- Joined
- Jan 28, 2011
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- 99,617
Personally, I enjoy Planescape: Torment precisely because it is such a story-centred and, above all, text-heavy game. Without its abundant, well-written dialogue and text descriptions, it would be little more than a Baldur's Gate clone in a superior setting but without the interesting fights. As for a possible sequel, I always tend to recall this ominous quote from MCA:
What would I do differently if I was doing Torment today? Today, I would have had more NPC responses be reflected in animation and facial expression rather than just text. I'd also like a lot of dialogue options be represented visually, instead of described.
This, in my opinion, would completely kill Planescape: Torment. I am no enemy of advanced graphics per se, beautiful backgrounds and characters definitely help to set the mood of the game (and Torment really excelled at this), but intimate details are better conveyed through text since imagination is a far more powerful tool than animation will ever be. Furthermore, extensive dialogue trees offer the greatest amount of choice and, dare I say it, immersion to the player, and also explain the choices much better than some dumbed-down systems involving quick-time events and conversation wheels.
Fortunately, the budget isn't there to make that kind of game. There Will Be Text.