For SCIENCE and giggles I tried a comparison how much the game has technically improved over the year. Installed the base version (1.04 I think) on my trusty old toaster, dicked around a little, then patched it up to maximum and tried again.
Oh boy. The base version ran at mostly "low" setting, still janky at times, the fully patched one now runs smooth on "high". No SSD mind you.
That's one hell of an "optimization" here.
They also either recorded a
lot more ads voiced by a woman heard everywhere, or the game was so buggy it only played 5% of the existing ones before. That and some changed fixed drops gave me quite a few "huh, that wasn't here before" moments.
Sure the open world part is still pretty "soul less", but tbh: if the game had come out in
this state, players would have been a lot less complaining about it.
There are still many issues tho. Implants having stat requirements is still stupid, but I guess after dropping some kind of humanity stat way back it left them with no idea how else to limit implants on the player. So you still wonder: 12 tech for the shock immunity implant, 14 for the same through a perk... or just buy a clothing mod for... 250 shekelz. :balanced:
And the old bug where Brick gets a plaque at the graveyard instead of Evelyn if you saved him is still there.
Maybe in another year.