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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

NecroLord

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So, is Sasha Grey still going to have her own radio station in this expansion?
I doubt it will reach the greatness of "The Deb of Night", but at least Sasha will absolutely impress us with her amazing "acting" skills, right?
Way to go CDPR.
 

Caim

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So, is Sasha Grey still going to have her own radio station in this expansion?
I doubt it will reach the greatness of "The Deb of Night", but at least Sasha will absolutely impress us with her amazing "acting" skills, right?
Way to go CDPR.
Given the weird shit you can do with your genitals in Cyberpunk the setting's porn must be quite the sight indeed.
 

CthuluIsSpy

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On the internet, writing shit posts.
So, is Sasha Grey still going to have her own radio station in this expansion?
I doubt it will reach the greatness of "The Deb of Night", but at least Sasha will absolutely impress us with her amazing "acting" skills, right?
Way to go CDPR.
Given the weird shit you can do with your genitals in Cyberpunk the setting's porn must be quite the sight indeed.
I would not be surprised if "thundercock" was more than a humorous and flattering epithet.
 

Sykar

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I just found this, proper German autism!
ucCzWoraIqY3Gk6OP-6BVQ.png
 
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I'm going to buy it, so?
So am I, probably. I know what I'm getting by now, more of the same pretty-but-mediocre popamoler, minus the expectations.

The base game already has a robust immersive sim base
No, it really doesn't. The similarities are superficial, CBP's gameplay systems are highly isolated and prescriptive.

it just depends on CDPR designing good missions around those features rather than making their typical "cinematic" vignettes.
Here you are partly correct, there is a much better videogame somewhere in Cyberpunk 2077 that CDPR could bring to the fore if they just focused on making a game instead of a movie with clickable intermissions. It wouldn't be an immersive sim, but it would be something...

But there's another requirement that's part of that and that would be rolling a new low-level protagonist. CBP's progression system is an unmitigated clusterfuck, so to build better levels and encounters, CDPR would have to roll it back to get tighter control over its challenges. And you ain't getting that. It's V, it's gonna be level-scaled mid to high, so just make your peace that you're getting more of the same. If you're cool with that, great, if not, save your cash.

The much better game is called Metal Gear Soild V. CDPR just needs to take more stuff from that game...both in level design and gameplay. For something so inspired by MGSV, it's weird you can't do things like go prone, and use slight elevations in the environment to hide. It's also weird that the clear intent of missions in Cyberpunk 2077 was for the player to be able to go about them however they wished (like in MGSV) but the environments don't exactly leaned themselves to that. the worst little mission zone in MGSV was better than the best ones in 2077, this new expansion or whatever it is needs areas that are up to the best in MGSV.

Seems they could get around any balancing issues by having this new character played by Idris Elba be the playable character. You get a mission to do some thing as V, then V goes and recruits this new character that gets sent off to do this Escape from New York thing from the looks of it. Unless they've already said the whole of Phantom Liberty is played as V, it could be they are going to have you play as someone else. The most recent trailer with Elba kind of looks like they're introduceding a new playable character.
 

AwesomeButton

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I watched some of MGSV on youtube, but I really lost the ability to follow the plot once the fire-breathing demon horses appeared.
 
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Tihskael

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I watched some of MGSV on youtube, but I really lost thhe ability to follow the plot once the fire-breathing demon horses appeared.
Don't worry. Kojima himself probably went through the same predicament. And if I were you, I wouldn't worry about the plot too much; it is all about the gameplay, you won't come across many games that do it better.
 
Last edited:
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modders gonna mod

https://www.nexusmods.com/cyberpunk2077/mods/6825

This mod opens the V's Megablock Lower Market area for exploration and adds a recurring quest to the place.

The quest creates Access Point Jobs to reward you for your Perk Points.

As new points come in new jobs are added creating new reward opportunities - the more the merrier :)



This is a limited edition release: the mod site will go offline in about two weeks.

At first I thought that maybe the mod is a shoddy hack he's not super proud of and he would take it down to release a good version later, but the author's replies in the comments are straight out of a LostHisMarbles post.

user said:
For anyone who has any questions as to why you cannot enter the area or use this mod:


 

gurugeorge

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Strap Yourselves In
I just caught up with Edgerunners recently, which is quite a fun anime, and it did its job of making me want to see what's up with the game again.

It's been tidied up a fair bit in terms of polish, I'd say it's probably going to be a good experience for a new player now. But there's not enough new content to induce someone who's already finished it to have another go.

Not without modding anyway. But with modding, the modding scene still seems to be going from strength to strength (there are the 3 or 4 original modding systems, and now CDPR have added their own "proper" modding system), and now that modders can actually add things to the game and not just replace, there's a fair bit of new content in terms of gameplay - for example there's a rather cool mod that introduces some cyberdecks into the game that let you craft drones and mechs (even - with another mod - in combat, which gives the feel of a tech wizard cobbling something together in the heat of combat :) ). Very nice for a techie playthrough - the drones and mechs are powerful enough to add a bit of oomph to the normally rather weak techie/crafting playstyle. There's a stock market mod where your actions affect the fortunes of the various organizations and you can invest accordingly - pretty neat. There's a mod that lets you combine 2 cyberdecks, and another one that prevents that from being OP by toning down cyberdecks thus paired. There's a mod that tweaks the police system that's already been tweaked a bit by CDPR - the mod lets civs call the police on you. You can also fight from vehicles now with it. There's a teensy mod that has players occasionally saying "hi" and other things when you pass near them. Things like that. Heck, even the formerly very janky 3rd person mod is fairly functional now (the only problem is still with the animations in 3rd person being a bit wonky occasionally, but functionally it works quite well - you can wander around in 3rd person admiring your character and auto-switch to first person in combat). And now that you can make up your own wardrobe, gone are the days when you'd look like an idiot if you picked things with the best stats - you have wardrobe slots that you can make up your cool outfits and switch between them (and though I think that's a CDPR innovation, modders have improved on it by, for example, letting you access the wardrobe on the fly and not just at your literal wardrobe where you live).

All in all, a healthy modding scene with quite a few fun mods made by half a dozen quite skilled regular modders, who are adding some real value, and adding value to and are "aware" of each others' mods too.

Nothing has really replaced Full Game Rebalance yet (the hot mod from before CDPR really started trying to fix the game from 1.5 onwards - the author has been promising to update it for a while but nothing has appeared yet), in terms of being a really good overhaul, but you can cobble together some fairly challenging difficulty and better level scaling and things like that from various other mods, which put you and the mobs on a level playing field - to the point that the only thing missing that FGR had is its better itemization (i.e. you're still stuck with measly, MMO-like increments from pickups).

Needless to say there's an absolute shit-ton of visuals mods, especially clothing - some of which are quite good. And there are now body replacers for player only (including one taken straight from Skyrim's CBBE :) ).
 

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