Charge calculation will always return 0, and "yuge dmg" multiplied with zero equals zero after all.
"Have fun dealing only the puny extra dmg provided by the slotted mod player. Love, CDPR."


Maybe that blocked 6th stat will be for pet/controlers . In a much later DLC hopefully, because we all know how awsome NPC pathing works right now. Seriously Jackie stop photobombing in front of my gun. :argh:
 
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Bliblablubb

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I haven't played a corpo but can anyone relay how did CDPR justify the fact that this corpo once he lost his job (I guess at Arasaka) got next to no reactivity with Arasaka people in the main quest.
You can just walk into the Arasaka park claiming to work for Abanathy! Okay, my Nomad could do that too, because the game bugged out (SURPRISE!), but hey, it's the thought that counts amirite? :hahano:
 

Turjan

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Nomad - Techie
Extra dmg for tech weapons is... not needed. Because superior soviet science provides you with the техтроника Burya. Ever wondered why it does so much dmg and always has wallhack when aiming? It's almost like that gun's charge mechanic was buggy and it was always at max charge! Oh... right... :hahano:
The Nekomata has the same bug. Before I invested a perk point into wall penetration, this tech sniper rifle always penetrated walls, and that without any trembling effect. Actually buying any points here made the gun much worse than before. During the end game, I pretty much only "sniped" with the assault rifle.
 

Bliblablubb

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Before I invested a perk point into wall penetration
Wat. There is a perk required for wall penetration? :hahano:
My tech guns always penetrate when charged. Yeah baby.The anti-materiel rifle does that as well.
Lizzy is hillariously OP and carried my low rez ass a looooooong time. After that it was a two-shot Burya with some 700 dmg per shot. Totally balanced weapons.

That tremble effect is also... I don't get the mechanic behind it. Sometimes it happens, sometimes it doesn't. Sometimes it's gone after switching weapons. It's not related to cover, body, crouching or tech. It's just... random. And especially in the case of the Negromata makes the gun useless when it shakes.

Probably a bug. Most likely a bug. Yeah, definitly a bug.
 

Turjan

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Royce/Dumdum or Brick getting a cameo later is... not really meaningful.
What kind of "meaningful" do you expect? The mission with Nancy plays out differently, depending on who the boss is at the Totentanz later. Brick is the only option where you can walk in and out without being hassled in any way whatsoever.

Many missions in this game make you wonder if it is supposed to be an unsolved mystery or they simply ran out of time to continue it. Like the Lizzy Wizzy mission. I thought there would be a follow up? No? Oooookay then.
She sends you messages three times in different intervals after you had met her for the second time. Each of the messages gets more and more bizarre. Maybe, you only really know what this means if you try out both answers you can give her after the first reconnaissance mission.
 
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typical user

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I am careful about blaming CDPR from "having cut" many things from the game. Like the vocal entitled minority who believe they got robbed of hours long prologues for every lifepath. :hahano:

I do not think they "cut" that much unfinished content from the game, it was rather a problem of marketing promising investors/journalists a new cure for cancer every day,

You've just answered the problem why people feel robbed. They have released 3 separate trailers about each lifepath, two of which take 10 minutes to play through. GTA V had 3 trailers about each protagonist and you can switch them at any time outside the missions, each has separate content and you could easily divide the game by 3 and still get coherent stories.

I haven't played a corpo but can anyone relay how did CDPR justify the fact that this corpo once he lost his job (I guess at Arasaka) got next to no reactivity with Arasaka people in the main quest.

You were literally a corpo-rat no one apart from Jenkins and few people working with him knew you existed. I rather expected Corpo-V to have unique questline of getting back into corpo-life and personal vendetta at Abernathy or Jenkins or letting it go.
 

Gargaune

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Seriously Jackie stop photobombing in front of my gun. :argh:

Dogmeat_in_Fallout_4.png
 

Bliblablubb

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She sends you messages three times in different intervals after you had met her for the second time. Each of the messages gets more and more bizarre. Maybe, you only really know what this means if you try out both answers you can give her after the first reconnaissance mission.
Oh I got all those texts, but it ends with "you'll see in my next BD".
So if the mission ends there, then I expected a news report about whatever she did maybe? Maybe there is one, like for the Anna something, "The Woman from LaMancha". News played the moment I exited the car and I've never heard it again. TV news always loop the same old stuff forever. TVs aside from the ones during elevator rides in specific missions are such a waste of time. Sad.
 

Bliblablubb

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Seriously Jackie stop photobombing in front of my gun. :argh:

Dogmeat_in_Fallout_4.png
At least Jackie is better at sneaking, not propelling himself into enemies when you stop. Plus, he has mad teleporting skillzzz like anime ninjas of old. Take down one guy and Jackie teleports half across the room to take down the other.... Awww Jaquito.... Oh wait, Panam does that too, AND she has a gre-- ... uuuh, her photobombing inclines the scenery. Yeah.
 

