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CD Projekt's CYBERPUNK 2077 Release Thread - Concerned For The Consoles

Discussion in 'CD Projekt Red' started by Sam Ecorners, Dec 10, 2020.

  1. MotherMachinae Arcane

    MotherMachinae
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    Another day, another twitter inanity
    [​IMG]
    Guess they never heard of older Kojima games, with gun-eating old Snake... or the suicide booths in Futurama.

    as wise duck said
    [​IMG]

    Death animation borrowed from Deus Ex HD/MD?
    popamole garbage
    :decline:
     
    Last edited: Dec 12, 2020
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  2. |NOVVAK| Literate

    |NOVVAK|
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    Hmm... People, what is your experience with the combat AI? So far in my playthrough (beginning hours) I have seen some behaviors suggesting that AI might actually have (at least in some situations) a bit of I. During the shootout in the Maelstorm hideout one enemy seemed to try to outflank me by rushing to a cover to my right (ignoring other cover closer to him). When I moved closer to the last man standing in the same location he relocated to a safer spot. Then, when I moved to his flank, he relocated again.
     
    Last edited: Dec 12, 2020
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  3. Grunker RPG Codex Ghost Patron

    Grunker
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    :lol: :lol: :lol:

    a tragedy that you buried this deep in your post so as to miss out on your deserved fistings
     
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  4. AwesomeButton Personally falsified the US election results Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    In my experience the AI is significantly worse in shootouts in the open world as opposed to missions. Even in missions I've had the AI just take cover and freeze there, not reacting to being shot at from point blank range. Cars just stopping at a traffic light and not moving anymore, that has also been reported before.

    I agree, and I've been thinking the same. Only goes to show there is no limit to journo retardation.

    On a sidenote, the whining about performance on PC is getting more and more absurd as more people report their experience. Here is my case:
    Asus TUF Mk2 Z97 - June 2014
    4790k - June 2014
    RAM, 8 GB DDR3
    1080ti - March 2017

    This is a 6 and a half years old system with a 3 and a half years old video. It runs the game at ~60fps in 1440p at Ultra/high. I don't know what the fuck is there to bitch about.
     
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  5. Readher Learned

    Readher
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    Can't wait for downvotes. For some reason /r/pcgaming is sucking this game's cock harder than the official CP subreddit. Probably graphicsfags who need to jerk off to the visuals and justify their 3090 purchase.
    [​IMG]
     
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  6. kangaxx Learned

    kangaxx
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    Another major issue with this game is that the concept of private property doesn't exist outside of scripted set pieces in heist missions. I find it very immersion breaking.

    Early in the game I was able to steal thousands of EDs worth of weapons and junk in a gang hideout while they all stood and watched. Anything that wasn't nailed down I took, all the while Jackie chilled in a lift at the end of the room for 15 minutes. The gang just stood there and said nothing.

    Even the Outer Worlds had a system to try and discourage this (admittedly it was half arsed and didn't work, but still). As far as I'm concerned this 'problem' was solved ages ago.

    These were meant to be intimidating gangers and I just walked straight into their security-rigged den, in a seriously violent dog-eat-dog world, and took what I wanted in plain view. Retarded.
     
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  7. Child of Malkav Arbiter

    Child of Malkav
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    Do you get any new hacking abilities besides the ones you start with? Looking at the perks its like 90% is +x% to one thing or another. I also saw there's a turret shutdown thing but it says it turns off all the turrets for 3 minutes. What? Why? I don't need it to do that to all of them and maybe I don't want them to turn off. Just access to it like in DX 3 and 4 with options going from there. And there's a similar thing for cameras. Turns them off for 3 minutes. What shit design is this?
     
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  8. GentlemanCthulhu Savant

    GentlemanCthulhu
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    There seems to be a lot of scripted stuff being marketed as systems. The AI is in general braindead, but sometimes decent-ish when scripted. At least thats how I perceive it.
     
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  9. kangaxx Learned

    kangaxx
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    By adding time limits to how long they're hacked it bought their game designers some additional things for the gaymer to spend their perk points on. "Increase camera hacked time by 10%" or whatever. Lazy game design as you say.
     
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  10. aweigh Arcane

    aweigh
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    can someone explain to me how finance works? why did their stock drop if the game's launch was incredibly successful? something like 8 million units confirmed sold in the 1st day
     
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  11. kangaxx Learned

    kangaxx
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    Because the game is dogshit and whilst this one has sold well the next one probably won't. Better to sell now at the peak.
     
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  12. Readher Learned

    Readher
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    It has all signs of a linear game being turned into an open world game. That's why nothing in the game really works, why it lacks basic open world gameplay systems and simulations and likely why the performance is shit. If it wasn't clear that the game was in development hell before, it definitely is now.
     
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  13. Grunker RPG Codex Ghost Patron

    Grunker
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    Sell when high, buy when low.
     
