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CD Projekt's CYBERPUNK 2077 Release Thread - Concerned For The Consoles

Discussion in 'CD Projekt Red' started by Sam Ecorners, Dec 10, 2020.

  1. GloomFrost Cipher

    GloomFrost
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    Yes and no. Because technically KOTOR 2, TOEE, VTMB, Arcanum, AP were released half-finished and yet they are some of the best games in the genre.
     
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  2. Ryzer Savant

    Ryzer
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  3. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    Strap Yourselves In Pathfinder: Kingmaker
    I did read his review. I just wanted to see if the active participants in this thread think the situation has changed, and/or the discount can "sweeten the deal" in some way.

    So far it seems not.
     
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  4. rusty_shackleford Arcane

    rusty_shackleford
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    at this point in Witcher 3's release, Hearts of Stone was already out and we're less than a month away from Blood & Wine releasing.
    :shitposting:
     
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  5. Butter Arcane

    Butter
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    Pirating those games is OK because Activision, Atari, and Sega don't need more money.
     
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  6. Cyberarmy Love fool Patron

    Cyberarmy
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    Divinity: Original Sin 2
    This games core is rotten, so a complete "fixing" is off the table. They need to remade the game and engine maybe then.

    Until then we can put this one to the shelf with Gothic 3, Temple of Elemental Evil and such. Wasted potantials, dead borns, un undeads.
     
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  7. tritosine2k Augur

    tritosine2k
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    When I found the monowire and its mod early and blindly I thought this game would be quite something if it kept baiting you into builds. Eg. it'd make sense to use melee weapon to achieve stunlock first then you could even run away to snipe. But to my dismay not only there are no hybrid builds there's hardly anything (overpriced respec as cherry on top lol) here because:

    They tried to do realtime cgi bar none and got what was coming .

    Even Musk told them the way they did outdoor is not okay rofl. And you still see their outsource guys trumpeting stuff . Same outsource guys prob. got the job because their realtime cgi background ( unity Heretic demo) left studio heads mesmerized . Pretty much deserved stuff .
     
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  8. Kem0sabe Arcane

    Kem0sabe
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    Smart sniper rifle, you dont even have to aim to get one shot - one kill.
     
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  9. tritosine2k Augur

    tritosine2k
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    Yeah any single salvo of smart gun is pretty much the same if you specialize. But you can find monowire in act1 and its requirements tend to make it look a bigger thing than it actually is. Also why go all in on monowire? - hybrid stuff should be necessity from get go. Plus doubt you can even incapacitate with wire like with baton (that even works early too) . So many missed opportunities.
     
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  10. Bliblablubb Arcane

    Bliblablubb
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    Nope. CDPR removed the free monowire and mantis blades a few patches ago. Claiming they would "bug out the level scaling of golden items" or smth. You can only get blue fists from a scanner hustle I mentioned earlier, which is pointless because you can buy them with no req for pocket change.
    But the game is still eager to throw overpowered equipment in your face at every corner, it would need a massive effort even by Josh Sawyer to rebalance this game to a normal level.

    It's actually fitting the the "normal" difficulty mode is labelled "easy" in the savegames. Would go higher, but I dislike everyone being just bulletsponges, because CDPR could not be arsed to code armor in. Yes, enemies do NOT have armor, just tons of hp. :hahano:
     
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  11. lukaszek the determinator Patron

    lukaszek
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    worked for bethesda
     
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  12. Bliblablubb Arcane

    Bliblablubb
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    One more reason why I call CDPR the Bethesda of Yurop.

    Actually one correction: not ALL enemies have no armor in CP77. The guys wearing a lab suit have.. 10 armor. :hahano:
     
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  13. Gargaune Magister

    Gargaune
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    The "situation" hasn't changed substantially because there isn't much to change, the game's real issues are a matter of core design, not patch fodder. There are things CDPR could improve, but the fundamentals are a foregone conclusion. Objectively, though, Cyberpunk's a reasonably average mass market popamoler - Codex standards aside, it's not a terrible game, just a terrible disappointment. There's a reason I keep calling it "CDPR's Invisible War."

    Or to put it differently, consider that for some unfathomable reason, Horizon: Zero Dawn is regarded by the masses as a "good" modern, open-world Action-RPG. But having watched some of it with profound puzzlement, I genuinely think Cyberpunk 2077 is better bang for your buck and time, provided your hardware satisfies.
     
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  14. Starwars Arcane

    Starwars
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    Cyberpunk, like the Witcher 3, can be a great... experience. It can be nice to immerse yourself into the world, be dazzled by the visuals, sit along for the story which isn't all that great but has entertaining characters and setpieces along the way.
    But as far as gameplay goes, there is just nothing there to immerse yourself in. The shooty shooty and occasional missions can be sort of fun to play but any diving into RPG systems, developing a character, chewing on some meaty gameplay... no. It's not there. In fact, a lot of the gameplay and RPG mechanics are just *extremely* shitty.

    It's a popcorn game but the story, setting and all of that has a bit more substance, a bit more atmosphere, a bit more depth, than many other popcorn games.

    I liked it when I played it but it's a game where you get occasionally dazzled by the pretty lights, a fun ride, make the occasional choice, rather than diving into any type of deep gameplay. It's a spectacle. The gameplay won't be fixed in any patch or anything.
     
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  15. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    Yeah. The one thing that could’ve saved the game at least on some level from being a lukewarm oneoff at best, is the one thing CDPR has no interest in. Gameplay.
     
