Vault Dweller
Commissar, Red Star Studio

- Joined
- Jan 7, 2003
- Messages
- 28,071
Tags: Chris Avellone; Obsidian Entertainment
Many moons ago I asked Chris to answer a few questions for our <a href=http://www.rpgcodex.net/content.php?id=148>dialogue interview</a>. Chris was too busy at that time, but promised to do it in the future. Unfortunately, he lost the questions, but being too proud to admit that, he wrote a <a href=http://www.rpgcodex.net/content.php?id=154>monologue about dialogues</a> instead.
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<blockquote>As a "twist," I’m going to do this interview primarily through visuals, which is how I think game interactions should be in the first place - mostly because a good chunk of human dialogue is essentially communicated non-verbally anyway.</blockquote>Enjoy!
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Many moons ago I asked Chris to answer a few questions for our <a href=http://www.rpgcodex.net/content.php?id=148>dialogue interview</a>. Chris was too busy at that time, but promised to do it in the future. Unfortunately, he lost the questions, but being too proud to admit that, he wrote a <a href=http://www.rpgcodex.net/content.php?id=154>monologue about dialogues</a> instead.
<br>
<br>
<blockquote>As a "twist," I’m going to do this interview primarily through visuals, which is how I think game interactions should be in the first place - mostly because a good chunk of human dialogue is essentially communicated non-verbally anyway.</blockquote>Enjoy!
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