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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Herumor

Scholar
Joined
May 1, 2018
Messages
553
Have there been any new additions to the game in terms of cybernetics? Like actually visible cybernetics that aren't just your arms, something that's actually commented on by the world around you. I always felt it was so weird that V could barely get any cybernetics.

I mean, Space Siege has a far extensive cybernetics system and actually has consequences included for getting them, along with reactions from NPCs.

Whan now codextards game died and flopped hard?
Why does player count matter? That doesn't determine the quality of a game, merely how much it sold, and we all know worse games have sold even more than this, so using sales metrics to somehow tell off people is absolutely fucking retarded.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
17,897
Location
大同
Have there been any new additions to the game in terms of cybernetics? Like actually visible cybernetics that aren't just your arms, something that's actually commented on by the world around you. I always felt it was so weird that V could barely get any cybernetics.
Pretty sure that there are some decent mods for that. But vanillawise? Don't think so.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,810
Went with STR this time and with some implants you become waling tank.

Life is around 600
Biomonitor - at 15% of life it recovers 100% of life with 2minutes cooldown
Second Heart - at 0% it recoveres 100% of life with 60 sec cooldown.

Bretty good. I mostly played previously stealth/netrunning/techie but this time i went for dumb brute and so far it is pretty good. It is funny to watch people reactions when they say stuff like "you need to sneak into.... wait wait wait why are you shooting ? with V answering more or less: Anyways i started blastin'"
STR and CON got merged into single stat so it obviously proves to be good. Are you hobo with a shotgun?

shotgun/lmg/hbg and gorrila arms. Power shotguns starting out but now that invested some points into tech to get crafting now i think about tech shotguns since they synergize well with annihilation from Body. I am fiddling with militech berserk since it gives 40% hp boost for 60 seconds + some synergy to health regen.

Rest of the points will probably go toward cool with its cold blood and resist implants.

Have there been any new additions to the game in terms of cybernetics? Like actually visible cybernetics that aren't just your arms, something that's actually commented on by the world around you. I always felt it was so weird that V could barely get any cybernetics.

They added Octo Camo and Lynx Paws.

Octo camo makes you invisible for X seconds. Invisibility breaks when you attack.
Lynx Paws give you stealth running. Makes your running much more quiet.

From last Sasko stream it seems that they are working on cybernetics rework, he outright stated that it will be focused on making stuff visible. It will probably arrive with their new expansion.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
12,621
i think about tech shotguns since they synergize well with annihilation from Body.
tech shotguns are in weird spot. There is(was) no unique charged shotgun and possibly legendary recipe was missing. Still it was one of my favorite weapons. Smart shotgun was better if you are into smart guns.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,257
Whan now codextards game died and flopped hard?

asd2eihc.png
So many new people to disappoint.
 
Joined
Jun 23, 2020
Messages
202
The an1me's plot was cool and all, but to this day I'm saddened that we never got anything that came close to the atmosphere of the first teaser back in 2013.

DAMN IT, I REALLY WANTED TO PLAY AS A CYBERCOP DEALING WITH TECHNOSOCIAL DILLEMAS, HELL I BASICALLY JUST WANTED THE WITCHER 1 BUT SCI-FI AND NOW I KNOW I'LL NEVER GET IT
:negative:
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
17,897
Location
大同
The an1me's plot was cool and all, but to this day I'm saddened that we never got anything that came close to the atmosphere of the first teaser back in 2013.

DAMN IT, I REALLY WANTED TO PLAY AS A CYBERCOP DEALING WITH TECHNOSOCIAL DILLEMAS, HELL I BASICALLY JUST WANTED THE WITCHER 1 BUT SCI-FI AND NOW I KNOW I'LL NEVER GET IT
:negative:
Perhaps it's time to get into tabletop roleplaying? :M
 
Joined
Jun 23, 2020
Messages
202
The an1me's plot was cool and all, but to this day I'm saddened that we never got anything that came close to the atmosphere of the first teaser back in 2013.

