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CD Projekt's CYBERPUNK 2077 Release Thread - Phantom Liberty expansion coming in 2023

Kjaska

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Looks cool. I like the sound of the thrusters.

I can also see why CDPR probably decided not to include something like that in the game, as it makes regular driving and large portions of the city landscape obsolete. Also makes creating secluded spaces a nightmare.
 

mediocrepoet

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Looks cool. I like the sound of the thrusters.

I can also see why CDPR probably decided not to include something like that in the game, as it makes regular driving and large portions of the city landscape obsolete. Also makes creating secluded spaces a nightmare.
Also, they couldn't even get regular driving to feel good. Imagine the clusterfuck that would be their 3D driving and traffic systems.
 

Fedora Master

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And there's probably more out there and better. Modders completely shit on CDPR at this point. I'm more excited to play this game again with all these mods, assuming the game won't explode or something.
Let CDPR keep their dev tools, they suck with and without them. Modders is where it's at. Making a shit game actually good.


You can not fix this game any more than you can fix Skyrim with mods.
 

Haplo

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Pillars of Eternity 2: Deadfire


And there's probably more out there and better. Modders completely shit on CDPR at this point. I'm more excited to play this game again with all these mods, assuming the game won't explode or something.
Let CDPR keep their dev tools, they suck with and without them. Modders is where it's at. Making a shit game actually good.


You can not fix this game any more than you can fix Skyrim with mods.

There is a difference. The shooty-shooty combat in Cyberpunk actually feels nice (or would, were it not for the level scaling, bloat and shit itemization). The combat in Skyrim is irredeemable.

Still, too much work to really be fixable via mods.
 

thesheeep

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There is a difference. The shooty-shooty combat in Cyberpunk actually feels nice (or would, were it not for the level scaling, bloat and shit itemization). The combat in Skyrim is irredeemable.

Still, too much work to really be fixable via mods.
Even if you made the FPS gameplay in Cyberpunk actually good and less random/spongy, you'd have an FPS game on your hand with a WAAAAYYYYYYY too long campaign.
FPS gameplay is just too samey to be able to carry long campaigns.

Cyberpunk's biggest problem is that the first mission you do plays 100% the same as any mission 30 hours later, which plays 100% the same as the final mission.
Only very, very rarely it manages to break up the gameplay.

Even Witcher 3 did this a lot better by at least introducing different kinds of enemies that require different approaches (especially with mods).
Cyberpunk is always just "do what your character does best to solve every problem".

I had actual fun for maybe 10-15 hours, then somehow tried to force myself through the story (as I do like the story) for 10-20 more hours, but then the monotony just became too much to bear.
 

Yosharian

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And there's probably more out there and better. Modders completely shit on CDPR at this point. I'm more excited to play this game again with all these mods, assuming the game won't explode or something.
Let CDPR keep their dev tools, they suck with and without them. Modders is where it's at. Making a shit game actually good.


You can not fix this game any more than you can fix Skyrim with mods.

There is a difference. The shooty-shooty combat in Cyberpunk actually feels nice (or would, were it not for the level scaling, bloat and shit itemization). The combat in Skyrim is irredeemable.

Still, too much work to really be fixable via mods.

Have you actually played any of the modern modlists that are available on Wabbajack? I think Skyrim's combat is very playable with the right mods
 

KVVRR

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Looks cool. I like the sound of the thrusters.

I can also see why CDPR probably decided not to include something like that in the game, as it makes regular driving and large portions of the city landscape obsolete. Also makes creating secluded spaces a nightmare.
The only real way flying cars would've made it into the game in any way would've been as a quick travel method like cabs in GTA. Not only it trivalizes so many parts of the gameplay like you said but just logistically having to actually create Night City to account for 3D movement options would've multiplied the amount of work the game needed tenfold. This isn't your typical new york map where you could just recycle the same 4 rooftops on every building, people actually would expect stuff to be in here and the infrastructure is already pretty creative on it's own.
 

Yosharian

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typical user

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Looks cool. I like the sound of the thrusters.

I can also see why CDPR probably decided not to include something like that in the game, as it makes regular driving and large portions of the city landscape obsolete. Also makes creating secluded spaces a nightmare.

They could always lock it behind some storyline quest. Plus this mod applies hovercraft mechanics to every car from the looks of it.
 

Kjaska

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They'll have it in the sequel.

02zpaozlexm61.jpg
 

Infinitron

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Even CD Projekt wants some of them board game Kickstarter bux:



Cyberpunk 2077: Gangs of Night City - The Board Game, created in cooperation with @CMON has officially launched on Kickstarter!

