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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,783
A playable beta of Cyberpunk 2077 has been discovered on the ps4 physical copy.

Very interesting, but how could this happen? Did they burn these versions last year before Sony took the game from the store? Or is this some way a sneaky developer wanted to get the cut stuff out there to be found? Because this reminds me of Bloodlines: Most of its content is packed into vpk archives and weird enough, almost all the unfinished content ended up in one archive that they probably wouldn't have needed to include...
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Is the game worth playing, and is it better than GTA5 at least?

It has a lot more going for it gameplaywise than GTA V, but whether or not that's likeable in the big picture, is another story. You can play it almost like stealthy Deus Ex for the most part of the existing content, but it does force you into battles that you are hard pressed to win without proper gun skills.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,196
is it better than GTA5 at least?
I'd say so, but I didn't like GTA V, got bored after a few heists. Aside from the second-rate Tarantino knockoff there's really not that much to it.

You can play it almost like stealthy Deus Ex for the most part of the existing content
Yeah, the stealth gameplay is okay-ish, but the mission design just isn't there to fully capitalise on it. In and out, five minutes, and then drive around for the next mandatory phone call or obligatory Heartfelt Cinematic Moment™.
 

King Crispy

Too bad I have no queen.
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,876,680
Location
Future Wasteland
Strap Yourselves In
The stealth play in CP2077 is ultimately nearly pointless because of the two facts that:

- it is a trivial matter to deck your character out to be a master in stealth, nearly undetectable in nearly every situation

and

- it is impossible for all the enemies in any one combat zone to vector to your location once you are detected, either involuntarily or voluntarily

You almost have to just say, "fuck it," and pop out of stealth and go on a shooting spree to make any of the missions interesting after a certain point in the game.

And no, I don't think increasing the difficulty of the game past 'normal' is a viable solution, because as we all know that does nothing more than increase bullet sponginess.
 

King Crispy

Too bad I have no queen.
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,876,680
Location
Future Wasteland
Strap Yourselves In
If turning the difficulty up resulted in a legitimate increase in the combat capabilities of your enemies in CP2077 then I'd definitely do it.

Alas.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
12,691
If turning the difficulty up resulted in a legitimate increase in the combat capabilities of your enemies in CP2077 then I'd definitely do it.

Alas.
you can face enemy haxors on highest diff. At least they used to be exclusive to it
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,750
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
The stealth play in CP2077 is ultimately nearly pointless because of the two facts that:

- it is a trivial matter to deck your character out to be a master in stealth, nearly undetectable in nearly every situation

and

- it is impossible for all the enemies in any one combat zone to vector to your location once you are detected, either involuntarily or voluntarily

You almost have to just say, "fuck it," and pop out of stealth and go on a shooting spree to make any of the missions interesting after a certain point in the game.

And no, I don't think increasing the difficulty of the game past 'normal' is a viable solution, because as we all know that does nothing more than increase bullet sponginess.

In my case I didn't even bother with stealth, I just decked all my gear out with armour upgrades and tanked everything.

Became unkillable pretty early on.

This was on hard mode iirc.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,181
Pillars of Eternity 2: Deadfire
The stealth play in CP2077 is ultimately nearly pointless because of the two facts that:

- it is a trivial matter to deck your character out to be a master in stealth, nearly undetectable in nearly every situation

Uh, No?

I mean its not complicated or difficult to remain undetected, but you still have to pay attention and zero enemies about to notice you real fast. Once enemies are alerted, its often not easy to return to effective stealth. And use silenced weapons, preferably revolvers. Which don't have great scopes, so you end up fighting in mid to close range.
Sniper rifles won't cut it, they are too loud.

- it is impossible for all the enemies in any one combat zone to vector to your location once you are detected, either involuntarily or voluntarily

Again, how about no?
In buildings, the architecture and obstacles pose a problem, enemies cannot easily navigate to your location, plus they often try to stay in cover. And its an issue that with tech guns and ping you can shoot them in their heads trough 3 floors and 2 walls (not noiselessly, though).
However in more open areas, most enemies WILL close in on you.

You almost have to just say, "fuck it," and pop out of stealth and go on a shooting spree to make any of the missions interesting after a certain point in the game.
And no, I don't think increasing the difficulty of the game past 'normal' is a viable solution, because as we all know that does nothing more than increase bullet sponginess.