DAMN IT, I REALLY WANTED TO PLAY AS A CYBERCOP DEALING WITH TECHNOSOCIAL DILLEMAS, HELL I BASICALLY JUST WANTED THE WITCHER 1 BUT SCI-FI AND NOW I KNOW I'LL NEVER GET IT
:negative:
Perhaps it's time to get into tabletop roleplaying? :M
There has been a few years since I last played it, but I wanted a more curated kind of experience that tabletop can't really deliver
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,191
In Deus Ex,mechanical augmentations also completely wrecks the social life of its possessor. See Gunther Hermann and Agent Navarre,who are so fucked up that they even compete against each other to see who has killed more NSF targets. It destroys a person's humanity,ironically enough,it doesn't elevate it.
Aaand,we have now turned a Cyberpunk 2077 thread into a Deus Ex one,which goes to show how much better the original Deus Ex is at building a dystopian and cyberpunk setting,while also delving into the morality and even tragic ramifications of enhancing the human body,but not its soul or aspirations.

Because in CDPR's Cyberpunk, these questions virtually don't exist. There's no "old grey golems sold at flee markets", no fears of obsolescence, or being forced into augmentation to compete in the market. In Cyberpunk, augmentation is standard. Everyone has it, and outside of a few crackpot or religious characters, no-one minds. There's a vague point being made about keeping up with the latest tech in order to stay competitive, but people view this the way we view learning a new skill in a rapidly moving industry. Even Cyberpsychos are just "lol too much chrome". Cyberpunk celebrates augmentation. At no point does someone ask "what about my leggs? what about my life?!"
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
17,897
Location
大同
Finally watched the whole animuh. Was a decent series overall (and as previously stated - decent animation & art style, decent dub, great soundtrack) and I liked how it didn't go for some lame happy ending. Only thing that I can really complain about is that the transitions between some episodes felt kinda rushed and the series would've benefited from a few more episodes to give it more space to breath.
 

Gradenmayer

Learned
Joined
Jul 21, 2019
Messages
612
So, did I misunderstand this part, or it was just another pile of lies?

Mike Pondsmith explains that classes – or “roles”, in Cyberpunk 2020 – like rebel rockstar, rogue corporate executive, and investigative journalist are still options in CDPR’s game.

“I can tell you’re going to find some surprises about how we’ve done it and I think you’re really going to like it,”
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,810
tech shotguns are in weird spot. There is(was) no unique charged shotgun and possibly legendary recipe was missing. Still it was one of my favorite weapons. Smart shotgun was better if you are into smart guns.

Smasher one is unique, you get key from him to his apartment where you can find it.


Because in CDPR's Cyberpunk, these questions virtually don't exist. There's no "old grey golems sold at flee markets", no fears of obsolescence, or being forced into augmentation to compete in the market. In Cyberpunk, augmentation is standard. Everyone has it, and outside of a few crackpot or religious characters, no-one minds. There's a vague point being made about keeping up with the latest tech in order to stay competitive, but people view this the way we view learning a new skill in a rapidly moving industry. Even Cyberpsychos are just "lol too much chrome". Cyberpunk celebrates augmentation. At no point does someone ask "what about my leggs? what about my life?!"

Pondsmith cyberpunk is much more realistic toward it than other cyberpunk mediums.

It is only reasonable that when cyberaugs will come into life people will start to use them. Much like phones, you have few nuts who say that you shouldn't use phone but everyone understands that it is benefit. Same way here.

