- Mar 25, 2012
How many samples per pixel to match photogrammetry
Photogrammetry is irrelevant here, you are confusing two separate things. Photogrammetry is used to scan models, the models however can (and really most often are) be lit by the engine.
or texture space shading
Texture space shading is orthogonal to deferred shading. You can have one, the other or both.
Distance is irrelevant as deferred shading computations are done in screen space so as long as you have the correct values in the g-buffer you can perform shading on them.
That just happens to be available on demand?
Why on demand?
And why would that ever work on consumer cards?
What wouldn't? That stuff is already available and working on consumer cards.