If you've kept to that stealth and picked the relevant perks, you wouldn't need to worry about that sponginess....
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,196
Speaking of stealth, something that really irks me about it, in as much as Ping + Tag is a component, is the visual effect on tagged NPCs. If it were just an outline it would be fine, but fully covering the NPC with a flat pattern in conjunction with the very cluttered level visuals sometimes makes it very difficult to tell whether the NPC is in one room or the next.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,385
Isn't cdpr going to start tweaking game systems now? Fucking hping for a Tech remake.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,181
Pillars of Eternity 2: Deadfire
Speaking of stealth, something that really irks me about it, in as much as Ping + Tag is a component, is the visual effect on tagged NPCs. If it were just an outline it would be fine, but fully covering the NPC with a flat pattern in conjunction with the very cluttered level visuals sometimes makes it very difficult to tell whether the NPC is in one room or the next.

I'd prefer a flat, 2D "flag" of sorts. Learning an enemy spatial location should not allow you to precision aim headshots FFS (at least not without supporting visual feed - from cameras or hacked enemies).
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,196
I'd prefer a flat, 2D "flag" of sorts. Learning an enemy spatial location should not allow you to precision aim headshots FFS (at least not without supporting visual feed - from cameras or hacked enemies).
Yeah, I think that could work well too, it would improve navigation while nerfing the w411h4x weapons at the same time.

Obviously, the best solution would be the DX approach, X-ray vision with active energy consumption, but then that could be said for most everything in this game.
 
Unwanted

Abracadabra

Unwanted
Joined
Dec 22, 2020
Messages
99
Location
Wizard's Pocket
q0YyxZo.jpg
 

Maxie

Guest
This is still very hush hush, but I'm fed up with this s*** so I'll disclose a few details.

CDPR hurt themselves to keep investors safe and sound. Now devs are hearing plans of a "No Man's Sky" style comeback due to late June. The first two patches should come out mid-March, despite what's been said by top execs. There will be major departures from the studio in the coming months. Dev morale is on an all time down and Sony is roasting our asses due to the gigantic volume of refund requests. There will be a meeting today with Sony execs to figure out a way to compensate players threatening with legal action. Sony Japan is specially furious.

More to come in the next couple weeks. Feels terrible, man.

There's no finger pointing as of now. Word on memos comes from the top. The directors and senior devs are taking the flak for the team in what I'd call "an honourable move". Just so you know, we still joke about a quest that got rewritten more than a dozen times, because a certain top dog wasn't "feeling it". It ended up being cut from the final product and should come on a later DLC next year.
There's people that get hired for whatever reason and stay in the company due to being "trusted by the top dogs". A good chunk of code is getting scrapped and rewritten from scratch. The intended game might be ready by June 2021.

That's already done and ready since February. It didn't get implemented because of a major UI bug that is still present in the retail copies. If you open your .dat files you'll find a lot of scrapped content still in there.
If you want a refund, please ask for it. It positively impacts us as devs, because we've warned the leads a MILLION times about that kind of s***. Most cosmetic overhauls should be ready by the 2nd big update, hopefully.
The update that is due to June will sort out all of the bugs. The code for the PS4/Xbox One is getting scrapped and done separately. PS5's code is an improvement on the PC due to the awesome dev kit Sony put together for this gen.

You'd be amazed by how much is already done. That "cut content so people finish the main quest" talk was all bulls***. Most apartments with "Closed (locked)" indications used to be lootable, we've scrapped 50,000+ lines of dialogue and I believe the June update will bring a whole lot of cut content back into the game.
Address the cut content as well. If they see that you guys are asking for s*** to be put back into the game, we might actually make the game we intended back in 2018. There used to be a huge underground part of the city that the public never got to see because it "looked ugly" to the execs. It was f***ing awesome and felt like the malkavian/nosferatu path on Vampire the Masquerade.

I don't want to hate on Keanu, but f***ing hell, our original Johnny was way cooler and sounded like a maniac. Think Foltest on crack. I don't appreciate his acting either, but he's a very nice man. Walked up to us personally to greet us on the first day and took time to personally thank us one by one when they wrapped up recording.

The word is his fee was actually manageable and the need for a Star Talent came from outside CDPR. The execs complied, because who the f*** knows? It sucks.

Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not, Cillian Murphy

There was a whole AI routine with minor gang violence in those areas. Stuff you could sit back and watch unfold or directly influence. There was also a lot of drug use with kids that eventually got cut due to inside censorship. There were priests and hare krishna side arcs that got cut due to censorship. Miles wrote a sidequest where a Max Tac officer offed himself and you could take its place but it created such a complex detour from everything tonally that it got cut as well. I hope it comes back, because it felt amazing to get into their headquarters and hack s***. You'd see the police trying to operate and breaking down mid-arrest due to your shenanigans.

Might sound weird, but the disaster launch was actually something beneficial, from our perspective. A cold shower sets priorities straight and so we're able to resume work on what was originally intended without having those f***ers breathing down our necks to publish.

I believe it was due to miscommunication and leads not setting goals like they should. The game was jumbled together for 2019's E3. The last dev comp before the scrap was 160Gb alone. There should be some whistleblowing in the coming weeks if the step downs

Series X was a mere rewrite of code and load orders. Next-gen's architecture is actually very good for ports. It's company policy to release when a game runs without debug hitches and the reason why it did baffles me and is the reason why I started this thread. It's a mix of hubris and deep incompetence from some big names around here. I'm going home for the holidays and really thinking about my friends who will be in the office for the next couple months redoing scrapped work without being able to say "I f***ING TOLD YOU!!! This is your fault, Boss". Next E3 will be bizarre for CDPR, I bet.

We've scrapped two whole arcs because the mission cleaned a save due to a bug with character placement. We've also scrapped a big portion of the underground and sewers because of bugs. Night City had three different types of cab besides Villefort and drivers would hold whole conversations and give quests. That also had to be scrapped.

Police pathfinding script worked wonderfully until somebody screwed the pooch. All I know it is already being fixed. It was a major oversight, of course.

Morgan Blackhand's backstory and a nod to the Coporate Wars. The DLC's will add a lot to the crazy and cool ideas Mike gave us when we began briefing the project. You guys should have the complete game by the end of next year, if everything goes well. I really gotta go now. Take care.

So yeah, the game was butchered
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
7,549
Location
Kelethin
How does a company in such a strong position after Witcher 3 etc, end up being pushed about by the 'investors'? Are there no better investors even when a company is successful? Or did they invest before CDP became a success and now they are in their debt? Also why the fuck do these investors keep interfering with games and ruining the outcomes from themselves? Have they not seen that happen previously many times? How do you get to be a big rich investor when your own meddling is catastrophic? Maybe there needs to be some sort of gaming union because what's happening now is a total disaster. I mean the staff are worked like slaves and hate it, the devs aren't making the games how they want, and the players are getting crappy broken aborted foetus games.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,442
Location
Afghanistan
This is still very hush hush, but I'm fed up with this s*** so I'll disclose a few details.

CDPR hurt themselves to keep investors safe and sound. Now devs are hearing plans of a "No Man's Sky" style comeback due to late June. The first two patches should come out mid-March, despite what's been said by top execs. There will be major departures from the studio in the coming months. Dev morale is on an all time down and Sony is roasting our asses due to the gigantic volume of refund requests. There will be a meeting today with Sony execs to figure out a way to compensate players threatening with legal action. Sony Japan is specially furious.

More to come in the next couple weeks. Feels terrible, man.

There's no finger pointing as of now. Word on memos comes from the top. The directors and senior devs are taking the flak for the team in what I'd call "an honourable move". Just so you know, we still joke about a quest that got rewritten more than a dozen times, because a certain top dog wasn't "feeling it". It ended up being cut from the final product and should come on a later DLC next year.
There's people that get hired for whatever reason and stay in the company due to being "trusted by the top dogs". A good chunk of code is getting scrapped and rewritten from scratch. The intended game might be ready by June 2021.

That's already done and ready since February. It didn't get implemented because of a major UI bug that is still present in the retail copies. If you open your .dat files you'll find a lot of scrapped content still in there.
If you want a refund, please ask for it. It positively impacts us as devs, because we've warned the leads a MILLION times about that kind of s***. Most cosmetic overhauls should be ready by the 2nd big update, hopefully.
The update that is due to June will sort out all of the bugs. The code for the PS4/Xbox One is getting scrapped and done separately. PS5's code is an improvement on the PC due to the awesome dev kit Sony put together for this gen.

