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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Oh no, woman who did porn now does videogame voiceovers, much dystopian, very what is the world coming to. Seriously, what's the fucking issue? Most pornstars vanish once their fifteen minutes are up, but it looks like this pussycat's landed on her feet so good for her. I'm actually curious to see how she does, she was okay in Saints Row 3 but a little flat.
Maybe it's hearthwrecking for their simps. Sasha Grey has actually managed to diversify from porn. She has a few published chicklit shlock novels, and brands herself a DJ/misician, which even crosses over with her "character" in CP77. I wouldn't be surprised if she gets a minor NPC role too.
BTW, mark my words - if Sasha gets represented as an NPC in CP2077, <those people> will not take long to produce <community content> with her.

We can lament the state of CDPR all day, but their marketing people know what they are doing - I'm currently seeing twitch streamers recreating characters from the anime as CP2077 builds and doing playthroughs as those characters. And this will probably go on right until the DLC's release. Brilliant move.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
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BTW, mark my words - if Sasha gets represented as an NPC in CP2077, <those people> will not take long to produce <community content> with her.
Which will make it doubly interesting to see whether the mods get taken down. Unless I'm misremembering, Keanu mods started popping up on the Nexus at one point and they put a stop to that right quick. Now let's see if Sasha <community content> gets the same treatment.

We can lament the state of CDPR all day, but their marketing people know what they are doing - I'm currently seeing twitch streamers recreating characters from the shitty Japanese pornographic cartoons as CP2077 builds and doing playthroughs as those characters. And this will probably go on right until the DLC's release. Brilliant move.
The Nexus went into a frenzy over Edgerunners, there was a constant spam of Lucy presets and David gear and whatever, which was all the more confusing for me when I finally watched the thing. Like I said, I've got no beef with the show, it's okay, but with all the enthusiasm it generated I was expecting something much more impressive. I'm guessing CDPR's marketing department spent their budget in the right places and then herd mentality took care of the rest.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The new mod list I made has left me with very positive Initial impressions when it comes to the combat.

I've installed Cyberpunk Blackwall (https://www.nexusmods.com/cyberpunk2077/mods/5814) and its recommended mods.

Most notable changes:
- slower player movement (by 20% when out of stealth)
- lower health for player and npcs
- higher damage from weapons, higher damage from headshots
- carry weight limit reduced
- limits on grenades
- armor is rebalanced
- more notable weapon sway

The effect was felt immediately when going through "The Pickup". Shootouts are resolved much quicker, popamole is greately reduced. Everyone gets killed in one-two automatic bursts or pistol shots, so what matters is that you spot the enemy first and fire off first. Just like in real life. You can't run around like it's Quake 3, and you have to peek carefully from cover to identify where they are shooting from. On lvl 3 I was getting killed from a couple of hits - so the penalty to getting shot once is having to immediately expend a health item.

Ammo is scarce, seriously scarce. On top of enemies dropping weapons and ammo more rarely, I've also installed a separate mod that reduces loot (https://www.nexusmods.com/cyberpunk2077/mods/2678) that's found freely in the world. By the time I reached Royce, I was with one clip in Dying Night and one in the Copperhead. If it wasn't for Jackie also shooting, I would have ran out of ammo before I could kill Royce.

Among the recommendations, there is Scissors Difficulty Options that adds an option for the game not compensating for weapon recoil, so you can't fire long bursts.

Overall pretty nice experience at least at lower levels. I'll add more impressions later, but it feels a lot like an RPG for now. Oh, there is also this thing: Wannabe Edgerunner: A Simple Cyberpsychosis Mod (https://www.nexusmods.com/cyberpunk2077/mods/5646). I haven't fully tested it yet, but it introduces Humanity as a resource you lose as you put on more implants. Low Humanity leads to bad effects, culminating with a cyberpsychosis state. Better quality implants - smaller Humanity loss, etc.

The punchline is that Blackwall recommends Wannabe Edgerunner and is balanced around it, so that in order to stay competitve you have to add implants, of which Blackwall introduces new types... This will need more playing to properly test out, but it's pretty ambitious. Certainly more ambitious RPG design than vanilla.

The only thing I'm really missing from my old mod list is StreetStyle (https://www.nexusmods.com/cyberpunk2077/mods/2975) which actually makes clothing choices important. I'll see if it conflicts and if I can make a compatible version in case it does.
 
Last edited:

Yosharian

Arcane
Joined
May 28, 2018
Messages
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Grand Chien
The new mod list I made has left me with very positive Initial impressions when it comes to the combat.

I've installed Cyberpunk Blackwall (https://www.nexusmods.com/cyberpunk2077/mods/5814) and its recommended mods.

