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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

AwesomeButton

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either it's your mod or it's an issue that they managed to re-introduce.
It was my mod, but not that one.

I found that I had forgotten I was using "Next-Gen Crowd Distance LOD and Density 2024 (UPDATED)", which was actually not "UPDATED" for 2.2. This one was suspicious, so I removed it. More importantly I think was that I updated "Realistic Traffic Density" where I was using a version from April 2023.

The problem with vehicles freezing in place and disappearing behind me is gone now, I spent half an hour driving around. The traffic NPCs are actually quite good at avoiding collisions.
 

tritosine2k

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If savefiles weren't just bloat maybe they could whip up some glorified endgame around that but game is so light on persistence there isn't even really a way to have a functional savefile. They bloated it with "crafts" and it glitched on launch lmao.
 
Joined
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If you read up on the Cyberpunk PnP setting, the edgyness and tryhard tone of roleplaying is "factored into" characters and quests. They are supposed to be over the top, like you are re-watching Johnny Mnemonic.
the problem is that cyberpunk as a setting has become obsolete by reality. it predicted grim and sad times of oppression and consumerism, we're living way worse times. cyberpunk setting now looks as silly and optimistic as idiocracy.
 

Old One

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The Great Underground Empire
If you read up on the Cyberpunk PnP setting, the edgyness and tryhard tone of roleplaying is "factored into" characters and quests. They are supposed to be over the top, like you are re-watching Johnny Mnemonic.
the problem is that cyberpunk as a setting has become obsolete by reality. it predicted grim and sad times of oppression and consumerism, we're living way worse times. cyberpunk setting now looks as silly and optimistic as idiocracy.

There are a lot of reasons cyberpunk settings don't make sense, and never did. In the case of the game we're discussing, Night City is supposed to be this terrible place, and it's not exactly nice, but it's also a place where there's so much abundance that there are land whales plodding around everywhere, and almost everyone has access to all their basic needs. Plus, it's full of bright colors and light, even at night. What exactly are you complaining about? Starving people in genuinely poor parts of the world might be happy to move there.

Plus, Night City is mentioned as being a particularly bad area, and supposedly most other parts of the world are better.

This is why I never really liked cyberpunk settings to begin with: they're obviously the product of angsty, first world self-loathing. It's childish.
 

AwesomeButton

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If you read up on the Cyberpunk PnP setting, the edgyness and tryhard tone of roleplaying is "factored into" characters and quests. They are supposed to be over the top, like you are re-watching Johnny Mnemonic.
the problem is that cyberpunk as a setting has become obsolete by reality. it predicted grim and sad times of oppression and consumerism, we're living way worse times. cyberpunk setting now looks as silly and optimistic as idiocracy.
We are practically living in "war is peace", I was thinking these days.
 

AwesomeButton

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There are a lot of reasons cyberpunk settings don't make sense, and never did. In the case of the game we're discussing, Night City is supposed to be this terrible place, and it's not exactly nice, but it's also a place where there's so much abundance that there are land whales plodding around everywhere, and almost everyone has access to all their basic needs. Plus, it's full of bright colors and light, even at night. What exactly are you complaining about? Starving people in genuinely poor parts of the world might be happy to move there.

Plus, Night City is mentioned as being a particularly bad area, and supposedly most other parts of the world are better.

This is why I never really liked cyberpunk settings to begin with: they're obviously the product of angsty, first world self-loathing. It's childish.
Night City's presentation starts out in an area that's about average in terms of living standards, but there are notably worse neighbourhoods. I agree though that much of the "suffering of the oppressed masses" is performative and "first world problems" from our perspective. But it is also seen as such from the perspective of those people of Night City who are worse off.
 

Maxie

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Any mod recommendations? Planning on doing a second run in the (near?) future.
There is none. I find it inconceivable that any mod content can fit in a game as incessantly cinematic as Cyberpunk, with every hobo's wet fart being a scripted sequence followed by some forgettable shooting/stealth arena (which you can pass in stealth without spending a single point on any stealth abilities). Realistically speaking, what can you do with this game? Add more guns? Make boobs bigger? There's no fucking way to improve on this gameplay, none whatsoever. I am mad, I am angry. I will shit myself.
 

Zed Duke of Banville

Dungeon Master
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If you read up on the Cyberpunk PnP setting, the edgyness and tryhard tone of roleplaying is "factored into" characters and quests. They are supposed to be over the top, like you are re-watching Johnny Mnemonic.
the problem is that cyberpunk as a setting has become obsolete by reality. it predicted grim and sad times of oppression and consumerism, we're living way worse times. cyberpunk setting now looks as silly and optimistic as idiocracy.
The real world became a cyberpunk dystopia except with far worse aesthetics and without the cool cybernetic technologies envisioned in the '80s. :M
 

Gerrard

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Plus, it's full of bright colors and light, even at night.
And have you noticed how none of those neons are malfunctioning? Because raytracing cannot handle fast blinking lights. The only time something is blinking it's just a lit surface and not actually emitting light onto the environment. The same reason why there's no thunderstorms in the game.
:hero:
 

Wesp5

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Plus, it's full of bright colors and light, even at night.
And have you noticed how none of those neons are malfunctioning? Because raytracing cannot handle fast blinking lights.
Is that true? Just lately I have been working to make some light sources blink in Bloodlines, which emit blinking lights but do not blink themselves. I thought this was an old issue of an old engine only...
 

