The announcement of "pre-production" in 2012 simply meant that CDPR had acquired the license for Cyberpunk 2013/2020 with the intent of eventually developing a game; they were probably engaged only in the creation of said concept art and probably some high-level game design and environmental planning for Night City. It wasn't until the release of The Witcher 3 in 2015 that production on Cyberpunk 2077 began in earnest; they probably intended a similar four-year development timeline as The Witcher 3, but difficulties resulted in it first being pushed back from 2019 to 2020, then repeatedly delayed within 2020, and finally released near the end of the year despite the many glaring bugs and deficiencies.
Source: Dude trust me bro.
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I love how you started so confident then started throwing in words like
"they were probably " - after realizing this is all just you head larping and pulling assumptions out of your ass.
Pre-Production is pre-production, do they have developers / artists going full tilt on the game? I doubt game developers moved off Witcher in any capacity, but other segments could and I think some of their developers who did primarily engine development did move over early to start POCing content. I don't remember where I heard Marcin say that though - so you can call bullshit if you want.
TL;DR - Writing, Preliminary design, early POCing, engine work - that's still development on the game.
Now..!
maybe you could make an argument that since CDPR is made up of a bunch of polish hacks in middle management positions that really got there through potato-nepotism, who then force everyone to redesign the game 14 times a month up until half their senior developers quit - that pre-production work just "doesn't count"!
(since it all ends up as throw-away
)
But I disagree, I still call that development of the game. Sorry Duke of Copeville.
pre-production already as of 2012.
Yeah and pre-production can mean that 5 guys met every once in a while to brain-storm ideas or hack together some prototypes. The actual production cycle, when most of the studio is behind the project and is actually creating the final game, was much shorter. Much too short, as evidenced by the clearly unfinished product.
Your so mad that I retardo'd your post.
