Anyway, I get the argument that staff changed and the game was rebooted and all that, but as I've said before Cyberpunk's problems (on PC anyway) are very similar to Witcher 3's problems. The main difference is the side missions have less story content. If you got all the side missions from the fixers themselves with maybe the client there and some dialog and mild decisions, people would see a lot more clearly that it's the same fucking structure. Follow the map marker, get random loot shit, go to next marker. The real fall of CDPR was after Witcher 2.
Yeah, the gigs sure could use some more introduction/personality.
There is one important distinction, when comparing following the map marker in TW3 and CP2077. In TW3 you follow the marker, suffer trough a fight... and are rewarded with some trash, maybe some crafting components or a recipe - which you are probably never gonna use - unless its your Witcher gear of choice or high end pot.
In CP2077 I follow a marker - and am rewarded by the chance to blow the brains out of my enemies with impressive high tech guns. If there's some loot to be found - gravy, but its not the reason I've come. The fun, visceral (if a bit easy) combat is. Well that and the eddies, of course.