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Interview CD Projekt's Cyberpunk RPG Interview at VentureBeat

Discussion in 'News & Content Feedback' started by Crooked Bee, Jun 10, 2012.

  1. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    Tags: CD Projekt; Cyberpunk 2077

    VentureBeat has interviewed CD Projekt Red co-founder Marcin Iwinski and head of marketing Michal Platkow-Gilewski about their new project, a role-playing video game set in the world of Cyberpunk P&P. Things are obviously vague at this stage, so the interview is pretty short and focuses on generalities. Have a snippet:

    GamesBeat: During the press conference, you said you wanted to create “an outstanding new standard in the futuristic RPG genre.” That’s a pretty lofty ambition. How are you guys going to accomplish that?

    Iwinski: I think we’ve created some new standards in terms of storytelling in the RPG genre, in terms of having no compromise in the way the story is being told, how we shape the world, how believable the characters are, how similar it is to what we see around us. We are really looking at totally new ideas on telling a story and involving the gamer in it. I think we’re looking at what the critics were saying and what the fans were saying. I think we’ve delivered something totally new.

    Second, we don’t see any reason why RPGs should look worse than shooters. They should actually look better. The story’s always the thing, because that’s the thing which keeps you playing, but these days — and especially in the next generation when you have the new consoles, when you have the new HDTVs — you’re going to want bells and whistles on the graphical side, and we want to deliver on that as well.

    GamesBeat: How has your experience with The Witcher series helped you in making this game?

    Iwinski: I think both The Witcher 1 and The Witcher 2 really were the fields where we learned how to tell a great story. We’ll be taking all these lessons learned to build an even more gripping, non-linear experience in the same fashion, so no distinction between good and evil, no easy moral choices. We are making a game for a mature audience, and we are very vocal about it. I think it’s very important, so we are treating our game right, and we are not insulting your intelligence.​

    Yeah, right. The full interview can be found here.
     
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  2. Excidium P. banal

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    Just give me some beautiful cyberpunk visuals, cool characters and a nice assortment of tits.
     
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  3. Roguey Codex Staff Sawyerite

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    His answer to the PC exclusive question made me laugh. You certainly do win, Iwinski.
    Helps tons when your RPG is a shooter, I'm sure.
     
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  4. hiver Guest

    hiver
    Iwinski said :

     
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  5. Rivmusique Arcane Patron

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    Okay so you got story down and now the graphics will be amazing. Wait, didn't they already do that in Witcher 2? Work on the fucking gameplay please.
     
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  6. Metro Arcane Beg Auditor

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    Sorry, after story and graphics comes tits.
     
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  7. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
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    The value of this interview is pretty much the same as your average prosper thread.
     
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  8. Oesophagus Arcane

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    Huh, looks like CD Projekt are going the Bioware way. First a fantasy setting, now a futuristic setting, I guess that's understandable seeing how many jewgolds Bioware accumulates. Maybe they can make a ME clone that is actually good
     
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  9. serch Magister Patron

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    Cinematics and other bells and whistles impose a heavy limitation on how the world can react to player's actions, responsiveness is essential in RPG, so that's why cRPG should look worse than shooters, to avoid burning all your resources or even worse, limiting expected reactiveness.
     
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  10. PrzeSzkoda Augur

    PrzeSzkoda
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    The only interesting thing I learned from this interview is that Mike Pondsmith is black. I did not know that.
     
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  11. Tuco Benedicto Pacifico Arcane

    Tuco Benedicto Pacifico
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    I was mostly fine with TW2 gameplay.
    it wasn't perfect and it needed some more work on balance, but it was more than average for sure.
    What I would like to see is some decent world building. Not areas big as a goddamn courtyard.
    Also, what about a world that is actually interactive to some degree? Floatsam and Vergen were pretty to look at, but they didn't felt part of the game at all. If you compare them to Khorinos in Gothic 2 or Harbor City in Risen, it's almost embarrassing.
     
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  12. Menckenstein Lunacy of Caen: Todd Reaver

    Menckenstein
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    You've got to wonder...

    ...did Mike Pondsmith's ancestors craft ponds?
     
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  13. abnaxus Arcane Patron

    abnaxus
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    Iwinski is the Polish Laidlaw.
     
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  14. Havoc Cheerful Magician Patron

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    No. When they say that the game will look good, it will (TW2 example). He is yet to say something like this:
     
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  15. Mozgoëbstvo Learned

    Mozgoëbstvo
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    Just out of curiosity, who in flipping hell do you think is going to be watching four hours of... whatever?
     
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  16. Havoc Cheerful Magician Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    This is indoctrination. After watching this for 4h you get a revelation that Bioware is the greatest company, like ever!
     
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