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Interview Chris Avellone Interview at Hold The Line

Discussion in 'News & Content Feedback' started by Infinitron, Sep 20, 2013.

  1. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: Chris Avellone; Fallout: New Vegas; Obsidian Entertainment; Project Eternity

    There's a short interview with Chris Avellone at HoldTheLine.com, the website that was founded by upset BioWare fans last year in response to the Mass Effect 3 ending fiasco. There's not much here that we don't already know, but we do get a glimpse at the current status of Project Eternity:

    Q: Speaking of which, how's it coming along? Have you guys locked down a title yet?

    Chris: It’s coming along great, we’re building cities and districts and dungeons for players to explore, and it’s all looking beautiful – we’re currently tackling the first major city in the game, Defiance Bay, and it’s shaping up great. It’s not often that people can come into work and say “well, today I’m building a city,” but that’s the kind of workplace we have here at Obsidian. And that’s just the start – it’s not just the city itself, but the locations throughout the Eternity world (above and below) are shaping up beautifully, and the designers are adding a lot of great quest lines and content to thread them all together.

    As for the title of the project: We have not resolved the “lock down a title” quest line yet. So no XP for us.

    Q: You guys have stated that Eternity will be a pretty mature and dark-themed game. Slavery, drug use, etc. Are you afraid that might turn off some potential fans, or cause some unintended controversy within the gaming media?

    Chris: If it’s true to the story, we’re afraid of nothing. There are a lot of elements we’ve often wanted to explore in previous titles that we haven’t had an opportunity to do, and Eternity gives us free rein to deal with those subjects. We don’t include elements like these for shock value – if they fit in with the game’s themes and if they add weight to the player’s moral choices for the player, then they are absolutely worth adding to the world. Similar themes worked well in interesting ways in Fallout 2, for example, and seeing some of those same evils explored in Eternity from a different perspective is something we’re looking forward to - and that’s only a small part of what we have planned.

    Q: Will Eternity allow players to explore companion storyline/quests like they might have experienced in Fallout: New Vegas?

    Chris: Each companion is intended to have a storyline, background, and quest that either advances them, ties them to the game story, or ties them to the theme, and preferably, some combination thereof. It may not be exactly like the New Vegas quest structure (we go as far back as Torment internal quests and the KOTOR2 advancement arcs), but companions will have agendas and quests of their own. More on this will likely come out in the coming months (and it may change as the companions are fully fleshed out), although the specifics will likely wait until the players are actually playing the title.
    Also, Chris is apparently personally interested in making an Eberron D&D game, which is something I haven't heard him say before. Doesn't Eberron have elves?
     
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  2. Borelli Arcane

    Borelli
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    Holy shit.:o Somebody give Obsidian ALL MONEY IN THE WORLD (but not too much).
     
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  3. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    An Eberron game would be sweet.
     
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  4. Kz3r0 Arcane Sad Loser

    Kz3r0
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    Stop the presses, this is the most important RPG news of the decade.
     
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  5. Rahdulan Arcane Patron

    Rahdulan
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    Is it just me or is everyone and their dog interviewing Avellone lately? He's the new hot stuff apparently.
     
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  6. Shadenuat Arcane

    Shadenuat
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    He's just hot stuff




    :oops:

    Uh, that's awkward.
     
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  7. Irenaeus Self-Ejected Patron Dumbfuck Repressed Homosexual The Real Fanboy

    Self-Ejected
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    PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
    He wants the Arcanum IP to nerf those fucking wolves.
     
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  8. himmy Arcane

    himmy
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    FTFY
     
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  9. AbounI Colonist Patron

    AbounI
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    I don't see why a full indie should be afraid of boycott or controversy while the GTA games show there is a huge demand for that kind of mature games with mature questions.Fuck the established press
     
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  10. Duraframe300 Arcane

    Duraframe300
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    I'm not sure thats the same kind of mature.
     