You'd be amazed by how much is already done. That "cut content so people finish the main quest" talk was all bulls***. Most apartments with "Closed (locked)" indications used to be lootable, we've scrapped 50,000+ lines of dialogue and I believe the June update will bring a whole lot of cut content back into the game.
Address the cut content as well. If they see that you guys are asking for s*** to be put back into the game, we might actually make the game we intended back in 2018. There used to be a huge underground part of the city that the public never got to see because it "looked ugly" to the execs. It was f***ing awesome and felt like the malkavian/nosferatu path on Vampire the Masquerade.

I don't want to hate on Keanu, but f***ing hell, our original Johnny was way cooler and sounded like a maniac. Think Foltest on crack. I don't appreciate his acting either, but he's a very nice man. Walked up to us personally to greet us on the first day and took time to personally thank us one by one when they wrapped up recording.

The word is his fee was actually manageable and the need for a Star Talent came from outside CDPR. The execs complied, because who the f*** knows? It sucks.

Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not, Cillian Murphy

There was a whole AI routine with minor gang violence in those areas. Stuff you could sit back and watch unfold or directly influence. There was also a lot of drug use with kids that eventually got cut due to inside censorship. There were priests and hare krishna side arcs that got cut due to censorship. Miles wrote a sidequest where a Max Tac officer offed himself and you could take its place but it created such a complex detour from everything tonally that it got cut as well. I hope it comes back, because it felt amazing to get into their headquarters and hack s***. You'd see the police trying to operate and breaking down mid-arrest due to your shenanigans.

Might sound weird, but the disaster launch was actually something beneficial, from our perspective. A cold shower sets priorities straight and so we're able to resume work on what was originally intended without having those f***ers breathing down our necks to publish.

I believe it was due to miscommunication and leads not setting goals like they should. The game was jumbled together for 2019's E3. The last dev comp before the scrap was 160Gb alone. There should be some whistleblowing in the coming weeks if the step downs

Series X was a mere rewrite of code and load orders. Next-gen's architecture is actually very good for ports. It's company policy to release when a game runs without debug hitches and the reason why it did baffles me and is the reason why I started this thread. It's a mix of hubris and deep incompetence from some big names around here. I'm going home for the holidays and really thinking about my friends who will be in the office for the next couple months redoing scrapped work without being able to say "I f***ING TOLD YOU!!! This is your fault, Boss". Next E3 will be bizarre for CDPR, I bet.

We've scrapped two whole arcs because the mission cleaned a save due to a bug with character placement. We've also scrapped a big portion of the underground and sewers because of bugs. Night City had three different types of cab besides Villefort and drivers would hold whole conversations and give quests. That also had to be scrapped.

Police pathfinding script worked wonderfully until somebody screwed the pooch. All I know it is already being fixed. It was a major oversight, of course.

Morgan Blackhand's backstory and a nod to the Coporate Wars. The DLC's will add a lot to the crazy and cool ideas Mike gave us when we began briefing the project. You guys should have the complete game by the end of next year, if everything goes well. I really gotta go now. Take care.

So yeah, the game was butchered
4chan copypasta from 6 months ago.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
7,549
Location
Kelethin
Interweb said today that GTA 6 is at least 4 years away. So if they can turn this into an ok game it might sell.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
609
This is still very hush hush, but I'm fed up with this s*** so I'll disclose a few details.

CDPR hurt themselves to keep investors safe and sound. Now devs are hearing plans of a "No Man's Sky" style comeback due to late June. The first two patches should come out mid-March, despite what's been said by top execs. There will be major departures from the studio in the coming months. Dev morale is on an all time down and Sony is roasting our asses due to the gigantic volume of refund requests. There will be a meeting today with Sony execs to figure out a way to compensate players threatening with legal action. Sony Japan is specially furious.

More to come in the next couple weeks. Feels terrible, man.

There's no finger pointing as of now. Word on memos comes from the top. The directors and senior devs are taking the flak for the team in what I'd call "an honourable move". Just so you know, we still joke about a quest that got rewritten more than a dozen times, because a certain top dog wasn't "feeling it". It ended up being cut from the final product and should come on a later DLC next year.
There's people that get hired for whatever reason and stay in the company due to being "trusted by the top dogs". A good chunk of code is getting scrapped and rewritten from scratch. The intended game might be ready by June 2021.

