That is the old version of the graph with errors, here is updated version.
It took me an embarassingly long time to see what you did there.

That is the old version of the graph with errors, here is updated version.
Even CD Projekt wants some of them board game Kickstarter bux:
Cyberpunk 2077: Gangs of Night City - The Board Game, created in cooperation with @CMON has officially launched on Kickstarter!
It mixes territory control with evolving, branching storylines that will guide you through the tumultuous streets of Night City. Check it out: https://cmon.co/cyberpunk
Yeah and pre-production can mean that 5 guys met every once in a while to brain-storm ideas or hack together some prototypes. The actual production cycle, when most of the studio is behind the project and is actually creating the final game, was much shorter. Much too short, as evidenced by the clearly unfinished product.pre-production already as of 2012.
According to this article by 2013 50 people were working on CP in pre production, between release of W3 expansions that dev team started to grow and after Blood and Wine in 2016 production started with full power.Yeah and pre-production can mean that 5 guys met every once in a while to brain-storm ideas or hack together some prototypes. The actual production cycle, when most of the studio is behind the project and is actually creating the final game, was much shorter. Much too short, as evidenced by the clearly unfinished product.pre-production already as of 2012.
That "teaser trailer" from the beginning of 2013 consisted simply of concept art with little resemblance to the aesthetics of the completed Cyberpunk 2077. The announcement of "pre-production" in 2012 simply meant that CDPR had acquired the license for Cyberpunk 2013/2020 with the intent of eventually developing a game; they were probably engaged only in the creation of said concept art and probably some high-level game design and environmental planning for Night City. It wasn't until the release of The Witcher 3 in 2015 that production on Cyberpunk 2077 began in earnest; they probably intended a similar four-year development timeline as The Witcher 3, but difficulties resulted in it first being pushed back from 2019 to 2020, then repeatedly delayed within 2020, and finally released near the end of the year despite the many glaring bugs and deficiencies.That's highly unlikely.except they were working on the fucking thing for 10 years.
They announced the game was in pre-production already as of 2012.
Their first teaser trailer was dropped early 2013, before Witcher 3 even released.
The game "came out" End of year 2020.. (Dec 10)
The game was / is being patched still.. it's 2022.. You aren't getting your first (and likely only..) DLC until after 2023.
You can squabble over 9 years vs 10.. Regardless.. this game has been a black hole of development for over a decade at this point.
Anything else is pure Euro-potato cope.
The announcement of "pre-production" in 2012 simply meant that CDPR had acquired the license for Cyberpunk 2013/2020 with the intent of eventually developing a game; they were probably engaged only in the creation of said concept art and probably some high-level game design and environmental planning for Night City. It wasn't until the release of The Witcher 3 in 2015 that production on Cyberpunk 2077 began in earnest; they probably intended a similar four-year development timeline as The Witcher 3, but difficulties resulted in it first being pushed back from 2019 to 2020, then repeatedly delayed within 2020, and finally released near the end of the year despite the many glaring bugs and deficiencies.
Yeah and pre-production can mean that 5 guys met every once in a while to brain-storm ideas or hack together some prototypes. The actual production cycle, when most of the studio is behind the project and is actually creating the final game, was much shorter. Much too short, as evidenced by the clearly unfinished product.pre-production already as of 2012.
Some of us called the transfer of resources from the trainwreck of Cyberpunk 2077 to a fourth game in the Witcher setting well before CDPR's announcements made it clear:It very much isn't to Cuckdexers.
If CDPR leadership had any sense, they would have started development on such an Elder Scrolls-like Witcher IV as soon as the trainwreck of Cyberpunk 2077 was made available to the public, intending to pre-empt The Elder Scrolls VI, which is still entirely possible.![]()
In before the revelation that the reason for no DLC and slow progress in patching is that CDPR surreptitiously shifted most of their personnel to development of an Open World RPG in the Witcher setting that will release in 2024 well before Bethesda completes the Elder Scrolls VI.![]()
Then why are people still talking about this garbage?Some of us called the transfer of resources from the trainwreck of Cyberpunk 2077 to a fourth game in the Witcher setting well before CDPR's announcements made it clear:It very much isn't to Cuckdexers.
Because you can't help yourself. You should change your name to Butthurt Master btw.Then why are people still talking about this garbage?Some of us called the transfer of resources from the trainwreck of Cyberpunk 2077 to a fourth game in the Witcher setting well before CDPR's announcements made it clear:It very much isn't to Cuckdexers.
Then why are people still talking about this garbage?Some of us called the transfer of resources from the trainwreck of Cyberpunk 2077 to a fourth game in the Witcher setting well before CDPR's announcements made it clear:It very much isn't to Cuckdexers.
Cuz it ain't garbage. Garbage is what my diet looks like. Cyberpunk is an artifact of ambition. A tiny glimpse of what could have been. A feeling. Just go visit the nearest Konzentrationslager and maybe you'll understand what I mean.Then why are people still talking about this garbage?Some of us called the transfer of resources from the trainwreck of Cyberpunk 2077 to a fourth game in the Witcher setting well before CDPR's announcements made it clear:It very much isn't to Cuckdexers.
Reminder that Mike Pondsmith kept shilling this trash game and never had even one issue with it.Reminder that Mike Pondsmith is a massive weeb and he made Teenagers from Outer Space by binging the works of Rumiko Takahashi (the Ranma and Inuyasha lady), then turned it into an RPG.
Correction - he never SAID that had even one issue with it. Which shouldn't be surprising. George R.R. Martin didn't trash GoT when he had plenty of reasons to. Sapkowski didn't trash Netflix Witcher "adaptation". Does anyone have examples of authors trashing adaptations of their work when they were released (not decades after)?Reminder that Mike Pondsmith kept shilling this trash game and never had even one issue with it.Reminder that Mike Pondsmith is a massive weeb and he made Teenagers from Outer Space by binging the works of Rumiko Takahashi (the Ranma and Inuyasha lady), then turned it into an RPG.
Sapko was plenty butthurt about the games though.Sapkowski didn't trash Netflix Witcher "adaptation". Does anyone have examples of authors trashing adaptations of their work when they were released (not decades after)?
Probably because he didn't get enough money from it. And wasn't involved in production. And doesn't like video games. And usually he says openly what he thinks (and still didn't trash Netflix Witcher).Sapko was plenty butthurt about the games though.Sapkowski didn't trash Netflix Witcher "adaptation". Does anyone have examples of authors trashing adaptations of their work when they were released (not decades after)?