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  14. Sam Ecorners Arcane Patron

    Sam Ecorners
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    the questline about the convict that found god was fun
     
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  15. msxyz Augur

    msxyz
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    I wanted to wait a year or so before buying this (like I did for The Witcher 3) but got it as a gift from my wife and now, after having playing it for a while, I can safely say that this game worst flaws are not the bugs (which can be fixed) nor the cluncky interface (again, it can be easily reworked) or even the borken loot/econjomy (common in many advetures /RPGs). This game is just a pretty slideshow with some frustrating gaming sesssions in between.

    Gameplay mechanics are borken. The ruleset is both obtuse and pretty ineffective aside from the usual check here an there for closed doors and dialogue choices.

    I don't need to understand what's going on: the game keeps adding to my journal quest after quest following some phone calls or messages I do not even bother to listen to or read. There is a large yellow icon with my destination and even a dotted line on the minimap to reming me where I need to go, what I need to do.

    For a game boasting alternative methods to solve quests, in the end more often that not everything degrade into a fight. Stealth is really flawed, enemy AI is dumb and hacking quite useless. The dev team should have paid more attention to games like Deus EX: Humarn Revolution to see a stealth/combat gameplay done right.

    The game clearly needs at least one year more of development to be turned into something decent but even then it will look more like a salvaged product that a good, sound concept turned into something practical. For all its downfalls, even Deus Ex: Mankind Divided feels a more solid and satisfying game.
     
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  16. just Learned

    just
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    people selling stocks massively days before release
     
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  17. AwesomeButton Personally falsified the US election results Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I agree with this, but the fault lies with CDPR's hype machine. There have been games just as bad at their RPG systems and even basic systems, that never got the same amount of flak, but neither had they built up the same kind of expectations.

    TBH I never had expectations that CDPR will actually build a game that's "All of GTAV but in the future, plus all the good stuff and quest reactivity from Witcher 3 on top of that". If you add up the questlines with their C&C, the open world gameplay (or "gameplay") and the action/stealth during quests' action sequences, this is like three different games stitched together, each of which warrants its own big, dedicated development team. The fact that two of those three feel and play somewhere between "meh, decent" and "hilariously bad", and it's the two that CDPR has no experience with (GTA clone and Deus Ex clone) is telling enough.

    I don't think the GTA clone and Deus Ex clone would have gotten much better even if the game was delayed further. The only benefit of further delaying would have been ironing out technical issues and glitches like T-posing and misplaced NPCs.

    Yep, the fact that you can just rob items lying on the ground which obviously are supposed to belong to people is dull, but with some exceptions it was the same in most of Witcher 3. I think CDPR designers don't even consider it a problem.

    Another gross inconsistency in addition to the open city not being all that dangerous as was advertised it would be - the game's ingame lore pieces mention that people walk around the city armed even if going to a shop across the street. Contrast that with pedestrian AI behavior if the player starts causing trouble.

    All this takes me to the conclusion that the open world night city should be treated as just a very expensive backdrop for the player to travel through while moving from mission NPC to mission NPC, and it's not worth trying to get more from it. A real pity, because you can see what huge amount of effort they poured into it. And once again, I feel sorry they bit off more than they can chew with going for an open world city instead of hub-based.
     
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  18. Xeon Augur

    Xeon
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    I don't like driving, I have been running everywhere, I hope there is no car racing or chasing or something. Feels pretty fast and I keep crashing my car.

    I think you can buy Hacking abilities later to change things. I found the shop while doing side quests.
     
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  19. Calcium Educated

    Calcium
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    Game bad lol. My schadenfreude levels are off the fuckin chart dude.
     
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  20. just Learned

    just
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    theres a quick fuck locked behind racing sidequest lol
     
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  21. AwesomeButton Personally falsified the US election results Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Yeah, I'm no expert on stocks trading but I guess this is just a big number of people offloading their stocks and going after something that has better prospects for a midterm investment. It's not a crash or anything to be dramatic about.

    Indeed, the only justification I could come up with for the game existing as an open world game (apart from "Everybody does open world and we would look bad if hub-based") and the MMO-like itemization is that this is a warm up for their Cyberpunk MMO which is already announced anyway.
     
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  22. Readher Learned

    Readher
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    For sure. CDPR only has themselves to blame for making false claims about the game and focusing marketing on aspects that are the most barebones (immersion, interactive world, choices matter, "your story", etc.).
     
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  23. Xeon Augur

    Xeon
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    They are making an MMO? I thought it was just the same game but add multiplayer or something similar to GTA5.
     
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  24. Yosharian Magister

    Yosharian
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    So there is an interesting way to make money in the game, I've spoilered it in case people don't wanna know

    Show Spoiler
    Turns out you can buy soft drinks from vendors for $10, then disassemble them, then sell the components you get from them for more money than you paid for the original item. Lmao.

    I'm not 100% sure but I think you get $60 worth of items from one soft drink.
     
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