Moreover Pondsmith cyberpunk is not about early cyberpunk where people discover stuff and have meta questions but late cyberpunk where people already accepted it for nearly 100 years. 2077 version also is quite different to 2020 version because in 2020 people were still rebelious against corpos new order etc. but in 2077 it just progressed further and now people don't have will mostly anymore to fight.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
7,940
Location
On the internet, writing shit posts.
In Deus Ex,mechanical augmentations also completely wrecks the social life of its possessor. See Gunther Hermann and Agent Navarre,who are so fucked up that they even compete against each other to see who has killed more NSF targets. It destroys a person's humanity,ironically enough,it doesn't elevate it.
Aaand,we have now turned a Cyberpunk 2077 thread into a Deus Ex one,which goes to show how much better the original Deus Ex is at building a dystopian and cyberpunk setting,while also delving into the morality and even tragic ramifications of enhancing the human body,but not its soul or aspirations.

Because in CDPR's Cyberpunk, these questions virtually don't exist. There's no "old grey golems sold at flee markets", no fears of obsolescence, or being forced into augmentation to compete in the market. In Cyberpunk, augmentation is standard. Everyone has it, and outside of a few crackpot or religious characters, no-one minds. There's a vague point being made about keeping up with the latest tech in order to stay competitive, but people view this the way we view learning a new skill in a rapidly moving industry. Even Cyberpsychos are just "lol too much chrome". Cyberpunk celebrates augmentation. At no point does someone ask "what about my leggs? what about my life?!"
Sounds a lot like Ghost in the Shell. The only unaugmented character is Togusa and the other squad members try to get to him to augment, iirc.
Cyberpunk just goes a little further where you're augmented at birth it seems, no opting out.
Which is pretty fucked, but seeing how they're talking about implanting microchips in your skulls is totally likely.

It would be interesting to see a story about non-augmented in Cyberpunk, how they get along. I would think they live in their own little community, like the Amish.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,136
Sounds a lot like Ghost in the Shell. The only unaugmented character is Togusa and the other squad members try to get to him to augment, iirc.
Cyberpunk just goes a little further where you're augmented at birth it seems, no opting out.
Which is pretty fucked, but seeing how they're talking about implanting microchips in your skulls is totally likely.
He's got the modem and the Google Glass, but the rest of him's all human. The others tease him about it once or twice, but they never try to push him into it and Maj. Gorilla Babe outright says it that it's part of the reason she recruited him, that he's both physically and mentally different from the rest of her death squad, in a bid to prevent overspecialisation. Great, now I'm talking about anime too.

In any case, yeah, CBP2077's approach to cybernetic augmentation is more GitS-like, pervasive to the point of being mundane. It's like that Friends episode where Ross and Rachel get married in Vegas - DXHR is all the laughs and giggles, CBP and GitS are the part they can't show on TV, and the original DX is the morning after...
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,559
Location
Denmark
Honestly, I'm pretty hyped for a re-playthrough once the DLCs releases and with all the improvements patches and mods.

yeah, i think imma have a good time around.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,947
Location
Adelaide
So, did I misunderstand this part, or it was just another pile of lies?
I think it was unintentional lies, Pondsmith was referring to the build CDPR was working on before they scrapped everything and started over. It's entirely possible that the game he saw in fact contained them.

The manufactured "No Man's Sky" recovery bullshit will hurt consumers a lot more than they realize this is why I'm pissed about the market recovery. Expect more AAA's to pull this crap in the future.
 