Zed Duke of Banville

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If you read up on the Cyberpunk PnP setting, the edgyness and tryhard tone of roleplaying is "factored into" characters and quests. They are supposed to be over the top, like you are re-watching Johnny Mnemonic.
the problem is that cyberpunk as a setting has become obsolete by reality. it predicted grim and sad times of oppression and consumerism, we're living way worse times. cyberpunk setting now looks as silly and optimistic as idiocracy.
The real world became a cyberpunk dystopia except with far worse aesthetics and without the cool cybernetic technologies envisioned in the '80s. :M
Though I firmly disagree with cyberpunk looking "silly", as the '80s cyberpunk aesthetics remain as magnificent as ever, reminding us how things could have been:

Syd-Mead-9.jpg


Syd-Mead-12.jpg


Cyberpunk-art-1.jpg


dangiuz-leopoldo-d-angelo-2.jpg
 

Justicar

Dead game
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Is that true? Just lately I have been working to make some light sources blink in Bloodlines, which emit blinking lights but do not blink themselves. I thought this was an old issue of an old engine only...
Dunno judge for yourself there are alarm lights blinking in the first minute of this video.

 

Wesp5

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Is that true? Just lately I have been working to make some light sources blink in Bloodlines, which emit blinking lights but do not blink themselves. I thought this was an old issue of an old engine only...
Dunno judge for yourself there are alarm lights blinking in the first minute of this video.
That's not flickering but slowly ramping up and down.
 

Gerrard

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Plus, it's full of bright colors and light, even at night.
And have you noticed how none of those neons are malfunctioning? Because raytracing cannot handle fast blinking lights.
Is that true?
It's true until I see something that proves otherwise. And it's not just Cyberpunk, Control fakes it by using non-RT lights (that do not cast shadows or have radiosity) for effects that create brief flashes.
It makes sense when you realize the "real time" raytracing still needs to accumulate multiple frames to render the final result.

BTW in Cyberpunk notice how streetlamps have such small light radius that they never overlap. It's because all objects, even with RT, can only cast one shadow. Embarrassing.
 
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ind33d

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Jun 23, 2020
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If you read up on the Cyberpunk PnP setting, the edgyness and tryhard tone of roleplaying is "factored into" characters and quests. They are supposed to be over the top, like you are re-watching Johnny Mnemonic.
the problem is that cyberpunk as a setting has become obsolete by reality. it predicted grim and sad times of oppression and consumerism, we're living way worse times. cyberpunk setting now looks as silly and optimistic as idiocracy.
same reason the fallout games no longer make sense, a wasteland would be more free than what we have now which is like City 17 but gay
 

AwesomeButton

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I've found a great configuration of gameplay changes with the current mod setup.
"Dark Future" is good for forcing some rests, so I don't take NCPD markers in too large batches in one sitting.
"They Will Remember" makes me keep an eye out for gangers who might start shooting at me as I pass by their neighborhoods. In the latest version, the guy added a disguise system, but I have yet to test it.
"NCPD Prevention Police Enhancement" - mostly if I hit a civillian by mistake I have to hide from the police for a longer time. Again provides some spacing and downtime between activities.
"Simple XP multiplier" - allows me to take in more map events, I've found that it works best when halving XP gain for everything except for Headhunter, where I've dropped it to 30% of vanilla.
"HARDCORE22V2" is the one that makes the biggest difference gameplay wise. Everyone dies faster. Makes my netrunner build a real glass cannon, with lots of sneaking to scout out the situation before throwing the quickhacks.

The redesigned perk tree is actually working very well with these mods. I only started feeling powerful now on level 17 where my cyberdeck is mosly with blue quickhacks. I just reached a power level where I can fry people from a distance, with only a little help from shooting with my smart SMG, and the feeling of power is glorious.
 
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Trithne

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But is there anything to do with all these mods other than the same gigs and small packs of criminals standing around a shopping mall like MMO mobs?

Even with the revised perk system bringing in the idea of builds that could allow you to play the game differently, there's just so much pissfarting around between these little vignettes of content.
 

AwesomeButton

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But is there anything to do with all these mods other than the same gigs and small packs of criminals standing around a shopping mall like MMO mobs?

Even with the revised perk system bringing in the idea of builds that could allow you to play the game differently, there's just so much pissfarting around between these little vignettes of content.
Apart from a few quest mods, it's all just larping around the city
 

ind33d

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But is there anything to do with all these mods other than the same gigs and small packs of criminals standing around a shopping mall like MMO mobs?

Even with the revised perk system bringing in the idea of builds that could allow you to play the game differently, there's just so much pissfarting around between these little vignettes of content.
Apart from a few quest mods, it's all just larping around the city
how hard would it be to put in some GTA V-style heists? that was the plan back when Cyberpunk still had multiplayer. i hope modders at least implement a few

the arasaka raid is so good, it's disappointing the rest of the game is so lifeless
 

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