Most notable changes:
- slower player movement (by 20% when out of stealth)
- lower health for player and npcs
- higher damage from weapons, higher damage from headshots
- carry weight limit reduced
- limits on grenades
- armor is rebalanced
- more notable weapon sway

The effect was felt immediately when going through "The Pickup". Shootouts are resolved much quicker, popamole is greately reduced. Everyone gets killed in one-two automatic bursts or pistol shots, so what matters is that you spot the enemy first and fire off first. Just like in real life. You can't run around like it's Quake 3, and you have to peek carefully from cover to identify where they are shooting from. On lvl 3 I was getting killed from a couple of hits - so the penalty to getting shot once is having to immediately expend a health item.

Ammo is scarce, seriously scarce. On top of enemies dropping weapons and ammo more rarely, I've also installed a separate mod that reduces loot that's found freely in the world. By the time I reached Royce, I was with one clip in Dying Night and one in the Copperhead. If it wasn't for Jackie also shooting, I would have ran out of ammo before I could kill Royce.

Scissors Difficulty Options (one of Blackwall's reccomendations) adds an option for the game not compensating for weapon recoil, so you can't fire long bursts.

Overall pretty nice experience at least at lower levels. I'll add more impressions later.
This sounds really cool. Please keep us updated on how the later experience is.

Also: are these mods stable and being actively updated?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
This sounds really cool. Please keep us updated on how the later experience is.

Also: are these mods stable and being actively updated?
I added a couple of paragraphs to the above post.

Everything of the Blackwall list has been updated in the last month and is at least noted as compatible with 1.6

I'll post my full mod list later.

Makes me sad knowing they'll switch to Unreal 5, it will likely be the end of modding of their games, and they would really suck withot mods, judging by Witcher 3 and Cyberpunk.

I forgot to mention, you have an additional penalty to running and can't dodge if you are carrying a rifle as an active weapon.
 
Last edited:

NecroLord

Dumbfuck!
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Most pornstars vanish once their fifteen minutes are up.
That's not true at all. They go straight for Twitch/streaming bullshit and trash Youtube videos where they talk about their life and try to give advice to their army of simps and talk about the "current thing".
Yes,I ABSOLUTELY love being lectured by some american slut who used to take 5 dicks at once and was used like a toilet on current american issues like racism,white privilege and "Support Ukraine".
 

mediocrepoet

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This sounds really cool. Please keep us updated on how the later experience is.

Also: are these mods stable and being actively updated?
I added a couple of paragraphs to the above post.

Everything of the Blackwall list has been updated in the last month and is at least noted as compatible with 1.6

I'll post my full mod list later.

Makes me sad knowing they'll switch to Unreal 5, it will likely be the end of modding of their games, and they would really suck withot mods, judging by Witcher 3 and Cyberpunk.

I forgot to mention, you have an additional penalty to running and can't dodge if you are carrying a rifle as an active weapon.

Is Unreal 5 unable to be modded?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The good tools are provided by epic, and are expensive. It's early to say, let's see what CDPR will do. They can externalize data and code, and unpack some of the assets I guess.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,805
Is Unreal 5 unable to be modded?

It isn't impossible but it is super-limited. For comparison UE3 was great to mod as base of it was shooter engine, UE4 changed to PBR pipeline and with it to new asset system + other stuff and limited a lot modding, then UE5 is straight up pro engine that has a lot of dependencies.
 
Joined
Jun 10, 2022
Messages
110
The new mod list I made has left me with very positive Initial impressions when it comes to the combat.

I've installed Cyberpunk Blackwall (https://www.nexusmods.com/cyberpunk2077/mods/5814) and its recommended mods.

Most notable changes:
- slower player movement (by 20% when out of stealth)
- lower health for player and npcs
- higher damage from weapons, higher damage from headshots
- carry weight limit reduced
- limits on grenades
- armor is rebalanced
- more notable weapon sway

The effect was felt immediately when going through "The Pickup". Shootouts are resolved much quicker, popamole is greately reduced. Everyone gets killed in one-two automatic bursts or pistol shots, so what matters is that you spot the enemy first and fire off first. Just like in real life. You can't run around like it's Quake 3, and you have to peek carefully from cover to identify where they are shooting from. On lvl 3 I was getting killed from a couple of hits - so the penalty to getting shot once is having to immediately expend a health item.

Ammo is scarce, seriously scarce. On top of enemies dropping weapons and ammo more rarely, I've also installed a separate mod that reduces loot (https://www.nexusmods.com/cyberpunk2077/mods/2678) that's found freely in the world. By the time I reached Royce, I was with one clip in Dying Night and one in the Copperhead. If it wasn't for Jackie also shooting, I would have ran out of ammo before I could kill Royce.

