Gargaune
Magister
- Joined
- Mar 12, 2020
- Messages
- 3,200
Gotta disagree there, Cyberpunk might've benefitted from a third-person perspective, at least in cinematics, but that's just because there's so little else for you to sink your teeth in, it's not an inherent flaw. Just consider the counterexamples, I don't see people complaining that Half-Life or Thief or, hell, Bioshock sucked story-wise because you didn't see the protagonists doing stuff. If anything, first-person is the more prestigious perspective for videogames because it better represents the medium's unique selling point of agency.GTA has better production values and very importantly - it puts the main character in the center of the camera's viewport, which is where a main character should be and has been in the history of visual media. This way you put this character's development in the center of the story, and in the center of the audience's attention
The problem you're actually feeling with Cyberpunk in this respect is that pervasive failures in gameplay and narrative design, even in V's own design, make it so that the best way to engage the player in the protagonist would be to roll one of the opposite sex and stare at her ass in third-person. Alas, that's not an option, so here we are.
Though I gotta say I'm not sure why you're comparing to GTA, I found it to be worse across the board. With Cyberpunk, I at least felt like the main plot may have been worthwhile if better supported by peripheral writing and gameplay, whereas GTA V's only value was aping Reservoir Dogs during its heists, and that got old right quick.