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Interview Chris Avellone Interview

Discussion in 'News & Content Feedback' started by VentilatorOfDoom, Jul 8, 2011.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
    Joined:
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    Tags: Chris Avellone; Obsidian Entertainment

    <p>Another MCA interview hit the web, this time Codex' favorite developer <a href="http://nightmaremode.net/2011/07/interview-with-chris-avellone-7247/" target="_blank">answers questions to Nightmare Mode</a>.</p>
    <blockquote>
    <p><strong>Recently there has been a lot of commotion over Matt Findley&rsquo;s (Hunted: The Demon&rsquo;s&nbsp; Forge&ndash;and also hailing from Interplay) comments regarding older fantasy games&ndash;typically RPGs&ndash;&rdquo;always wanted to be action games at their heart.&rdquo; Do you agree with that statement? Would you, as someone who also worked at Interplay, say that some of the games you&rsquo;ve worked on in the past actually wanted to be action games at heart?</strong></p>
    <p><strong><br /></strong></p>
    <p>I think Stonekeep definitely wanted to be an action RPG (Ultima Underworld was out around that time). I don&rsquo;t think Baldur&rsquo;s Gate could have been and still been Baldur&rsquo;s Gate (or at least had as many party members), same with Torment and Icewind Dale. That said, however, at points in development at Interplay there were action RPG versions of Baldur&rsquo;s Gate, Icewind Dale, and Planescape (not Torment, but an action title like King&rsquo;s Field in the same universe) all in the works, although only the ARPG BG title came out (Dark Alliance).</p>
    <p>...</p>
    <p><strong>The dialogue wheel vs. traditional lines of text. Do you think choosing one or the other for an RPG has significant consequences? Does the former make role-playing easier since you are choosing based on a general principle, or harder since you don&rsquo;t know exactly what you are choosing to say?</strong></p>
    <p><strong><br /></strong></p>
    <p>I prefer choosing text lines because I want to know exactly what I am going to say, not the &ldquo;gist&rdquo; of what I&rsquo;m going to say and then passively watching to see what I say. This may sound strange coming from the narrative designer of the title, but I didn&rsquo;t like the emotion adjectives in Alpha Protocol, even though there were parts of that system that I thought were great.</p>
    <p>&nbsp;</p>
    <p>Also, I don&rsquo;t usually care for games that give my character a voice &ndash; that&rsquo;s my only comment. I think it works sometimes (Mass Effect), other times I feel it ends up being extraneous and a waste of time&hellip; although it all depends what type of &ldquo;role-playing&rdquo; you&rsquo;re doing. If you&rsquo;re role-playing a specific character (which may sound strange in the context of &ldquo;role-playing&rdquo;), then voice is fine and great. If you&rsquo;re allowed to build and customize your character, I prefer no voice.</p>
    <p>&nbsp;</p>
    <p>Then again, my approach with that may be Old School, so take that with a grain of salt.</p>
    </blockquote>
    <p>What a coincidence, I also thought AP's dialogue wheel sucked.</p>
    <p>&nbsp;</p>
    <p>Spotted at: <a href="http://www.gamebanshee.com/news/103805-chris-avellone-interview.html">Gamebanshee</a></p>
     
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  2. Jiggy Boobles TESTOSTERONIC As Fuck™ Patron

    Jiggy Boobles
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    Shadorwun: Hong Kong
    Heretic! Burn him at the stake! How dare he say playing a specific character is strange in roleplaying? How dare he suggest that you should be able to see exactly what your character is going to say? We demand more Yes/No/FUCKYOUIWILLEATYOURSOUL dialog wheels.
     
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  3. BumChums Barely Literate

    BumChums
    Joined:
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    89
    :incline:
     
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  4. l3loodAngel Proud INTJ Patron Edgy

    l3loodAngel
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    Sounds good so far but until he gives us something like torment I would say that its trash.
     
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  5. Haba Harbinger of Decline Patron

    Haba
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    Location:
    Land of Rape & Honey ❤️
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    He is saying all the right things, all the right words.

    Yet in the end, he is still a man.

    :slash wrist:
     
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  6. Thank you, Ayn Rand's psychotherapist.

    Well, it's something.
     
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  7. Tormented Seph Scholar

    Tormented Seph
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    This is not a man, this is a GOD....and one day he rules them all! :salute:
     
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  8. Roguey Codex Staff Sawyerite

    Roguey
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    Surprisingly good interview there.
    So his favorite Fallout 2 and New Vegas moments were the ones he wrote himself? What a narcissist. :)
     
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  9. commie The Last Marxist Patron

    commie
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    Where one can weep in peace
    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    Even GOD took time off to admire his works...
     
    • Shit Shit x 1
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  10. Pablosdog Prophet

    Pablosdog
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    I'm a fucking Leaf lmao
    I still think he looks like rutgar hauer

    [​IMG]
     
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  11. Spectacle Arcane Patron

    Spectacle
    Joined:
    May 25, 2006
    Messages:
    7,444
    MCA is a BRO.

    I hope someday he gets the opportunity to make an AAA RPG exactly the way he wants to.
    Failing that, an AA or A game would be nice too.
     
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  12. TheUnFlickable Artist Formerly Known as Prosper

    TheUnFlickable
    Joined:
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    84
    after all that is happened. MCA is a friend. but i need a better fallout. you can do it.
     
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  13. BumChums Barely Literate

    BumChums
    Joined:
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    Anyone ever masturbate to MCA before?
     
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  14. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    23,711
    I have masturbated to MCA before. I used one of those dress-up-doll porn sites and stuck his head on one of the female models. I then proceeded to dress him as I saw fit and then furiously masturbated to what I created.
     
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  15. Tormented Seph Scholar

    Tormented Seph
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    Italy
    Every morning! :salute:
     
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  16. BumChums Barely Literate

    BumChums
    Joined:
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    I'm thinking of buying a life size doll of MCA... think someone on dollforums could make one?
     
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  17. Hobo Elf Arcane

    Hobo Elf
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    So much :incline: there. A King's Field styled game set in the Planescape universe would be boss as fuck.
     
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  18. circ Arcane

    circ
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    Great Pacific Garbage Patch
    Cockgobblers.
     
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  19. Jasede Prestigious Gentleman Arcane Patron Sad Loser

    Jasede
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    [​IMG]

    Daymn, son.
     
    • Brofist Brofist x 1
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  20. Phelot Arcane

    Phelot
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    17,908
    THIS! Well... not so much the ME part, but I also hate having a voice for my character. They're usually awful. If anything, I like a few lines or commands spoken such as in PST. If they're gonna be fully voiced, than I prefer the dialogue to be at a minimum such as in Risen (whose English voice actually wasn't that bad)
     
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  21. Wyrmlord Arcane

    Wyrmlord
    Joined:
    Feb 3, 2008
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    28,873
    Life is too short to listen to any kind of videogame voice acting anyway. I just read the lines and skip ahead.

    Expensive voice actors be damned.
     
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  22. Mastermind Cognito Elite Material Patron Bethestard

    Mastermind
    Joined:
    Apr 15, 2010
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    21,144
    Heh. He plays Mass Effect. WHAT'S IT LIKE TO SEE YOUR GOD BLEED CODEX?
     
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  23. Excidium P. banal

    Self-Ejected
    Joined:
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    13,693
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    Third World
    All talk and no work, like always.

    Fuck you, MCA. Keep developing your shitty ARPGs.
     
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  24. J_C One Bit Studio Patron Developer Sad Loser

    J_C
    Joined:
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    But....but....but he didn't say that he played with it. He just said something about voiceacting being good in an "RPG" with a predifined character, like ME.
     
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