Haba
Harbinger of Decline
The game has p. cool "They Live" -homage TBH.
Certain NPCs also vanish in photo mode.
Certain NPCs also vanish in photo mode.
All this does is skip AVX instructions check, which allows the game to run on CPUs that don't support it.
GF Now fixed that (playing GOG version). I'm sure paid version would look stunning and I actually might bite the bullet and pay 25 potatoes for a month.
Bethesda, for whatever reason (incompetent/lazy/overlooking?)
This game has no real RPG mechanics at all. I guarantee you, you can finish it without spending a single attribute point or acquiring a single skill - on the hardes difficulty to top it all off. I don't have a "build" myself. I've put a few into stealth dmg bonuses and a few into hacking and that's about it. I dont' even use those stealth related bonuses since there is an instakill option. I bought a perk that lets you move faster when crouching, but i don't think it's working at all. i don't notice any speed. i'm playing on max difficulty and i have no problems whatsoever.Guys, CDPR finally de-crowned Bethesda!
They actually cut all the original classes and instead merged them into a single uninteresting class. The game even still has the nerve to call characters by their classes yet V never gets called by theirs unless apart of their lifepath but it has no bearing on their chosen skills.
Originally the game wasn't going to do that and Pondsmith was on record stating a build exists where the game had all of the original CP2020 classes intact. We'll likely never see that build but it does allegedly exist. Obvious CDProjekt couldn't handle it and so they just gave up. To be fair to them though they did pick one hell of a PnP RPG to base a game on its just people expected them to be a bit better at it than what they ended up doing and for that alone it is a massive waste of potential. This really could've been the game we were waiting for but alas it fell into the usual trap of AAA development. What a shame.
I've noticed that too and you're 100% right there. I don't even feel compelled to max out any attribute so maybe its better to go jack of all trades in this there's nothing in the higher ends that screams to me that I want that ability badly. The cyberwear however...I bought a perk that lets you move faster when crouching, but i don't think it's working at all. i don't notice any speed. i'm playing on max difficulty and i have no problems whatsoever.
Guys, CDPR finally de-crowned Bethesda!
The steam rating was also magically "stuck" at 71% yesterday when the negative reviews started pouring in
That's just their Oblivion moment.Guys, CDPR finally de-crowned Bethesda!
Now they are the real king of lies!
https://www.reddit.com/r/cyberpunkg..._cdpr_is_no_longer_calling_cyberpunk_2077_an/
No other nationality would have brought that up.german
Current Cyberpunk 2077 impressions. 7 hours 47 minutes.
Jank:
- Too janky for AAA. Virtually every aspect of the game is at least *somewhat* bugged.
- Poorly optimized no matter the hardware
- Audio mixing seems off. The dialogue is often not loud enough for the music.
Narrative:
- V has more personality than he/she should. You will always be an obnoxious lil' shit.
- Female V's voice acting is goofy. She's trying to sound "badass" but instead sounds like a young boy pretending to be older.
- Several EXTREMELY contrived story beats.
- I've no interest in Keanu or Silverhand, but it's at least 50% his story, not yours - the player.
Gameplay:
+ The city is huge.
+ There's tons of content
- The skilltree is boring. Many %-bonuses. There's not much to character builds.
- Can't hide the come fuck me arrows (objective markers).
- No universal character death. Can't kill those obnoxious YouTube "celebrities."
- Can't reject cyberwear. No purist runs allowed.
- Melee stealth build is comepletely pointless thanks to instakill options.
- Stealth in general is extremely simple.
- AI is braindead in many combat scenarios.
- In general, the game is very easy even on the hardest difficulty.
- Loot is entirely pointless.
- Char creator is limited
- Have not yet found many clothing options I like.
Other:
- Nudity censorship in-game no matter the settings or what was promised (Underwear bug/censor).
Current score: 6 (Subject to later change)
The police response in Night City is really impressive. Surprised how it can be an crime infested hell hole tbh.
CP77 has genuine game mechanics problems, but lots of people's complaints are stemming from the fact they want to fit the game into a mold of what they imagine it should be like instead of letting the game inform them on how its systems are intended to be used. Someone has played Deus Ex, someone has played some immersive sim, and suddenly CP77 is bad because it doesn't copy the "right" play style that they are used to. The real problems get overlooked for grog whining. It was the same with the codex reaction to Witcher 3, so this shouldn't be surprising.Never played that, but maybe? Thinking back to the "play it your way!" ads, I do seem to recall hacking being a big part of the stealth presentation. Seems like hacking vending machines and shit to pull guys away from the other guards and then choking them out from behind are what stealth was designed around. I just want to shoot dudes with a silenced weapon from the shadows though, and spec'd into agility and suppressed weapons, and it sucks a bag of dicks.
Also none of this addresses main missions putting you into all out combat gauntlets.
No, I meant in relation to AwesomeButton's earlier post, not the game effect (I also hate that). The Image Sharpening option in the nVidia Control Panel has two options, Sharpen, which is the strength of the filter applied, and an Ignore Film Grain, which I'm guessing is the amount of "noise" it will tolerate in the frame, since you don't want it applied to things like aliasing "jaggies" to sharpen them further. But I wanted to confirm what that would translate to on-screen.