Among the recommendations, there is Scissors Difficulty Options that adds an option for the game not compensating for weapon recoil, so you can't fire long bursts.

Overall pretty nice experience at least at lower levels. I'll add more impressions later, but it feels a lot like an RPG for now. Oh, there is also this thing: Wannabe Edgerunner: A Simple Cyberpsychosis Mod (https://www.nexusmods.com/cyberpunk2077/mods/5646). I haven't fully tested it yet, but it introduces Humanity as a resource you lose as you put on more implants. Low Humanity leads to bad effects, culminating with a cyberpsychosis state. Better quality implants - smaller Humanity loss, etc.

The punchline is that Blackwall recommends Wannabe Edgerunner and is balanced around it, so that in order to stay competitve you have to add implants, of which Blackwall introduces new types... This will need more playing to properly test out, but it's pretty ambitious. Certainly more ambitious RPG design than vanilla.

The only thing I'm really missing from my old mod list is StreetStyle (https://www.nexusmods.com/cyberpunk2077/mods/2975) which actually makes clothing choices important. I'll see if it conflicts and if I can make a compatible version in case it does.
This sounds like the game I wanted to play. Have you tested out how well it works with melee builds?
 

Chanel Oberlin

Pineapple appreciator
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Gamers are cattle

1666022824931062.jpg
 

lukaszek

the determinator
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Jan 15, 2015
Messages
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The new mod list I made has left me with very positive Initial impressions when it comes to the combat.

I've installed Cyberpunk Blackwall (https://www.nexusmods.com/cyberpunk2077/mods/5814) and its recommended mods.

Most notable changes:
- slower player movement (by 20% when out of stealth)
- lower health for player and npcs
- higher damage from weapons, higher damage from headshots
- carry weight limit reduced
- limits on grenades
- armor is rebalanced
- more notable weapon sway

The effect was felt immediately when going through "The Pickup". Shootouts are resolved much quicker, popamole is greately reduced. Everyone gets killed in one-two automatic bursts or pistol shots, so what matters is that you spot the enemy first and fire off first. Just like in real life. You can't run around like it's Quake 3, and you have to peek carefully from cover to identify where they are shooting from. On lvl 3 I was getting killed from a couple of hits - so the penalty to getting shot once is having to immediately expend a health item.

Ammo is scarce, seriously scarce. On top of enemies dropping weapons and ammo more rarely, I've also installed a separate mod that reduces loot (https://www.nexusmods.com/cyberpunk2077/mods/2678) that's found freely in the world. By the time I reached Royce, I was with one clip in Dying Night and one in the Copperhead. If it wasn't for Jackie also shooting, I would have ran out of ammo before I could kill Royce.

Among the recommendations, there is Scissors Difficulty Options that adds an option for the game not compensating for weapon recoil, so you can't fire long bursts.

Overall pretty nice experience at least at lower levels. I'll add more impressions later, but it feels a lot like an RPG for now. Oh, there is also this thing: Wannabe Edgerunner: A Simple Cyberpsychosis Mod (https://www.nexusmods.com/cyberpunk2077/mods/5646). I haven't fully tested it yet, but it introduces Humanity as a resource you lose as you put on more implants. Low Humanity leads to bad effects, culminating with a cyberpsychosis state. Better quality implants - smaller Humanity loss, etc.

The punchline is that Blackwall recommends Wannabe Edgerunner and is balanced around it, so that in order to stay competitve you have to add implants, of which Blackwall introduces new types... This will need more playing to properly test out, but it's pretty ambitious. Certainly more ambitious RPG design than vanilla.

The only thing I'm really missing from my old mod list is StreetStyle (https://www.nexusmods.com/cyberpunk2077/mods/2975) which actually makes clothing choices important. I'll see if it conflicts and if I can make a compatible version in case it does.
This sounds like the game I wanted to play. Have you tested out how well it works with melee builds?
in base game melee go from squishy to immortal, with those changes they might get frustrating
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,136
Man, the game's brittle as dry shit. I was just wondering why I couldn't find the Afterlife on my map anymore so I guided myself with the fast travel point, went in, and Claire's all like "You? No, you can leave, I'm not serving you a thing!" Apparently she's finally remembered that I didn't throw the race for her back, oh... fifty or so hours ago. It's funny, right after the race finished she didn't appear at the bar for a while, then some plot event brought her back acting like nothing had happened. I guess one of the patches must've finally unfucked her resolution trigger, hadn't been to the Afterlife in a while. I wonder if they also revised the actual quest content, the one where she goes mental at you for doing exactly what you told her you'd do.