Herumor

Scholar
Joined
May 1, 2018
Messages
553
From last Sasko stream it seems that they are working on cybernetics rework, he outright stated that it will be focused on making stuff visible. It will probably arrive with their new expansion.
Given how much they lied in the past, what are the chances of this coming true?
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
875
Wondering if Cyberpunk IP is stuck with CDK or Pondsmith signed a contract where he could whore it to oblivion? Hope the latter so we could get more games rolling.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,947
Location
Adelaide
Wondering if Cyberpunk IP is stuck with CDK or Pondsmith signed a contract where he could whore it to oblivion? Hope the latter so we could get more games rolling.
CDPR acquired the existing Cyberpunk 2020 franchise from R. Talsorian Games with a view to maximise the potential for further franchise development. Although it is, as of now, quite early in the lifecycle of the initial product, let alone the updated franchise, we are already seeing CDPR begin to leverage the IP in this manner.
https://www.wipo.int/edocs/mdocs/mdocs/en/wipo_smes_ge_20/wipo_smes_ge_20_p3.pdf
:negative:
the gist is, pondsmith can only make traditional RPGs in Cyberpunk going forward, CDPR owns everything else.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,386
Location
Copenhagen
Lol, I'm done. A pathetic 60 hours - that's with PC idle time, me doing every single gig (not worth the time, don't do it), and every single side mission (there are almost none - to the extend that I thought the game was joking when it told me I had reached the point of no return). That's compared to 100 hours in Witcher 3 (without the DLCs) and me doing very few question marks. I suspect the reduction in time is simply there being so little worthwhile content. I spent probably a third of my playtime doing all the gigs - it took me a saturday.

Game is... bad. Gameplay is better than the Witcher 3, but it's still mediocre, and besides that, there's really nothing worthwhile to experience here. I liked the prologue/first five hours, and there are bits of good writing (I liked the ending I got, for instance, it was melancholic without being corny and very, very Cyberpunk - almost horror-like in its abysmal projection). Nothing really offended me - things that many people list like Johnny being annoying or too little background reactivity, I didn't mind. Everything is decently written so I never found myself getting that annoyed at anything.

But nothing except the city itself stands out as particularly worthwhile experiencing considering what you have to do to get there. Take the writing for example - it's proficient, it can even be emotional, or tense, but there are so few surprises, and where The Witcher always had some twist or substance that the story was supposed to deliver, there's none in this game. Stories just happen, and everything is more or less exactly what it looks like at any point. And definetely no attempt at reaching higher levels than just telling a story about a sequence of events happening. No point to it, really. I mean, you're walking around with a political terrorist in your head, and... he really hasn't got anything to say about politics except "corps bad." And not even in a cliched rebel-without-a-cause way. It's just a line he touts once or twice. Johnny's lack of any deeper convictions is emblematic of every character and story in the whole game more less (there are exceptions, like Judy's storyline), in that there are simply too few stakes and too little going on behind the surface motivations of characters and events.

The game could have worked, with more focus on side quests, reactivity and more boldness in the writing. As it is, it's just an empty bag of air with a pleasant, surface-level smell.

A damned shame is what this game is.
 
Last edited:

Takamori

Learned
Joined
Apr 17, 2020
Messages
875
Wondering if Cyberpunk IP is stuck with CDK or Pondsmith signed a contract where he could whore it to oblivion? Hope the latter so we could get more games rolling.
CDPR acquired the existing Cyberpunk 2020 franchise from R. Talsorian Games with a view to maximise the potential for further franchise development. Although it is, as of now, quite early in the lifecycle of the initial product, let alone the updated franchise, we are already seeing CDPR begin to leverage the IP in this manner.
https://www.wipo.int/edocs/mdocs/mdocs/en/wipo_smes_ge_20/wipo_smes_ge_20_p3.pdf
:negative:
the gist is, pondsmith can only make traditional RPGs in Cyberpunk going forward, CDPR owns everything else.
Well shit, hope these retards see the influx of players in CP2077 and use basic logic and see there is demand for the fucking product. But given the current timeline we live in, we are fucked.
 
Joined
Jun 6, 2010
Messages
2,261
Location
Milan, Italy
Game is... bad. Gameplay is better than the Witcher 3, but it's still mediocre
I think you are already giving it too much credit.
I'm in no way a fan of TW3's gameplay, but I would still rate it above CP2077 for the mere fact that it has some resemblance of "form" and coherence and it doesn't come off as aggressively bad like the latter.
A shooter where shooting feels awful, AI behavior is nowhere near to be seen and where hits don't have proper feedback is inexcusable in my book.
 

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