Yeah, I didn't really research what "Ignore Film Grain" does, but because it was grouped with the sharpen setting, I assumed it serves to clear the noise introduced by the sharpening itself. If you apply a strong sharpening filter to an image you will see noise around the edges where one color passes to another. I assumed this is what "Ignore Film Grain" fights. Maybe it also has an effect if your ingame film grain is turned on, because both are post-processing effects on the frame, and I assume Nvidia Control Panel's post processing is applied after all the ingame post processing.The game has a film grain effect, you can shut it down on the game but when you use the Nvidia Panel, the settings in there override the ones on the game. So, if you wish to change sharpness, you will have film grain enabled as default and the result is an awful image if you go for more agressive sharpness. It seems that sharpness also sharpen the film grain effect creating alot of visual noise, the ignore film grain option tells the game to ignore the film grain bs. I have an agressive 0.80 sharpness and 0.3 ignore film grain and it works for me. The image doesnt look that blurry anymore for me.
Do report if you find a setting that works well. Also if you are interested check the manual upscaling method I described. It works so well for me for 1080-to-1440 upscale, and the game run so smoothly now, that I think it's worth trying out for anyone who is running at around 40fps to bring him to a 60fps. I'll compare some screenshots later to confirm how much visual difference there is between the native 1440p vs the 1080p upscale + sharpening. Maybe it will stand out more in still screenshots, but ingame I barely feel any difference.Thanks, that clears it up! I suppose the appropriate values might be down to resolution as well, I'll fiddle some more with it tomorrow and see where I get.
BTW GrafvonMoltke , this may unironically be it. I'm running on SSD and have absolutely zero LoD jump problems, though I still have object, shadow and light pop-in from the distance. These are the ingame values though and tweaking them while probably doable is something I don't see a point in until the game is at least somewhat optimized by CDPR. Here is the nvidia Witcher 3 guide which explains how you can get rid of pop-in by changing values manually in the config files: https://www.nvidia.com/en-us/geforc...hunt-graphics-performance-and-tweaking-guide/Thats your problem bro, all the low poly shit is thanks to slow boi hdd.
Imagine how many times this guy has been miraculaously healed if no one in the church is even noticing
IMO the female V sounds leagues better than the male. I'm playing a female nomad now after a couple of hours trying out a male street kid. I haven't checked but am willing to bet that the English V/O is the worst of all options, like in Witcher 3. Once again they can't afford (or maybe made a wrong decision on it?) good talent for English, but they have the best actors available for German, French, Russian, Spanish, etc.God fucking dammit. Does the female V sound any fucking better?
It got invaded by reddit and 4chan crowds who think nuDeusEx is the crowning achievement of gaming and have the vocabulary of a 3.5 year-old.I now have to go to the subreddit for nuanceless vituperative toxicity, what happened to this place?
My impression pretty much. I am really impressed by what was achieved in terms of 3D character acting performance though. Even in Witcher 3 CDPR had done so much with so little available to them technically, getting through via voice acting, gestures and what little face animations they had everything they couldn't get through with real actors. Now that they have so much more face capture and motion capture, the cliche about 3d models coming to life is much less of an exaggeration. Also, I'm hot on Evelyn ParkerGotta go to bed, but I started over as a nomad assault rifle guy and here's a few thoughts:
Game in general after more hours... eh, it's trying to be an open world Deus Ex but suffers from a mix of typical open world issues (generic content, less well designed areas) and Witcher 3 issues (too much randomized loot bullshit, follow the marker quest design). Not terrible by any means, but not special either outside of its visuals and style.
- Nomad opening is a way better and more interesting intro to the game than the corpo one, though they're both so short it doesn't really matter much.
- Assault rifle standard shit works exactly as you'd expect and feels better for the game, though it's also, as you'd expect, kind of boring and simplistic. Shotguns use a different skill tree which is annoying.
- Male and female V have interesting differences in how they talk and relate to people like Jackie. Nothing major, but the difference between saying something like "yeah bro I'm on it" versus "okay Jackie, I'll look into it." Not a big deal but bigger games usually have identical scripts.
"Ta panta rhei kai ouden menei"The official Cyberpunk 2077 subreddit is interesting right now. Before the release it was basically a cult, now it's mostly pissed off people.
"They took our waifus, gamers rise!" Yeah, it's buggy, but come on.That's what you get when the dev/publisher releases very limited footage and promises a lot and you also ban pre-launch footage because "muh spoilers" and because mods suck CDPR's dick and fear DMCA.
First cope is lifepaths, then it's going to be dialogue, next come romances (literally 1 straight and 1 homo per gender, for a total of 4) and the final nail to the coffin are going to be endings. I've seen them all, and the seething will be glorious. I'm one of the (what I think will be) few people who's actually happy with one of them, but I can see vast majority of people being angry as hell.
They are shy of the camera.Certain NPCs also vanish in photo mode.
My fault for biting the bullet so soon, but maybe someone can give me some advice.
Maybe it was already written somewhere, but I'm not reading all this shit.
On my headphones I have a weird sound behaviour, where the front and rear channels sound very muted, barely audible. To hear NPCs talk well, I basically need to turn my side to them. And I almost can't hear V speak. Yesterday I got rid of the Win10 weird reverb shit, but the problem with directional sound and very weak front and rear persists.
Can someone offer any advice?
played through prologue, arriving at home but audio is fucked won't continue until they fix it
and its not the crackling issue which has been mentioned with a fix, its this:
https://forums.cdprojektred.com/index.php?threads/sound-issues.11040671/
ffs / edit: fixed it, solution is in the above link.
other than that, game seems to be well optimized; playing at default high settings all around with rx 580 and an i5 4460(under minimum specs)