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CD Projekt's CYBERPUNK 2077 Release Thread - Concerned For The Consoles

Discussion in 'CD Projekt Red' started by Sam Ecorners, Dec 10, 2020.

  1. Kev Inkline Arcane Patron

    Kev Inkline
    Joined:
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    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Funny that retrofitting it to consoles includes the most retarded controls and UI I've seen in a modern game. Duh, even dwarf fortress is a paragon of usability and accessibility compared to this mess.

    Want to change a grenade type amidst combat and don't want to go to inventory as it is cumbersome? Sure, press alt down to bring up the weapon wheel, use mouse scroll to find the grenade slot and cycle through types of grenades with 'q' and 'e'. Simple as. What were they thinking?
     
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  2. Gargaune Scholar

    Gargaune
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    Don't get me started, I just tried to unfuck the keybinds a bit last night. I wouldn't call it the worst in recent memory, it's no Baldur's Gate "3": Throne of Bathrooms at any rate, but there's definitely plenty that could've been done much, much better.
     
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  3. typical user Arbiter

    typical user
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    That's a good and perfectly valid point. I know there is a limit and eventually you hit the wall as bigger teams can actually slow down progress but you can clearly estimate if a team missed a milestone by 2 months then you can predict to an extent how big a delay is needed if there are 6 more to reach. That is 1-to-1 scenario and just by looking at a spreadsheet. But as a head-of-studio you should have team leaders delivering the feedback of their teams, the atmosphere their projections how much time they will need vs. the schedule etc. If members of your studio are saying the game in it's current scope without changing any features will be ready in 2022 when you have given the release date for 2020 then you done fucked it up. Even more so when you threw 4 years of pre-production into bin. I wonder what was discarded, protype systems like AI or combat mechanics? Or quests drafts, the structure of non-linear story listing all branches? Anyway having people do overtime for entire year is beyond retarded no matter the details.

    One shitbag from lowsodium subreddit said his video is just compilation of bugs. Missing ripple effects from shooting your gun, lack of AI are not bugs. Crowbcat did a great thing when he has shown SkillUp and other journos saying the game is living to the hype while they have Cyberpunk merch on the cameras.

    Today I had a car half-sunk into ground (patch 1.06). I punched it with a katana and it started spazzing out like a crackhead without fix.
     
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  4. Xeon Augur

    Xeon
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    I don't think I can fault the journos for their impressions that much without knowing their experience, I think they said in the video they played for 4-5 hours? unless they could freeroam as they like and not play an already well properad demo by CDPR, and they probably played it on a monster PC as well.

    The ending for Crowbcat's video was brilliant, pretty funny.
     
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  5. Paul_cz Arcane

    Paul_cz
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    Crowbcat video is masterfully put together, as is always the case with him/them (No Man's Sky is still the masterpiece though).

    But apart from the AI and lacking physics, it was not accurate representation of the game I played, since I haven't encountered vast majority of the issues shown. Of course, I only played on my decently high-end PC.
     
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  6. DalekFlay Arcane Patron

    DalekFlay
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    I never really noticed any sound issues with the UI honestly, but that aside... I think the debate here is between "unfinished" and "reduced in scope to get it out the door." I don't know where that line is, and I suspect the definitions there are subjective to a large degree, but we generally agree that the game lacks a lot of stuff a finished AAA game should have. It's obvious they went "oh shit we gotta get this out before people lose interest and the PS4 is done for" and acted accordingly.

    I'm just saying the basic gameplay, the fundamental design philosophy and structure they went for, is exactly what I expected from the studio that made Witcher 3. That doesn't mean Witcher 3 wasn't better made, it just means this idea that "CDPR lost their mojo and staff and whoops they made this game" bounces off me, because this is exactly the type of game they made last time to universal acclaim. They just forgot the story part for their storyfaggotry.
     
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  7. Zeriel Arcane

    Zeriel
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    For me, the line is at use item -> no sound effect, no pop-up, no animation, and "craft item, tied to entire skill tree, core part of game, zero sound effect or visual feedback". I could understand if this was some rare side activity, but it's basic stuff. You can't even tell you used an item in the inventory except by the split-second pause as the game logic calculates.
     
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  8. rusty_shackleford Arcane

    rusty_shackleford
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    reminder that if everyone just listened to me then nobody would be disappointed
     
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  9. Semiurge Savant

    Semiurge
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    Worst case scenario: they go out with a whimper, not a bang.
     
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  10. Yosharian Magister

    Yosharian
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    I thought was going crazy the first time I experienced that. Like wait is there really no sound effect when you craft an item??? Lmao.

    What a fucking shit game.
     
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  11. Xeon Augur

    Xeon
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    Didn't a lot of people complain about you having to craft parts or something one by one instead of bulks? its probably a blessing crafting not having sounds. Listening to dings or whatever every time you craft worthless things would probably drive people insane.
     
