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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,960
Location
Adelaide
The fact that they said Lol-i doesn't fit in Cyberpunk whilst also at the same time removing Exotics, Rockerboys, Cops (as a class), Journos and basically gutted Corpos should tell you all you need to know really about CDPR's future with Cyberpunk. Get ready for Cyberpunk Battleroyale it's totally coming next. They have no idea what they're sitting on, Cyberpunk deserves better than this. Oh I forgot they also removed any hope of ever playing a Panzerboy as well due to the lack of flying vehicles.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,792
The fact that they said Lol-i doesn't fit in Cyberpunk whilst also at the same time removing Exotics, Rockerboys, Cops (as a class), Journos and basically gutted Corpos should tell you all you need to know really about CDPR's future with Cyberpunk. Get ready for Cyberpunk Battleroyale it's totally coming next. They have no idea what they're sitting on, Cyberpunk deserves better than this. Oh I forgot they also removed any hope of ever playing a Panzerboy as well due to the lack of flying vehicles.
Small correction, they said that "lolis" don't fit "Cyberpunk 2077" aesthetic, not Cyberpunk as a genre in general.
 
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Mikeal

Arcane
Joined
Dec 19, 2016
Messages
3,468
Location
Polish-Lithuanian Commonwealth
htiycdu0zbo91.jpg
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,867
well they did sale + anime = people playing it again. Impressive numbers for 2 year old game with bad press. Yesterday was around 45k.

It should peak Sunday.

unknown.png
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
Problem is that the reputation isnt because of the name, more like the dev studio fucking it, so you gonna release a new Witcher with the same shadow of doubt will this game be a overhyped piece of shit?
Guess what takoyaki, people won't care, probably most won't even remember, and will buy their next product without concern about whatever imagined doubt this game cast on the developers. Only autists care about this game not meeting their bloated expectations.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,310
Anime can be good advertisement for bad games. A fact mobile game developers already realized. There are tons of shows based on crappy games.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
878
Problem is that the reputation isnt because of the name, more like the dev studio fucking it, so you gonna release a new Witcher with the same shadow of doubt will this game be a overhyped piece of shit?
Guess what takoyaki, people won't care, probably most won't even remember, and will buy their next product without concern about whatever imagined doubt this game cast on the developers. Only autists care about this game not meeting their bloated expectations.
Ok even on that approach where no one will give a fuck and will consume. You are still abandoning know how with the in house engine, have to train staff all over again even if is UE 5(they probably have Tech support to help the devs using it) and have to share profits with Tim Sweeney.

Unless the red engine is a ultimate piece of shit where the devs now to this day don't get it, makes no sense. I guess the advantage of Witcher game in theory you don't have to break your noggin with many in game mechanics given its your run of the mill sword man magic guy game.

edit: also fuck you I'm gonna prepare some Takoyaki soon.
 

Theodora

Arcane
Patron
Glory to Ukraine
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Messages
4,620
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anima Bȳzantiī
well they did sale + shitty Japanese pornographic cartoons = people playing it again. Impressive numbers for 2 year old game with bad press. Yesterday was around 45k.

It should peak Sunday.

unknown.png

Probably also helps that the GPU shortage is no longer a thing, and that in general CP2077 is friendlier to a lot more hardware (FSR, a Steam Deck targetted preset, that kinda thing). A lot of people just weren't able to play it when it came out, and then didn't want to when they could due to the negative image that hung on in terms of bugs and performance. (Personally played it through in ... Februrary? after it came out without any significant bugs, but I seem to have been lucky.)

So the numbers are pretty crazy, but there's a bit more context to it beyond the anime series.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,968
Does anyone happen to know if there are any promising gameplay overhaul mods in the works for this at the moment? I played it at release and had a decently fun time with it, but never finished it. Would like to play it to completion at some point, but don't think the systems are quite engaging enough to see me through.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
878
Does anyone happen to know if there are any promising gameplay overhaul mods in the works for this at the moment? I played it at release and had a decently fun time with it, but never finished it. Would like to play it to completion at some point, but don't think the systems are quite engaging enough to see me through.
There is a mod that makes the enemies slightly non retardo

https://www.nexusmods.com/cyberpunk2077/mods/4408

Also you can tweak if you just want a slightly more aggressive AI
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,960
Location
Adelaide
So the numbers are pretty crazy, but there's a bit more context to it beyond the shitty Japanese pornographic cartoons series.
There's also the fact that there's a lot of articles being written now about the surge in player numbers, which is in turn snowballing the number of players. But I mean what we're seeing here is full blown manipulation of the market, the journos are on the take so they're boosting the numbers, valve is on the take so they're boosting the numbers on steams front pages and popups at CDPR's request, Netflix is cross-promoting it which in turn is bringing in other marketing platforms that CDPR probably didn't have access to before. There is no doubt a lot of money being thrown into the marketing machine at this time and its annoying to see it working because the game just hasn't progressed enough to justify the praise and success it's getting. The rotten tomatoes score for the cartoon is also pretty telling something funky is going on especially since it has a higher score than even Eva.
 
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mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
11,904
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
So the numbers are pretty crazy, but there's a bit more context to it beyond the shitty Japanese pornographic cartoons series.
There's also the fact that there's a lot of articles being written now about the surge in player numbers, which is in turn snowballing the number of players. But I mean what we're seeing here is full blown manipulation of the market, the journos are on the take so they're boosting the numbers, valve is on the take so they're boosting the numbers on steams front pages and popups at CDPR's request, Netflix is cross-promoting it which in turn is bringing in other marketing platforms that CDPR probably didn't have access to before. There is no doubt a lot of money being thrown into the marketing machine at this time and its annoying to see it working because the game just hasn't progressed enough to justify the praise and success it's getting. The rotten tomatoes score for the cartoon is also pretty telling something funky is going on especially since it has a higher score than even Eva.
Game was fine at launch unless you were trying to play it on a toaster or a last gen console. Game continues to be fine. News at 11.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,867
There's also the fact that there's a lot of articles being written now about the surge in player numbers, which is in turn snowballing the number of players.