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  16. typical user Arbiter

    typical user
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    1. Number one reason was they were upgrading their engine and at the same time making the game. One of the devs in Schreier's interview said they were literally laying down tracks for a train going in high speed few meters back. It's the same reason GTA IV and AC: Unity were such crap and why sequels using same tech with little lifting are generally good.
    2. Number two, key people left after management denied them promotions and/or raises. Don't know if they have left any documentation but judging by how messed up spaghetti code CP2077 is I think they did not. So key staff resposible for Twitcher success left.
    3. Number three is tied to number two. Lack of communication, documentation and version control. I remember the last delay CDPR announced was also the one the developers learned from Twitter. Yes, they weren't notified beforehand, not even from an email. They had to check social media channels targeted at their customers. This also somewhat explains the lies, the marketing didn't know what the hell developers were doing and at the same time developers didn't know what they should be doing. And management thought it is all fine.
    4. Number four, from third person fantasy game about sword fighting in slavlands they have decided to do first person shooter in futuristic mega city with hacking and sneaking. It's like asking Maxis to make next FIFA or Need for Speed when all they knew was how to make household and city sims.

    It all boils down to management. Seriously with how fucked up the development was it is a miracle no one flushed their entire repository on a hard drive in a toilet. But their confidential data was leaked back in February so maybe that counts? It's even more surprising head of the studio Adam Badowski remains as the leader of this circus.
     
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  17. Gargaune Magister

    Gargaune
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    That's not unusual in and of itself. Yes, a major platform evolution is obviously a higher risk than a minor version iteration, but it's fairly common practice for game developers using their own in-house engine. CDPR wasn't going to go "okay, first we're gonna make RED Engine 4, then we're gonna make Cyberpunk 2077 on what we get", they're not a middleware company like Epic became, the engine was always gonna be built for and during CBP's development.

    You guys need to stop using "spaghetti code" to mean "inefficient code" or, worse, "code that doesn't do what I think it should do", they're not synonyms. For all we know, CBP's codebase could be a pristine example of good coding practices, it might just not be best suited to support the game experience we wanted. The game's problems are core design and performance scalability, speculating on code structure is gratuitous.

    Yep. That's bad. Very bad.

    Not exactly, in that yes, CDPR obviously didn't fully grasp the expectations they'd incur with Cyberpunk 2077 relative to The Witcher 3, that's the heart of the issue, but that's not to say that a developer can't successfully switch tracks like that. For example, Creative Assembly's Total War had far less common ground with Alien: Isolation and yet the results speak for themselves. I am a fan of specialisation, but it's not a hard limitation, and The Witcher 3 to Cyberpunk 2077 shouldn't have been a bridge too far if CDPR had fully appreciated the former's design limitations in porting to the latter.
     
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  18. Perkel Arcane

    Perkel
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    Why people keep talking as if C77 performs horribly ? It is one of the best looking games and only problem with it is that CDPR overshot old consoles spec especially in therms of SSD vs HDD.
     
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  19. Gerrard Arcane

    Gerrard
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    CDPR keeps lying about the game even after release.

    https://gameworldobserver.com/2021/...lements-in-cyberpunk-2077-it-was-a-fking-hell
     
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  20. typical user Arbiter

    typical user
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    But it is spaghetti code. Miles Tost on patch 1.3 reveal stream said "it is hard fixing bugs, because you change one variable in the system and suddenly everything breaks". If the code was pristine we would see more rapid development and comments like these wouldn't be a thing.
     
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  21. Perkel Arcane

    Perkel
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    Yes and it would be great if everyone was nice and no wars would happen. Your perfect pristine code doesn't exist outside of some nerd hello world code. Again, you attribute "spagetti code" to some gameplay problems.

    Those hardly have anything to do with coding and more to do with design.

    Take for an example lack of a huge range of NPC interactions. They just didn't care. It was not GTA game for them. They assumed player will hunt those quests instead and so on. GTA games have to create a lot of npcs stuff because there isn't anything beside it in their games.

    It has nothing to do with codebase.
     
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  22. AwesomeButton Proud owner of BG 3: Day of Swen's Tentacle Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    They briefly considered making a game instead of an interactive movie, but the amount of work on reactivity this would entail boggled their minds and they got back to making an interactive movie.
     
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  23. Gargaune Magister

    Gargaune
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    Wait, game designers have to... design games? Oh, the humanity.

    Well, if Miles Tost said it and his programmers didn't string him up by his own shoelaces, I guess it must be true and I stand corrected. Although Cyberpunk's patch cycle hasn't been particularly marred by the sort of regressions that would make me suspect an uncooperative code structure, like how Pathfinder: Kingmaker or NWN EE have suffered, though I suppose you could chalk that up to QA picking up the slack. But Perkel's right from where I'm sitting, the game's problems aren't "unfixed bugs", but a disappointing core design which couldn't be addressed at this point in the product's lifecycle anyway.
     
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  24. Bliblablubb Arcane

    Bliblablubb
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    Okay seriously, if you cite THAT as an example how hard quest design is, you should find another job. Honestly.

    If you join Takemura, the car drives there on rails and he just beelines for Wakako in his "I got hemorroids" walking animation.
    You don't join him? He gets spawned in front of the shop and an NPC says two lines if you approach.
    You ignore him? Same as above, but you get a reminder text from him after a while.
    That is "fucking hell" to you?

    How did CDPR even manage to do Twitcher 3 if that was already a strain to their developer's skills? :hahano:

    The guy sounds like a 16 yo kid on the first day of his very first job after carrying a box of feathers.

    Oh and as a reminder of their mad skills: even in 1.31 living Brick still gets a memorial plaque at the cementary instead of Evelyn.
    ONE. FUCKING. VARIABLE.
     
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  25. Caim Arcane

    Caim
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    Sounds like Fallout 4 quest choices, with the options being Yes, Sarcasm (Yes), Ask Question (Yes) and No (Yes).
     
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