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  11. Lhynn Arcane

    Lhynn
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    :takemymoney: All of them need to happen.
     
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  12. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
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    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Kingmaker
    Not at all familiar with that world, what's "good/ sweet" about it?
     
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  13. Lhynn Arcane

    Lhynn
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    Its pretty dark and combines magic with technology in a medieval setting?
    never played it myself but seems like itd make a good single player rpg.

    DDO is in that setting, but no idea how well it represents it.
     
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  14. Clockwork Knight Arcane

    Clockwork Knight
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    Bakas
     
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  15. Xor Prestigious Gentleman Arcane

    Xor
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    I never much liked Eberron, to be honest, but I don't doubt Obsidian could make an interesting game with the IP.


    I have no idea how they would make this work but I want it to happen.


    Also, does anyone else think that Archer Protocol would be a pretty awesome game?
     
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  16. Monkeyfinger Cipher

    Monkeyfinger
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    avellone being a chrono trigger fanboy is old news
     
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  17. ~RAGING BONER~ Learned

    ~RAGING BONER~
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    never watched it myself but from what I understand the PC is a timelord, has a time traveling telephone booth and a hot bitch companion: (insert time travel quest arcs here)
     
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  18. Edward_R_Murrow Prestigious Gentleman Arcane

    Edward_R_Murrow
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    Basically it's a setting that is built around the prevalence of lower level magic in everyday life. Magical streetlamps, transportation and the like. In a very rough sense, magic is treated as technology. I think the other main facet is that the existence of other supernatural forces, like extraplanar creatures and deities, isn't explicitly spelled out. Gods aren't just a given, and demons aren't summoned at a whim. I'm actually not certain how it handles the undead, but I think they are far less prevalent. My experience with it is lacking, but it certainly seems pretty interesting.

    That said, I'd much rather see Ravenloft in a D&D cRPG and I'd prefer Ravnica: The RPG for my "high magic" gameworld fix. The second seems like a slam-dunk for Wizards of the Coast.
     
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  19. Lockkaliber Magister Patron

    Lockkaliber
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    Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    He's been talking about The Wire for years, but I've never been able to envision it. Someone should ask him about his specific idea for a Wire RPG.
     
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  20. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    He talked about it in detail in the recent one hour podcast: http://www.rpgcodex.net/article.php?id=9137
     
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  21. ~RAGING BONER~ Learned

    ~RAGING BONER~
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    An RPG based on The Wire would be easy enough: Story aside, which Avellone no doubt has already thought of, Skills and stats would revolve around various criminal, social and political activities including, but not limited to Gun play, street fighting, Hustling, getting elected, bribery, pimping and various diplomacy skills such as Ebonics Mastery and Being White in a Dark Dark world.
     
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  22. crawlkill Kill all boxed game owners. Kill! Kill!

    crawlkill
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    I'd love to see aparallel companion arcs. Not that I want some of them to be, you know, boring, but this modern RPG thing where "every companion has their companion quest" and that's kind of it is...I mean, it doesn't ruin things, but it'd inject a certain element of surprise. I dislike feeling like my companions are just, like, menus and achievement panes.
     
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  23. Lady_Retard █▓▒░ ░▒▓█ Patron

    Lady_Retard
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    He talks about The Wire RPG at around 48:00. His idea is basically to play it as one of the district police chiefs, trying to keep crime down, making the right contacts in politics, etc. The interviewers mentioned that it would probably be easy to get that IP since there has not been a game based on the Wire before.
     
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  24. piydek Cipher

    piydek
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    Well, it's all about how you wrap the package and sell it, isn't it? And anyway I don't expect Eternity's mature themes to be in the same realm as GTA's cartoon violence and sexuality.
     
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  25. GlutenBurger Cipher

    GlutenBurger
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    If he means the post-2000 series, all they'd have to do is make an adventure game in which "use sonic screwdriver" is the solution to every puzzle.
     
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