Wannabe Edgerunner: A Simple Cyberpsychosis Mod (https://www.nexusmods.com/cyberpunk2077/mods/5646).
I checked out the description since it sounded interesting, but it looks like instead of giving you a likelihood of psyching out on certain triggers, it applies a persistent psychosis effect on low Humanity which you then have to manage. Sounded promising, but not quite what I'm looking for in a cyberpsychosis mechanic.

The good tools are provided by epic, and are expensive. It's early to say, let's see what CDPR will do. They can externalize data and code, and unpack some of the assets I guess.
Dude, they could barely be arsed to support modding on 2077, back at release they even went the gobsmacking extra mile to patch out console access. I'd be very surprised if they develop some bespoke modding solution for UE5 next time around.
 

NecroLord

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Southeastern Yurop
It's been going on for a long time. Companies all over the spectrum(Movies,Games) think they are beyond reproach. You cannot express any legitimate criticism without being labeled a racist,sexist,reactionary,whatever else they can think of. Big businesses prefer their audience to be dull,dim-witted,docile consumers.
 
Joined
Jun 10, 2022
Messages
110
I was getting bored so I watched one of those, "easy farm millions of xp in an hour" videos that are popping up on my youtube feed and there's 2 farming routes of respawning gangoons. One in Pacifica and one in Watson. In Watson it's all Maelstorm and in Pacifica, if you killed the VDB's then it's going to be a few scavs here and there and if not it's a loot pinata. The problem is, again, that skills level at a snail's pace. Getting cold blood from 15 to 20 is insanely slow. Ninjutsu can take advantage of of killing from cover but it's the same horseshit.

At the moment can farm infinite money at level 50 by drops alone so why not have trainers like in the Elder Scrolls? Want to level your combat skills? Then pay 100K ED's for a combat simulator. Get endless waves of mooks in a simulated maze until they overwhelm you or your brain tires out, like in the introduction level. This way you can level your skills in a reasonable manner, spend your money on something useful and don't become a mass murderer.

I searched some mods and found none that comes close to it.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,805
Everyone gets killed in one-two automatic bursts or pistol shots, so what matters is that you spot the enemy first and fire off first. Just like in real life. You can't run around like it's Quake 3, and you have to peek carefully from cover to identify where they are shooting from. On lvl 3 I was getting killed from a couple of hits - so the penalty to getting shot once is having to immediately expend a health item.

I mean if this was STALKER or other game with normal humans i wouldn't have a problem.

But this is Cyberpunk setting. Goons are sporting subdermal armors, their clothes are harder than kevlar vests and the best ones like Adam Smasher would only fell from 95% of guns that his armor is only scratched. Enemies being bullet sponges you can't kill in two shots fits perfectly into setting with all that chrome going on.

If i would do rebalance i would look instead into weapons. Fix their damage instead of being scaled and make proper tiering. So copperhead would be worse than nowaki which would be worse than X etc. Add to each weapon body stat req with tech having lower body reqs and smart the lowest but also require a bit of int. Lock every enemy gun behind ID lock and make guns available only by stores and only if you have enough street cred.

Secondly i would completely remove attribute and perk system and move that everything to ripperdock upgrades. Want better body to keep those powerful guns in hand ? Upgrade your hands muscles, want Cold Blood stacks ? Install zetatech, berserker module, want ful charge with tech weapon ? install electro relays in hands. your are getting out of yourself swiss cheese ? Install subdermal armor.
 
Last edited:
Joined
Dec 17, 2013
Messages
5,103
Combat-wise, CP2077 is very solid at a fundamental level, weapons look and feel and sound great, enemy AI is decent, and the whole thing feels "right". But some specifics kinda mess with it:

1. Bullet-sponge enemies on harder difficulties. I am playing on Very Hard and it's getting sillly. Takes 3-4 headshots from a fully upgraded magnum revolver (Overture) at level 40+ to take down a regular gangoon. Meanwhile, they can take you down with a single headshot.

2. Some hi-tech abilities ruin the flow of good shooter combat.
a. Tech weapons shooting through walls - this marginalizes positioning and cover, which are some of the most fun aspects of shooter type combat.
b. Net-runners being able to target and overheat you from basically anywhere, while it's very hard for you to get to them through 20 other enemies if you are just playing a non-tech build.
c. Sandivistan/kereznikov enemies - the most annoying aspect of combat, the bullet-dodging. There is no "elegant" way to deal with them as a gunslinger, you either have to dip into tech and disable their implants (which for multiple such enemies is a hassle also), or use grenades, which is also ugly as hell.
 

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