It mixes territory control with evolving, branching storylines that will guide you through the tumultuous streets of Night City. Check it out: https://cmon.co/cyberpunk
 

Gargaune

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It mixes territory control with evolving, branching storylines that will guide you through the tumultuous streets of Night City.
Oh, that sounds interesting. If only someone had the opportunity to put this into a videogame. It's a damn shame no one ever made a Cyberpunk videogame that could've featured such cool ideas. Maybe, one day, some major videogame development company will obtain a Cyberpunk license to make an open-world Action-RPG, that would surely be an excellend opportunity to have territory control and branching storylines that will guide you through the tumultuous streets of Night City.
 

Immortal

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There is a difference. The shooty-shooty combat in Cyberpunk actually feels nice (or would, were it not for the level scaling, bloat and shit itemization). The combat in Skyrim is irredeemable.

Still, too much work to really be fixable via mods.
Even if you made the FPS gameplay in Cyberpunk actually good and less random/spongy, you'd have an FPS game on your hand with a WAAAAYYYYYYY too long campaign.
FPS gameplay is just too samey to be able to carry long campaigns.

Cyberpunk's biggest problem is that the first mission you do plays 100% the same as any mission 30 hours later, which plays 100% the same as the final mission.
Only very, very rarely it manages to break up the gameplay.

It's why I hate when they say "we've fixed the bugs! it's good now!"

The real problem with this game is it's the most shallow experience ever. Especially when you go back and look at the advertisements / claims they made.

They sold this thing as a Cyberpunk Simulation game with complete open possibilities that fed into your character design and story choices..
I was picturing a Deus Ex game on crack - which normally would sound unrealistic at this scope and size.. except they were working on the fucking thing for 10 years.
 

Yosharian

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There is a difference. The shooty-shooty combat in Cyberpunk actually feels nice (or would, were it not for the level scaling, bloat and shit itemization). The combat in Skyrim is irredeemable.

Still, too much work to really be fixable via mods.
Even if you made the FPS gameplay in Cyberpunk actually good and less random/spongy, you'd have an FPS game on your hand with a WAAAAYYYYYYY too long campaign.
FPS gameplay is just too samey to be able to carry long campaigns.

Cyberpunk's biggest problem is that the first mission you do plays 100% the same as any mission 30 hours later, which plays 100% the same as the final mission.
Only very, very rarely it manages to break up the gameplay.

It's why I hate when they say "we've fixed the bugs! it's good now!"

The real problem with this game is it's the most shallow experience ever. Especially when you go back and look at the advertisements / claims they made.

They sold this thing as a Cyberpunk Simulation game with complete open possibilities that fed into your character design and story choices..
I was picturing a Deus Ex game on crack - which normally would sound unrealistic at this scope and size.. except they were working on the fucking thing for 10 years.
Bbbbut Keanu Reeves!
 

Immortal

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except they were working on the fucking thing for 10 years.
That's highly unlikely.

They announced the game was in pre-production already as of 2012.
Their first teaser trailer was dropped early 2013, before Witcher 3 even released.

The game "came out" End of year 2020.. (Dec 10)
The game was / is being patched still.. it's 2022.. You aren't getting your first (and likely only.. :lol: ) DLC until after 2023.


You can squabble over 9 years vs 10.. Regardless.. this game has been a black hole of development for over a decade at this point.
Anything else is pure Euro-potato cope.
 
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Ryzer

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May 1, 2020
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Can't they just fucking work on this game and try to fix the mess they have made? Instead of spending effort on a shitty card game...
Is there any developer with a brain at CDPR kicking some senses in this company? Because they desperately need it.
 

Immortal

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Can't they just fucking work on this game and try to fix the mess they have made? Instead of spending effort on a shitty card game...
Is there any developer with a brain at CDPR kicking some senses in this company? Because they desperately need it.

As of 2022 half their company is working on Witcher 4.. :lol:
In case it wasn't clear.. they are putting a bullet in its head and moving on.

 
Last edited:

Zariusz

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Can't they just fucking work on this game and try to fix the mess they have made? Instead of spending effort on a shitty card game...
Is there any developer with a brain at CDPR kicking some senses in this company? Because they desperately need it.

As of 2022 half their company is working on Witcher 4.. :lol:
In case it wasn't clear.. they are putting a bullet in its head and moving on.

That is the old version of the graph with errors, here is updated version.
1edyvno0fqt81.jpg
 

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