Since i am rich now and got 3080 i decided to test the RTX stuff in C77. I finished game 3 times before on ultra on my 1080 that barely could hold 50-60fps at 1080p without RTX.
C77 with raytracing definitely hits quite different at times. At times you experience almost no change but on other times it is huge change. Every if you turn on Psycho which add ray traced Global illumination there is still probe based global illumination and raytracing GI can't edit that.
By far the biggest difference is in the highlights especially when there is huge area light source and how shadows behave. Here is good example:
This is ULTRA:
And this is RTX with all bells and whistles:
The first thing you can notice is complete lack of shadow. In raytraced one it grounds character. The second thing is lack of shadows coming from clothes. Black shirt is completely shadowless. In raytraced version of game there is distinct shadow that is created from part of jacket onto that black shirt.
Another scene:
This is the worst case scenario for standard restirization mode. Lot of objects that are lit from multiple sides with different amount of light level and via area lights. In this scene character is lit from the back which is correct but also receives yellow light from that light source in up left corner. Problem here is that sun is directional light source that has very limited ability to cast shadows otherwise it would murder performance while that orange light is just a point light.
The scene looks weird because there is distinct lack of correct shadows. The thing is weirdly lit and shadowed.
Now comes RT: Suddenly scene makes sense because shadows make sense.
Another scene. C77 cars have very intricate interior designs which look great.
Then you take RTX pill and you suddenly see that it lacked something. Self shadowing and actual GI from outside world:
Then again there are some scenes in which GI raytracing seems to not work at all and build in probe based GI takes over and you have weirdly lit character.