I just caught up with Edgerunners recently, which is quite a fun anime, and it did its job of making me want to see what's up with the game again.
It's been tidied up a fair bit in terms of polish, I'd say it's probably going to be a good experience for a new player now. But there's not enough new content to induce someone who's already finished it to have another go.
Not without modding anyway. But with modding, the modding scene still seems to be going from strength to strength (there are the 3 or 4 original modding systems, and now CDPR have added their own "proper" modding system), and now that modders can actually add things to the game and not just replace, there's a fair bit of new content in terms of gameplay - for example there's a rather cool mod that introduces some cyberdecks into the game that let you craft drones and mechs (even - with another mod - in combat, which gives the feel of a tech wizard cobbling something together in the heat of combat
). Very nice for a techie playthrough - the drones and mechs are powerful enough to add a bit of oomph to the normally rather weak techie/crafting playstyle. There's a stock market mod where your actions affect the fortunes of the various organizations and you can invest accordingly - pretty neat. There's a mod that lets you combine 2 cyberdecks, and another one that prevents that from being OP by toning down cyberdecks thus paired. There's a mod that tweaks the police system that's already been tweaked a bit by CDPR - the mod lets civs call the police on you. You can also fight from vehicles now with it. There's a teensy mod that has players occasionally saying "hi" and other things when you pass near them. Things like that. Heck, even the formerly very janky 3rd person mod is fairly functional now (the only problem is still with the animations in 3rd person being a bit wonky occasionally, but functionally it works quite well - you can wander around in 3rd person admiring your character and auto-switch to first person in combat). And now that you can make up your own wardrobe, gone are the days when you'd look like an idiot if you picked things with the best stats - you have wardrobe slots that you can make up your cool outfits and switch between them (and though I think that's a CDPR innovation, modders have improved on it by, for example, letting you access the wardrobe on the fly and not just at your literal wardrobe where you live).
All in all, a healthy modding scene with quite a few fun mods made by half a dozen quite skilled regular modders, who are adding some real value, and adding value to and are "aware" of each others' mods too.
Nothing has really replaced
Full Game Rebalance yet (the hot mod from before CDPR really started trying to fix the game from 1.5 onwards - the author has been promising to update it for a while but nothing has appeared yet), in terms of being a really good overhaul, but you can cobble together some fairly challenging difficulty and better level scaling and things like that from various other mods, which put you and the mobs on a level playing field - to the point that the only thing missing that FGR had is its better itemization (i.e. you're still stuck with measly, MMO-like increments from pickups).
Needless to say there's an absolute shit-ton of visuals mods, especially clothing - some of which are quite good. And there are now body replacers for player only (including one taken straight from Skyrim's CBBE
).