That's already done and ready since February. It didn't get implemented because of a major UI bug that is still present in the retail copies. If you open your .dat files you'll find a lot of scrapped content still in there.
If you want a refund, please ask for it. It positively impacts us as devs, because we've warned the leads a MILLION times about that kind of s***. Most cosmetic overhauls should be ready by the 2nd big update, hopefully.
The update that is due to June will sort out all of the bugs. The code for the PS4/Xbox One is getting scrapped and done separately. PS5's code is an improvement on the PC due to the awesome dev kit Sony put together for this gen.

You'd be amazed by how much is already done. That "cut content so people finish the main quest" talk was all bulls***. Most apartments with "Closed (locked)" indications used to be lootable, we've scrapped 50,000+ lines of dialogue and I believe the June update will bring a whole lot of cut content back into the game.
Address the cut content as well. If they see that you guys are asking for s*** to be put back into the game, we might actually make the game we intended back in 2018. There used to be a huge underground part of the city that the public never got to see because it "looked ugly" to the execs. It was f***ing awesome and felt like the malkavian/nosferatu path on Vampire the Masquerade.

I don't want to hate on Keanu, but f***ing hell, our original Johnny was way cooler and sounded like a maniac. Think Foltest on crack. I don't appreciate his acting either, but he's a very nice man. Walked up to us personally to greet us on the first day and took time to personally thank us one by one when they wrapped up recording.

The word is his fee was actually manageable and the need for a Star Talent came from outside CDPR. The execs complied, because who the f*** knows? It sucks.

Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not, Cillian Murphy

There was a whole AI routine with minor gang violence in those areas. Stuff you could sit back and watch unfold or directly influence. There was also a lot of drug use with kids that eventually got cut due to inside censorship. There were priests and hare krishna side arcs that got cut due to censorship. Miles wrote a sidequest where a Max Tac officer offed himself and you could take its place but it created such a complex detour from everything tonally that it got cut as well. I hope it comes back, because it felt amazing to get into their headquarters and hack s***. You'd see the police trying to operate and breaking down mid-arrest due to your shenanigans.

Might sound weird, but the disaster launch was actually something beneficial, from our perspective. A cold shower sets priorities straight and so we're able to resume work on what was originally intended without having those f***ers breathing down our necks to publish.

I believe it was due to miscommunication and leads not setting goals like they should. The game was jumbled together for 2019's E3. The last dev comp before the scrap was 160Gb alone. There should be some whistleblowing in the coming weeks if the step downs

Series X was a mere rewrite of code and load orders. Next-gen's architecture is actually very good for ports. It's company policy to release when a game runs without debug hitches and the reason why it did baffles me and is the reason why I started this thread. It's a mix of hubris and deep incompetence from some big names around here. I'm going home for the holidays and really thinking about my friends who will be in the office for the next couple months redoing scrapped work without being able to say "I f***ING TOLD YOU!!! This is your fault, Boss". Next E3 will be bizarre for CDPR, I bet.

We've scrapped two whole arcs because the mission cleaned a save due to a bug with character placement. We've also scrapped a big portion of the underground and sewers because of bugs. Night City had three different types of cab besides Villefort and drivers would hold whole conversations and give quests. That also had to be scrapped.

Police pathfinding script worked wonderfully until somebody screwed the pooch. All I know it is already being fixed. It was a major oversight, of course.

Morgan Blackhand's backstory and a nod to the Coporate Wars. The DLC's will add a lot to the crazy and cool ideas Mike gave us when we began briefing the project. You guys should have the complete game by the end of next year, if everything goes well. I really gotta go now. Take care.

So yeah, the game was butchered
4chan copypasta from 6 months ago.
C4v1WqQWMAIvX8f.jpg
 

Ruchy

Scholar
Joined
Jan 11, 2017
Messages
202
Location
Australia
How does a company in such a strong position after Witcher 3 etc, end up being pushed about by the 'investors'?
Once a company goes public there is no going back. It will be all downhill from here.

I have to agree, it's almost like the interests of a public company can't ever align with a creative endeavour.
 

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