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  12. Correct_Carlo Arcane

    Correct_Carlo
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    All of the issues in that video were known issues with the PS4 version. It's not really reflective of the PC version in anyway. CDPR should not have released the game on PS4 and XBOX. Everyone knows that at this point. CDPR knows that at this point. Honestly, while I was all in on the backlash to this game on its release, now I'm sick of the backlash and am ready for a backlash to the backlash.

    To me the game is comparable to CDPR's past work on most levels. It doesn't have near the level of story content of Witcher 3, but it definitely has the same amount, if not more, than Witcher 2. It has better combat than Witcher 2 and 3 and I even think it has greater variety in builds, although that admittedly doesn't say much. To me the game has three major issues that mark a severe decline from CDPR's previous work that they should legit be criticized for, some of which were clearly due to outright fuck-ups, while others were due to poor design decisions.

    1. The open world NPC AI is so bad that it has to be an overt fuck up. It wreaks of being a last minute patch job where they gutted whatever system they were working on and replaced it with NPCs who were more or less entirely aesthetic. Yes, Witcher 3's NPCs weren't always brilliant. However, they didn't warp in and out when you looked around, and while most were filler content who were primarily there for aesthetic reasons, it employed enough scripted NPCs with set schedules in various locations that it gave things a bit more life.

    2. The Gig system, which comprises the vast majority of the game's side quests, is a questionable design decision, yet seems intentional to me. They have little story content and are fairly formulaic, yet the way that they are designed seems so fundamental to how the game works, that I can't imagine that they were a last minute compromise. It seems like they were consciously planned from the start to work this way, something supported by the fact that while they have little story content, they nonetheless tend to have frequently elaborate, unique, levels with multiple paths for accomplishing objectives (or almost all do, I think I saw them re-use the same layout for a compound once or twice). They also tie into the over all Fixer quests and will occasionally yield one or two missions that are more involved and scripted. That said, the game relies WAY too heavily on the formulaic ones for content, so it's very possible that the GIGs were originally intended to be more elaborate, yet as the developers approached the deadline, they started creating a bunch more using the formula just to add content.

    3. The lack of C&C in the main and side quests is the other issue, and I'm not sure if this was conscious or a fuck up. CP's scripted missions are as well-written as anything CDPR has done before, but they lack C&C, so they always feel on-rails. Even the gameplay in them is so limited, compared to the variety of ways you can tackle objectives in the Gigs, that they remind me of Half-Life 2 at times.

    Beyond those 3 issues, I think the game largely matches or exceeds CDPR's past work.
     
    Last edited: Jan 19, 2021
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  13. Axioms Learned

    Axioms
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    Given that the game was intended to have several more characters equivalent to Johnny, characters that exist and are highly fleshed out in the ttrpg lore, as well as more life path and relationship content, it makes sense that the CnC is weak. They cut like 70% of the main content and went all in on Keanu.
     
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  14. 502 Educated

    502
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    For the record I have an i7-7700k and GTX 1070 and I built my gaming PC in 2017. I also installed the game on a Samsung EVO SSD.

    Haven't experienced any of the "common" visual glitches in that video, except the trees bending over in the distance and erecting back up when you approach them. The only major gameplay related issue I can think of was Jackie and Misty not letting me continue after seeing Vik downstairs, which wasn't even a softlock as I had feared. It was simply resolved going outside and doing a skirmish with a gang and going back. They also fixed it permanently with 1.04
    • Fixed Jackie’s issues with sitting still in The Ripperdoc.
    Of course itemization and perks are completely broken and fucked and in dire need of an Enhanced Edition.
     
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  15. Mefi Cipher

    Mefi
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    Location:
    waiting for a train at Perdido Street Station
    My experience of the game is one which varies by save file. I've one save where I'm hard pushed to spot an actual bug or glitch beyond the odd T-pose when driving. I've another where I can near guarantee any triggered event will result in something falling from the sky, being stuck in the floor, or other engine goofiness. And a couple which range in the middle of those extremes. It's very peculiar, and all were started under 1.06. Samsung Evo 860 SSD, AMD 5600x, 16gb Gskill at sweet spot for the CPU, and a GTX 1080sc. It's not CPU related as I've also tried swapping my old 1600x back in and nothing changed, for better or worse, by save file. CTDs are likewise by save file and also very streaky with lots happening in short periods when they do start. Does make me wonder what would cause such variable experiences of the game.
     
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  16. typical user Arbiter

    typical user
    Joined:
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    I keep hearing this and it is a sign of denial, reasoning. "B-but maybe if they dropped this version the game would be better".

    Look, this is what you can play on consoles, so don't tell me CP2077 can't be:
     
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  17. daveyarsegallant Magister Vatnik

    daveyarsegallant
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    RDR2 doesn't have the same urban density or verticality that Cyberpunk does.
     
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  18. Ezekiel Erudite

    Ezekiel
    Joined:
    May 3, 2017
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    985
    "The trailer for Cyberpunk 2077 strikes me as GTA skinned-over with a generic 80s retro-future, but hey, that's just me."