Gerrard

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Gargaune

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elevator rides
A pale sliver of blue-spectrum light wavered upon Andrzej's coffee mug like a DLSS-stricken raytracing artifact. It was late, so late at CDPR that he was the last man standing. The others? Long gone, crawled back to their own homes and beds, an oh-so-brief reprieve from the grind of getting Cyberpunk 2077 to the elusive finish line. But not Andrzej. He had recently failed to deliver on the new and improved police AI, and now he was eager to make a show of his commitment by means of burning the midnight oil.

And yet... the work was so dull. Line after line of faint letters upon a luminescent background, swimming before his eyes in alien patterns, swirling within his mind as they caught form and shape unnatural. Here was a Kaer Codeblock, there was a many-headed switch() dragon... Andrzej slapped himself! He had to get all that fantasy crap out of his head! This wasn't The Witcher, he needed to get into the zone, to resonate with the spirit of what they were making... But he was so tired... Release, that's what he needed! Something to snap his mind out of that tunnel vision.

Why not? After all, there was no one around... And the computer was right there, in front of him... Andrzej minimized his IDE and got to it. Soon, he lost himself in it completely. Yeah, okay, it wasn't exactly quality shit, but any port in a storm and all that. And time flew away from him.

"What the fuck are you doing?"

The sudden question hit Andrzej like a ton of bricks and that soft tone might as well have been divine judgement. He swiveled his office chair around and came face to face with none other than Marcin Iwiński.

"Uh... Err... I was, uh, you know..."

"Are you playing Mass Effect?"

"What?! No! No, absolutely not!"

"That's Mass Effect. On your screen."

"Well... Yes..."

"And you're playing it."

"No! No, I'm, uh... researching! Yes, that's it, I am doing research for Cyberpunk 2077!"

"Right..." Suddenly, Marcin's brow contorted and his gaze became enraptured with... something that was there, on his employee's screen. The executive slowly leaned in to get a better look. "Andrzej," he clapped the quivering programmer's shoulder, "you are a genius!"

"I am?"

"Yes! This is exactly what we need in our game!"

Tentatively emboldened but still fearful of scaring his good fortune away, Andrzej glanced back to the monitor for the instrument of his salvation. He saw none, so he took a long while before venturing a guess.

"You mean... FemShep's ass?"

"No, you idiot, not that! This! Slow-ass fucking elevators!"
 
Glory to Ukraine
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
I haven't played a corpo but can anyone relay how did CDPR justify the fact that this corpo once he lost his job (I guess at Arasaka) got next to no reactivity with Arasaka people in the main quest.
You can just walk into the Arasaka park claiming to work for Abanathy! Okay, my Nomad could do that too, because the game bugged out (SURPRISE!), but hey, it's the thought that counts amirite? :hahano:

When you play as a corpo, you get a side quest in which a former co-worker contacts you and promises you dirt on Abanathy

Its a ruse and the guy tries to capture you and bring you back to Arrasaka. His problem is that he got fired shortly after you did and thinks that getting you will get him his job back. You can simply explain to him that things dont work that way and he should just embrace the life of a hobo instead. Or you can kill him.

As for V´s job in Arasaka, he is a (at best) mid level operative in counter-intelligence department (ie he spies on people who might want to defect/steal shit etc) and aside of doing field work he has some minor management duties (you get to decide whether to abort a deep cover operation of another agent or whether to keep him in the company he infiltrated even though he might be compromised) in Night City branch. In other words he is a guy who is completely unknown to 99% of Arasaka employees in Night City due to the nature of his job. The Arasaka people who you deal with later on have no reason to give a single fuck about a glorified security guard from America. As a corpo you get interesting lines when dealing with Takemura, Oda and Hanako as well.
 

Echo Mirage

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V's corpo boss also ends up in the columbarium it seems. Adding to the fact no one knows you or in the case of Abanathy, even cares that you exist.

But yes. Corpo dialog has some of the most interesting lines in the game. And the only real time you can show that you know what you are doing.
 

Turjan

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You have all these hand placed legendary class armor sets in the game that are a remnant from times when the game was still supposed to have classes, I guess. As it is, anyone not familiar with the p&p game will have a hard time understanding what the heck a "solo set" is.
 

Bliblablubb

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When you play as a corpo, you get a side quest in which a former co-worker contacts you and promises you dirt on Abanathy
That's the dude you can talk to 10 seconds into your lifepath. He even remembers if you properly talked to him or said "duuuude, i got, like, no time nao".

Each lifepath has one short little quest, the Nomad one has the purple hair IGN chick from... many many pages ago. I still liked that one the most, because
you get your adorable crappy car from your Nomad times back. For a Nomad it's like finding a lost family member. The feels.

The StreetKid one is a strangely high level mission, so I thought I was meant to ghost it.... but the mission switched to "kill da guys", which.. takes a while if your anti-materiel rifle does only 200 dmg on a headshot, while everything ohk you. :hahano:
Killing the endguy was out, so I had to admit being a pussy gonk to him. Crappy reward, but I liked it. It's rare to be put in such a more or less unwinnable situation just to humiliate you. Johnny mocking me was a bonus
 

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