Either way you look at it, it's potentially good news for us.
But I am interested in seeing more.
My, Arcanum 2, same scope, but with more filled out content, less bugs and better combat. It would be heaven. Tim Cain as a project lead.
And without filler combat and trash mobs.
And in turn-based.
Well I can see Disney hiring them to make a new Star Wars rpg, maybe one named KotOR 3.
Not possible. EA got all the video game rights to SW.
I almost see this scenario playing out. God damn, I just accidentally overhyped myself, off to play KoTOR 2.
Don't think it's Paradox, haven't all their third-party games been clearly very low budget ones, and more and less shovelware?
"We would like to do a real-world-style RPG," he revealed, "because that would be really interesting for us. Usually there's some minor spin on it, a minor sci-fi spin on it, and sometimes it diverts into superhero territory, but the idea of doing role-playing and design in a real-world environment is actually pretty interesting to us."
Crpg set in modern times and made by MCA or Ziets or Cain?
I'd like a first-person open world Arcanum.
Yes, as proven by New Vegas, despite the shitty Bethesda engine.The same as Fallout?
Which would be ten times better if it was made in Fallout 2 engine.Yes, as proven by New Vegas, despite the shitty Bethesda engine.The same as Fallout?
Do you even like first person RPGs at all?Which would be ten times better if it was made in Fallout 2 engine.Yes, as proven by New Vegas, despite the shitty Bethesda engine.The same as Fallout?
I'm not saying that a first personshooterArcanum would be 100% shit (but only if it was made by Obsidian or at least inXile), but it would be worse than an isometric, tactical one.
Do you even like first person RPGs at all?Which would be ten times better if it was made in Fallout 2 engine.Yes, as proven by New Vegas, despite the shitty Bethesda engine.The same as Fallout?
I'm not saying that a first personshooterArcanum would be 100% shit (but only if it was made by Obsidian or at least inXile), but it would be worse than an isometric, tactical one.
Do you even like first person RPGs at all?Which would be ten times better if it was made in Fallout 2 engine.Yes, as proven by New Vegas, despite the shitty Bethesda engine.The same as Fallout?
I'm not saying that a first personshooterArcanum would be 100% shit (but only if it was made by Obsidian or at least inXile), but it would be worse than an isometric, tactical one.
Name good ones that aren't blobber? Crpgs like Arcanum (with story, C&C, dialogue, complex character systems (reactivity) etc.)? Bloodlines and? And like Bloodlines didn't lose more than it gained (as a crpg) by being FP.
Do you even like first person RPGs at all?Which would be ten times better if it was made in Fallout 2 engine.Yes, as proven by New Vegas, despite the shitty Bethesda engine.The same as Fallout?
I'm not saying that a first personshooterArcanum would be 100% shit (but only if it was made by Obsidian or at least inXile), but it would be worse than an isometric, tactical one.
Name good ones that aren't blobber? Crpgs like Arcanum (with story, C&C, dialogue, complex character systems (reactivity) etc.)? Bloodlines and? And like Bloodlines didn't lose more than it gained (as a crpg) by being FP.
With all the bugs it had, I can't imagine Bloodlines in isometric view. First person perspective helped nail the ambiance.
What's the advantage of using first person in such a game like Arcanum?
The art direction was okay in Arcanum, and I don't see how that can't be replicated in full 3D.I still remember a few cool and atmospheric locations from Arcanum, that I can't imagine seeing in FP.
And now you're telling me Arcanum is more suited to FP because "The core of Arcanum (what makes Arcanum great: the setting, the open character system, and the free-form problem solving) is quite suited to such a style of game"?? Like iso would handicap it... More likely FP would handicap it (and create a more action-y game)!
Do you even like first person RPGs at all?Which would be ten times better if it was made in Fallout 2 engine.Yes, as proven by New Vegas, despite the shitty Bethesda engine.The same as Fallout?
I'm not saying that a first personshooterArcanum would be 100% shit (but only if it was made by Obsidian or at least inXile), but it would be worse than an isometric, tactical one.
Name good ones that aren't blobber? Crpgs like Arcanum (with story, C&C, dialogue, complex character systems (reactivity) etc.)? Bloodlines and? And like Bloodlines didn't lose more than it gained (as a crpg) by being FP.
With all the bugs it had, I can't imagine Bloodlines in isometric view. First person perspective helped nail the ambiance.
Yeah, FP also nailed obligatory voice acting for every line, and shortened dialogues. That's exactly what it would do to FP Arcanum 2. Who will now dare to make a FP rpg without "immersion" of voiced dialogue?
Any full-budget major RPG these days is going to have fully voiced dialogue, regardless of perspective. Indies can get away with no or partial voice like in the old days.Yeah, FP also nailed obligatory voice acting for every line, and shortened dialogues. That's exactly what it would do to FP Arcanum 2. Who will now dare to make a FP rpg without "immersion" of voiced dialogue?
First-person is good for exploration, item interaction, and allows many possibilities for free-form problem solving. Levitation, for example.
First, I said "quite suited to", not "more suited to". Second, I haven't given much thought to whether Arcanum would be better in first-person or isometric, but obviously it depends on what you consider makes the Arcanum experience. I have listed my take on it (the setting, the open character system, and the free-form problem solving), and I don't see any reason why first-person would be disadvantageous for them. Would you mind expounding on how first-person would handicap any of the three qualities I mentioned?
That's unfortunately true. Still, though, would Bloodlines be a better game with more dialogues, albeit less voice acting? Not so sure about that. Troika did a perfect job of storytelling with the overall design - a good RPG doesn't always have to mean wall-of-text RPG, right? Walking around the streets of LA hooked me more than any description would. On the other hand, such storytelling isn't impossible to pull off in isometric view, with PS:T being a great example of that (PS. I'm not sure if that's common practice here, but for me, PS:T usually fits as almost every example of doing something right in terms of RPGs)
Any full-budget major RPG these days is going to have fully voiced dialogue, regardless of perspective. Indies can get away with no or partial voice like in the old days.Yeah, FP also nailed obligatory voice acting for every line, and shortened dialogues. That's exactly what it would do to FP Arcanum 2. Who will now dare to make a FP rpg without "immersion" of voiced dialogue?
No.Do you even like first person RPGs at all?Which would be ten times better if it was made in Fallout 2 engine.Yes, as proven by New Vegas, despite the shitty Bethesda engine.The same as Fallout?
I'm not saying that a first personshooterArcanum would be 100% shit (but only if it was made by Obsidian or at least inXile), but it would be worse than an isometric, tactical one.
To be fair Deus Ex: HR implemented it very well. With accessing vertical hatches if you leveled athletic aug. or str aug. to move crates etc. Also, FPS always had better stealth. FPS can compete with ISOwell in RPGs, the problem is that noone seem to do it right, always fucking up some vital part.Again I don't understand what free form problem solving means and can you give me an example of FP rpg that does it, and why iso couldn't do it? Does open character system mean you level up skills by using them FP like TES games? And I know more iso crpgs with better settings than I do FP ones.
To be fair Deus Ex: HR implemented it very well. With accessing vertical hatches if you leveled athletic aug. or str aug. to move crates etc.Again I don't understand what free form problem solving means and can you give me an example of FP rpg that does it, and why iso couldn't do it? Does open character system mean you level up skills by using them FP like TES games? And I know more iso crpgs with better settings than I do FP ones.