    I wish I had known William Gibson said this weeks ago when I got into an argument with a bunch of shills for saying the cyberpunk in CP 2077 is shallow at best. It would have been perfect, because they were using a Wikipedia definition that had part of a Gibson quote. They told me he is the authority on the subject and locked my thread. Would have been perfect.
     
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  19. Gargaune Scholar

    Gargaune
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    Mar 12, 2020
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    Was gonna say the same, much as I loved crowbcat's video and especially that quip about "needing an upgrade" at the 13-minute mark, this hasn't been my experience. If that's what PS4 players are getting I'm not surprised they're pissed, but I can't relate.

    I'm curious, though, anyone here play it on Xbox? I mean, Microsoft haven't pulled it from the store, I'm wondering whether it's purely a performance problem, or if it's compounded by bad PS4 optimisation in particular.

    We're recycling arguments at this point, but no, that was absolutely impossible from a business perspective. The project was commercially planned to target the entire mainstream segment, and that still means Xbox One and PS4 much more than it does PC, you can't just change those financial projections at the end of development. The Xbox Series X and PS5 are just out the door to coincide with Cyberpunk's release after its multiple delays, and they're subject to severe supply shortages as-is, it'll be Christmas 2021 before they make up any sizable market segment among the core gaming demographic, and even then it'll have probably been insufficient to support a re-targeting. As for doing a staggered release, PC and new consoles before the old generation, that would've likely been shot down by Sony and Microsoft since even though it might've encouraged adoption of their new platforms, it also ran the risk of chasing some customers to PC, especially given the supply shortages and related high prices for early adoption.

    I do agree with this. As serious as the problems are, the situation's been blown out of proportion by social media and an "enthusiast" press who love bitching more than a Codexer at a RTwP convention.

    Yes, from a technical perspective, RDR2 is a higher-res/poly Witcher 3, it won't be as resource-intensive as CBP. That's not to say CDPR didn't fuck up, but it's not an apples-to-apples comparison.
     
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  20. Think big! Smoking Dicks

    Think big!
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    11,123
    So guys, what's the rough consensus?

    I noticed it didn't do too well in the GOTY poll.
     
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  21. Gargaune Scholar

    Gargaune
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    Very pretty, quite popamole, kinda buggy.
     
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  22. Bliblablubb Arcane

    Bliblablubb
    Joined:
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    Copium Den
    Heh, I just found out my game has crashed a total of... 106 times so far.

    Why do I know that? Because there are 106 crash reports with a total size of 2.5gb in the game's "ReportQueue" folder. :hahano:
    :negative:


    "You clicked on 'don't send error report' when we asked you to? Fuck you player, we let those files bloat up your HD now forever!"
     
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  23. Gargaune Scholar

    Gargaune
    Joined:
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    Where is the ReportQueue folder? Install dir or Docs?

    Regarding the crashes, are you using the Cyber Engine Tweaks mod? I just installed it last night and found that the game now crashes every time I click Quit Game. I mean, it shuts down alright, but the Crash Reporter pops up. Solution? Go into Cyberpunk 2077\bin\x64\CrashReporter and rename Crash Reporter.exe to hobble it. Just one warning, though, I have had the 1.06 patch refuse to deploy after I tinkered with the game files, so if you start messing with things, be prepared to have to download the full setup again if you update in the future.

    Edit: Scratch that, disabling Crash Reporter.exe stops the popup asking you to send the damn thing, but the game still writes a crash report. So, really, you're better off leaving Crash Reporter.exe as it is, so you know when your hard drive's getting littered, and instead quitting the game via Task Manager if you have the same problem that I do.

    By the way, I found the folder, it's AppData\Local\REDEngine\ReportQueue, and yes, you will want to clear it if you experience regular crashes.

    Fuck's sake, CDPR, I just wanna pimp my ride. :negative:
     
    Last edited: Jan 19, 2021
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  24. Yosharian Magister

    Yosharian
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    Consensus is it will be a fairly above average action game with mild RPG elements... in a year's time when it's properly patched
     
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  25. Correct_Carlo Arcane

    Correct_Carlo
    Joined:
    Jul 19, 2012
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    Still buggy, but as a game, oscillates between moments of sheer brilliance (most of its main quest-line, the graphics, the city itself), some good stuff (the very Deus Ex variety with which you can tackle side-missions), moments of mediocrity (its skills, combat, and loot and crafting system), and some bad stuff (the reliance on formulaic filler content for 80% of its side-missions and open world tasks, the open world NPC and Cop AI, the horrible driving physics).

    Right now it's a solid 3/5 star game, on average, with the possibility to move up to a 4/5 star game if CDPR fixes the bugs, fixes the open world AI, and releases some additional DLC content that adds more varied side missions and/or introduces more procedural systems for the game's open world.

    TLDR: If you liked Witcher 3, you'll probably like this. However, unless you have a burning desire to play it right now, it's worth waiting to buy. The main missions are wonderful, but they don't have much replay value. There are also bugs, so it'd probably be best to wait for all the DLC to release and bugs to be fixed, then just play it all in one go.
     
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