While snowballing effect is something real, that barely anyone mentioned it. Only yesterday people started to write about it.
To me it looks like people are finishing Edgerunners and "want something more" as there is no season 2 so they go straight to game.
Moreover there is currently promo on C77 50% off.

Then there is "i will play it when they will patch it" crowd which is pretty large.

Either way going by how it is trending and how usually the most people playing sunday it may even reach 100k people today.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,867
Using reduced loot mod and removed via config pretty much all guns, armor, trash, medkits etc.
Game plays a lot better this way and there is a reason to visit gun shops, clothiers etc.
The best part is that you don't run around like a monkey picking everything up.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200

That reeks of damage control.

Anyway, I'm assuming that the game is still banal shit boring with terrible character building and gameplay?

Also I'm more interested in this Martinez kid's borrowed power rags-to-riches story than the game's one, couldn't we have had that as a plot instead? We didn't even borrow power, just got a shitty who talked to us occasionally.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Unwanted
Dumbfuck
Joined
Oct 29, 2020
Messages
999
Location
Free Market Paradise
Pretty depressing to see how they spent so much time building the city, they had none left to put meat on the bones.
That's bullshit though. Many other developers managed to create a dense urban sprawl and fill it with content, and then on top of that add simulation aspects to enhance immersion.

A close analogue to Soyberpunk is Watch Dogs - putting aside the obviously mediocrity and rushed nature of the final product, it implements the plurality of approaches of immersion sims (action, stealth, hacking etc.) in an urban sprawl with reactive pedestrians and drivers, along with a myriad of side activities the player can partake in, while also including light RPG elements, but also includes dynamic missions such as chasing down a prep that is fleeing on foot, ambushing car convoys - while the hacking itself is usable in a myriad of ways (from using cameras to track enemies to hacking stop lights to cause car crashes to impede pursuers).

Watch Dogs came out in 2014 and managed to fit all of these features on the PS3 and XBox 360, so what excuse do CDPR have exactly? That the previous generation of consoles were holding them back? That's obviously a lie.

Soyberpunk lacks features and mechanics that have been a staple of GTA-likes since GTA 3, and if you're being generous, GTA 1 even. I genuinely can't think of any other open-world game set in an urban environment that didn't feature dynamic and reactive pedestrian and car AI.

Mafia 1 has Soyberpunk beat in the immersion and simulation aspects.

CDPR are just incompetent, that's all there is to it.
You're comparing it to the wrong games man, Soypunk 2077 doesn't want to be GTA 1, Mafia 1, or even fucking Circuit's Edge from 1990 that had more simulation going on. It wanted to recreate Sabotain: Break the Rules but with Blade Runner 2049 aesthetics. This was supposed to be the Polish shemales getting revenge on the Russian chads by taking something of theirs and doing it better. The games match up 1:1 except the microPoles failed to reach those heights since they gave it a synthol Ubishit injection.
 

passerby

Arcane
Joined
Nov 16, 2016
Messages
2,788
Pretty depressing to see how they spent so much time building the city, they had none left to put meat on the bones.
That's bullshit though. Many other developers managed to create a dense urban sprawl and fill it with content, and then on top of that add simulation aspects to enhance immersion.

A close analogue to Soyberpunk is Watch Dogs - putting aside the obviously mediocrity and rushed nature of the final product, it implements the plurality of approaches of immersion sims (action, stealth, hacking etc.) in an urban sprawl with reactive pedestrians and drivers, along with a myriad of side activities the player can partake in, while also including light RPG elements, but also includes dynamic missions such as chasing down a prep that is fleeing on foot, ambushing car convoys - while the hacking itself is usable in a myriad of ways (from using cameras to track enemies to hacking stop lights to cause car crashes to impede pursuers).

Watch Dogs came out in 2014 and managed to fit all of these features on the PS3 and XBox 360, so what excuse do CDPR have exactly? That the previous generation of consoles were holding them back? That's obviously a lie.

Soyberpunk lacks features and mechanics that have been a staple of GTA-likes since GTA 3, and if you're being generous, GTA 1 even. I genuinely can't think of any other open-world game set in an urban environment that didn't feature dynamic and reactive pedestrian and car AI.

Mafia 1 has Soyberpunk beat in the immersion and simulation aspects.

CDPR are just incompetent, that's all there is to it.
You're comparing it to the wrong games man, Soypunk 2077 doesn't want to be GTA 1, Mafia 1, or even fucking Circuit's Edge from 1990 that had more simulation going on. It wanted to recreate Sabotain: Break the Rules but with Blade Runner 2049 aesthetics. This was supposed to be the Polish shemales getting revenge on the Russian chads by taking something of theirs and doing it better. The games match up 1:1 except the microPoles failed to reach those heights since they gave it a synthol Ubishit injection.
I'd say it was marketed as futuristic GTA, while in fact it is reskinned Witcher 3, with shooting in place of slashing and cars in place of Roach, hence the backslash due to blatantly false marketing.
Haven't played yet, but I don't believe it is bad for what it actually is, I'm going to pick it up few months after expansion is released.
 

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