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Editorial Choice and Combat in The Witcher II

Discussion in 'News & Content Feedback' started by VentilatorOfDoom, Feb 25, 2011.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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    Tags: CD Projekt; Witcher 2, The

    <p>According to IGN <strong>The Witcher II</strong> is a <em>choice and consequence style of role-playing game</em> so they aptly named their article <a href="http://uk.pc.ign.com/articles/115/1151764p1.html" target="_blank"><em>Choice and Combat</em></a> , but they only cover combat.</p>
    <blockquote>
    <p>Perhaps most noticeably different is the combat, which has been completely redone. Gone are the times of squinting at an onscreen icon to determine when to trigger follow up attacks for combos. The Witcher 2 plays more like an action game than an action-turn based hybrid -- which is a good thing. Geralt can be customized with a mix of sword, magical and alchemy skills. You can't acquire every skill, though, so you have to either take a balanced approach and spread out upgrade points across each category, or dump a majority into one. If you happen to max out the sword skill line, for instance, group finishing moves can be unlocked. For magic a new magical sign is unlocked that lets you slow time. And for alchemists who'd rather quaff potions than slash swords or discharge magic, a berserk skill is unlocked toward the end of the tree. According to CD Projekt, pursuing only one tree is a viable way to get through the story, though I would assume doing so would leave Geralt particularly vulnerable in a few key areas.</p>
    </blockquote>
    <p>Spotted at: <a href="http://www.rpgwatch.com/#16825">RPGWatch</a></p>
     
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  2. Storyfag Perfidious Pole Patron

    Storyfag
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    Re: Choice and Combat in The Witcher 2

    IGN cannot into audio cues ans hard mode :obviously:
     
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  3. potemkin Novice

    potemkin
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    Now the true and only definition of RPG has been renamed to "choice and consequence style of role-playing game", nice. I can't wait to play that great looking RPG called Crysis 2, I'll be playing the role of a super-soldier! Yay!
     
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  4. Vibalist Arcane

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    Re: Choice and Combat in The Witcher 2

    Eh? Action-turn based hybrid? What was turn based about TW1's combat?
     
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  5. J_C One Bit Studio Patron Developer Sad Loser

    J_C
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    Re: Choice and Combat in The Witcher 2

    Obviously you had to turn around with your character a lot.
     
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  6. MetalCraze Arcane

    MetalCraze
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    What the fuck am I reading
     
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  7. Mangoose Arcane Patron

    Mangoose
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    So we still don't know how exactly combat is different from the first game.
     
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  8. a budda Arbiter

    a budda
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    Re: Choice and Combat in The Witcher 2

    :hmmm:
     
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  9. Roguey Codex Staff Sawyerite

    Roguey
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    From all the descriptions and this control set-up it seems pretty obvious how it works (F meaning fast and S meaning strong of course).
     
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  10. Hegel Arcane

    Hegel
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    Gonna be a good game... I hope.
     
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  11. WhiskeyWolf RPG Codex Polish Car Thief Patron

    WhiskeyWolf
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    You are not DU.
     
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  12. Mangoose Arcane Patron

    Mangoose
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    Ah okay thanks.
     
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  13. tehRPness Educated

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    Re: Choice and Combat in The Witcher 2

    :salute:
     
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  14. DraQ Prestigious Gentleman Arcane

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    Re: Choice and Combat in The Witcher 2

    [intelligence] So, Gatling is a turn-based weapon?
     
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  15. Metro Arcane Beg Auditor

    Metro
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    At least the C&C sounds like it will actually be meaningful this time.
     
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  16. curry Arcane

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    Re: Choice and Combat in The Witcher 2

    [​IMG]
     
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  17. a budda Arbiter

    a budda
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    lemon curry?!
     
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  18. Suicidal Arcane

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    Actually the "combat more like an action game" thing can be a good thing cause the combat in TW1 sucked. Whether it will be good or not depends on how they pull it off but I think it's impossible for them to make it worse than TW1's.
     
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  19. made Arcane

    made
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    Totally. Witcher combat was retarded. I click as fast as I can (like in any good rpg) and instead of pwning face Geralt stumbles around like a gimp what a fucking joke QTE turnbased popamolololol uninstalled after 10 mins. :monoclecodex:
     
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  20. Vibalist Arcane

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    I liked the combat in Witcher. It was always fun.
     
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  21. J_C One Bit Studio Patron Developer Sad Loser

    J_C
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    Maybe your reaction time is slow. You have almost a second after the flashing icon to click.
     
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  22. tehRPness Educated

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    Still, there wasn't a hint of turnbased combat in there. It was already very action-ey, even moreso than NWN. Resulting in me uninstalling the game and yet again thanking the stars I haven't paid for any RPGs made the last 6 years.
     
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  23. Crichton Prophet

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    I'm cautiously optimistic, a real combat system wouldn't have made the Witcher a great game, but 40 hours a real gameplay is a monumental improvment over 40 hours of "click when you hear the swishy sound".
     
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  24. DraQ Prestigious Gentleman Arcane

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    This must be the decline I've heard so much about.

    Also, fixed.
     
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  25. turn_based_fanboy Educated

    turn_based_fanboy
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    Even a big fan of TW1 like me have to admit that combat wasn't the highlight of that game :)
     
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