Bliblablubb
Arcane
If I ever play this game again in a year or so, I need that mod replacing AltF4 Cuntingham with Sasquatch. Daaaayum Johnny, you pick them... thicc?
lost opportunity given that the city looks so niceThe game is not designed with organic exploration in mind, there's only like two quests that start with you talking to an NPC in the street, all the others are calls. No markers would virtually make no differenceIf they mod in an option to hide undiscovered map markers I could try replaying it and finishing it this time.
Reminds me of this.just came across this
https://cyberpunk.fandom.com/wiki/Jackie_Welles
If Jackie's body was send to his family or if Delamain was told to wait for V:
Mama Welles called V and mentioned his family and friends were conducting a traditional ofrenda to mourn his loss. Guests include Viktor Vektor, Padre, several Valentinos, and Misty if V insists that she should attend in spite of Jackie's mother's opinion. V can choose to speak at the ofrenda. When the ceremony concludes, Jackie's mother presents V with the key to Jackie's beloved ARCH motorcycle as a parting gift. After The Heist you can find Jackie interred in the Columbarium in the south part of North Oak. The epitaph on his tomb reads: "Good night, sweet prince."[3]
If Jackie's body was send to Viktor:
Although the Jackie's body was delivered to Viktor Vektor, it was intercepted by Arasaka. Takemura revealed later to V that Arasaka used Soulkiller to find out more about the heist. Few engrams are met to learn more about the Relic's true nature. However when Jackie's engram appears to V in Mikoshi, they admit that it's nothing but data pretending to be human.
If V accepted Johnny's mission, V will free Jackie's engram and let it fuse with the image of Alt Cunningham to become an even more powerful AI.[4]
do you guys think its good narrative design for such a seemingly unimportant choice to have wildly different outcomes? that player has no idea about in the second case in this instance? I mean it should be good to have different outcomes but the "gotcha" dialog choices before jackie's demise already rubbed me the wrong way then this fucking shit that I've just found about that instead of a sobby funeral jackie could'a been in the main narrative down the road... annoying af
No, this was intentional. Disney wants to sell more books, comics, SW:BF2017 skins and more and more along with the movies because they sank too much money into the franchise already and these money never coming back since each movie returns less money due to budget overbloat.Reminds me of this.
What. Code bloating makes programs stronger? If so, then Javascript codemonkeys should be the most powerful wizards, yet it doesn't happen. Are we sure the script is not written by a girl or Adam Badowski itself or any other humanitarian at the studio in exchange for a rice bowl paid by their current chinese overlords?If V accepted Johnny's mission, V will free Jackie's engram and let it fuse with the image of Alt Cunningham to become an even more powerful AI.[4]
Code bloating makes programs stronger? If so, then Javascript codemonkeys should
Ideally you'd want a mix of obvious, deliberate choices and obscure ones, with unexpected ramifications. Like in DX, for example, telling Reyes to either skedaddle or stay on as a spy pays some significant dividends much later on. But it does seem like CDPR might've leaned a little too hard into the "butterfly effect" sort of player agency, and that's where they built player agency to begin with.do you guys think its good narrative design for such a seemingly unimportant choice to have wildly different outcomes? that player has no idea about in the second case in this instance? I mean it should be good to have different outcomes but the "gotcha" dialog choices before jackie's demise already rubbed me the wrong way then this fucking shit that I've just found about that instead of a sobby funeral jackie could'a been in the main narrative down the road... annoying af
They didn't really "lean into" it. They were all in on it since their first game. One would think that with foreknowledge of having played through the game you could make the right choice leading to a desired outcome, but in the Witcher games reality would seemingly alter itself to have your choice give a "bad' result, regardless of which one you make.Ideally you'd want a mix of obvious, deliberate choices and obscure ones, with unexpected ramifications. Like in DX, for example, telling Reyes to either skedaddle or stay on as a spy pays some significant dividends much later on. But it does seem like CDPR might've leaned a little too hard into the "butterfly effect" sort of player agency, and that's where they built player agency to begin with.
do you guys think its good narrative design for such a seemingly unimportant choice to have wildly different outcomes?
Yeah, I don't think combat performance is what most people were ragging on the AI for... Which is concerning, 'cause that means either these guys were deliberately arguing against a strawman, or they're just not in the loop with their own feedback.Nope, the AI isn't bad because it isn't 360 no scope headshotting you through the wall. It's bad because it doesn't behave realistically at all.
I felt ripped off that my decision to have Viktor the ripper deal with Jackie's bloody corpse rather than deposit it at his mother's home resulted in its interception by Arasaka and only a passing appearance of his engram at the end (in the Arasaka route), whereas I would have experienced extensive character interactions with either of the other two options. Though the differences are cosmetic either way.just came across this
https://cyberpunk.fandom.com/wiki/Jackie_Welles
If Jackie's body was send to his family or if Delamain was told to wait for V:
Mama Welles called V and mentioned his family and friends were conducting a traditional ofrenda to mourn his loss. Guests include Viktor Vektor, Padre, several Valentinos, and Misty if V insists that she should attend in spite of Jackie's mother's opinion. V can choose to speak at the ofrenda. When the ceremony concludes, Jackie's mother presents V with the key to Jackie's beloved ARCH motorcycle as a parting gift. After The Heist you can find Jackie interred in the Columbarium in the south part of North Oak. The epitaph on his tomb reads: "Good night, sweet prince."[3]
If Jackie's body was send to Viktor:
Although the Jackie's body was delivered to Viktor Vektor, it was intercepted by Arasaka. Takemura revealed later to V that Arasaka used Soulkiller to find out more about the heist. Few engrams are met to learn more about the Relic's true nature. However when Jackie's engram appears to V in Mikoshi, they admit that it's nothing but data pretending to be human.
If V accepted Johnny's mission, V will free Jackie's engram and let it fuse with the image of Alt Cunningham to become an even more powerful AI.[4]
do you guys think its good narrative design for such a seemingly unimportant choice to have wildly different outcomes? that player has no idea about in the second case in this instance? I mean it should be good to have different outcomes but the "gotcha" dialog choices before jackie's demise already rubbed me the wrong way then this fucking shit that I've just found about that instead of a sobby funeral jackie could'a been in the main narrative down the road... annoying af
Look at this fucking retard. Nope, the AI isn't bad because it isn't 360 no scope headshotting you through the wall. It's bad because it doesn't behave realistically at all. People are not braindead, unlike the enemies in Cyberpunk 2077. Or maybe everyone being a braindead retard seems realistic to these idiots because they are drawing experience from the CDP office. Makes you think.
Look at this fucking retard. Nope, the AI isn't bad because it isn't 360 no scope headshotting you through the wall. It's bad because it doesn't behave realistically at all. People are not braindead, unlike the enemies in Cyberpunk 2077. Or maybe everyone being a braindead retard seems realistic to these idiots because they are drawing experience from the CDP office. Makes you think.
let's hope this game will be halfway decent a year from now
It's close to 8 months since the game came out.let's hope this game will be halfway decent a year from now
let's hope this game will be halfway decent a year from now
none of the supposed placeholder systems have been swapped for their planned counterparts
wtf codex told me Cyberpunk 2077 has bad gameplay
looks just like Doom Eternal