Rake
Arcane
- Joined
- Oct 11, 2012
- Messages
- 2,969
In before what is a crpg...
A game marketed as such. Full stop. Anything else is an exercise in futility.(and madness)
In before what is a crpg...
In before what is a crpg...
A game marketed as such. Full stop. Anything else is an exercise in futility.(and madness)
First-person is good for exploration, item interaction, and allows many possibilities for free-form problem solving. Levitation, for example.
First, I said "quite suited to", not "more suited to". Second, I haven't given much thought to whether Arcanum would be better in first-person or isometric, but obviously it depends on what you consider makes the Arcanum experience. I have listed my take on it (the setting, the open character system, and the free-form problem solving), and I don't see any reason why first-person would be disadvantageous for them. Would you mind expounding on how first-person would handicap any of the three qualities I mentioned?
Are we talking about TES or Arcanum? o_O I mean like iso games don't have good exploration and it's a strong suite of FP only? Item interaction also... Arcanum had great item interaction options (ideas were nice, but the execution flawed). Unless you mean something else? What's advantageous to have movable furniture like TES games have in a game like Arcanum? No TES game capitalised on item interaction in any meaningful way, unless you mean putting buckets on people's head is meaningful. Only levitation had interesting effect of being able to reach some treasures in older TES games (and I don't consider that such an important aspect of crpgs - loot collection). And I don't think that's paramount to games such as Arcanum. Only reason to use FP really is obviously player "immersion". And that is decline. I can "immerse" myself just fine in iso, thank you very much. Again I don't understand what free form problem solving means and can you give me an example of FP rpg that does it, and why iso couldn't do it? Does open character system mean you level up skills by using them FP like TES games? And I know more iso crpgs with better settings than I do FP ones.
Arcanum.Are we talking about TES or Arcanum? o_O
And where did I claim or imply that?I mean like iso games don't have good exploration and it's a strong suite of FP only?
You never moved items in Arcanum? You can pick up any item (provided ST is enough) and throw it like you would throw a grenade.What's advantageous to have movable furniture like TES games have in a game like Arcanum?
Why is TES in your head when I talk about Arcanum?No TES game capitalised on item interaction in any meaningful way, unless you mean putting buckets on people's head is meaningful.
Levitation has many more uses than loot collection. If you can imagine being able to reach some treasures, why is it hard for you to also imagine deploying that effect to your advantage in combat? Or in accessing hard-to-reach places? Or in undertaking covert operations?Only levitation had interesting effect of being able to reach some treasures in older TES games (and I don't consider that such an important aspect of crpgs - loot collection).
You can provide better arguments if you stop assuming others' intentions and start properly reading what they actually wrote.Only reason to use FP really is obviously player "immersion". And that is decline. I can "immerse" myself just fine in iso, thank you very much.
Free-form problem solving means solutions that are devised through mechanics rather than scripting. Examples of FPP RPGs include Deus Ex and Morrowind. New Vegas also, to an extent.Again I don't understand what free form problem solving means and can you give me an example of FP rpg that does it,
Again, where did I claim or imply that?and why iso couldn't do it?
No, it doesn't. Why would it?Does open character system mean you level up skills by using them FP like TES games?
How is this in any way relevant to what I asked? I did not inquire whether FPP games have better settings than isometric or vice versa. I asked how FPP would handicap Arcanum's setting. It wouldn't, because player perspective doesn't define a setting.And I know more iso crpgs with better settings than I do FP ones.
Considering that dialogue was perhaps the only thing that the game did exceptionally well while almost everything else ranged from mediocre to "pretty good", and that the excellent voice acting and facial animations played an integral part in dialogue being as good as it was, probably not. In single-character RPGs an isometric view doesn't really provide any real advantages compared to FPP, aside from maybe aesthetics. Exploration arguably works better in first-person because of the use of Z-axis and the lack of "erase the fog of war to reveal the whole map" mechanics and pixel hunting which is what "exploration" in isometric RPGs amounts to more often than not (go ahead, prove me wrong). Combat-wise either perspective can work just as well, although the amount of RPGs with good single-character combat is pretty low. Bloodlines' action combat wasn't really any worse than Arcanum's turn-based abomination despite only having a single character, though.That's unfortunately true. Still, though, would Bloodlines be a better game with more dialogues, albeit less voice acting?
You never moved items in Arcanum? You can pick up any item (provided ST is enough) and throw it like you would throw a grenade.
Levitation has many more uses than loot collection. If you can imagine being able to reach some treasures, why is it hard for you to also imagine deploying that effect to your advantage in combat? Or in accessing hard-to-reach places? Or in undertaking covert operations?
Free-form problem solving means solutions that are devised through mechanics rather than scripting. Examples of FPP RPGs include Deus Ex and Morrowind. New Vegas also, to an extent.
Does open character system mean you level up skills by using them FP like TES games?
No, it doesn't. Why would it?
How is this in any way relevant to what I asked? I did not inquire whether FPP games have better settings than isometric or vice versa. I asked how FPP would handicap Arcanum's setting. It wouldn't, because player perspective doesn't define a setting.
Then you have no way to objectively judge if an isometric game is x times better or worse than a FP game....No.Do you even like first person RPGs at all?Which would be ten times better if it was made in Fallout 2 engine.Yes, as proven by New Vegas, despite the shitty Bethesda engine.The same as Fallout?
I'm not saying that a first personshooterArcanum would be 100% shit (but only if it was made by Obsidian or at least inXile), but it would be worse than an isometric, tactical one.
You never moved items in Arcanum? You can pick up any item (provided ST is enough) and throw it like you would throw a grenade.
Yes I have, that's why I didn't understand why is "item interaction" superior in FP. And it seems it's not.
Levitation has many more uses than loot collection. If you can imagine being able to reach some treasures, why is it hard for you to also imagine deploying that effect to your advantage in combat? Or in accessing hard-to-reach places? Or in undertaking covert operations?
Give me one example of those things in FP crpgs that can't be done in iso. Yes iso games can also be 3D, yes, you could use levitation and deploy effects of higher ground for combat advantage (even in 2D games).
Free-form problem solving means solutions that are devised through mechanics rather than scripting. Examples of FPP RPGs include Deus Ex and Morrowind. New Vegas also, to an extent.
Well can you give some example relevant to crpg discussion, except that Morrowind has some cool, hard to reach loot and locations (and that can also be made in iso games), and Deus Ex has some nice sneaking (where you are still dependent somewhat on player skill not only on stats like in a real crpg should be IMO)?
Does open character system mean you level up skills by using them FP like TES games?
No, it doesn't. Why would it?
Well what does it mean then?
How is this in any way relevant to what I asked? I did not inquire whether FPP games have better settings than isometric or vice versa. I asked how FPP would handicap Arcanum's setting. It wouldn't, because player perspective doesn't define a setting.
Again I think it would because it involves more of a player skill and less dependence on character systems (unless you don't consider it being stupid that you shoot point blank in someone's face in FP and constantly miss because of low weapon skill and that you still depend on player skill like Fallout 3 and New Vegas showed etc.). Among the reasons that it almost universally requires spending budget on facial animation, full voice acting (and by this limits writing creativity somewhat) etc. And all of this inevitably leads to the "rpgs" we have today, and I don't want that.
You prefer FP rpg. OK. I get it.
Never said i was objective about it. :DThen you have no way to objectively judge if an isometric game is x times better or worse than a FP game....No.Do you even like first person RPGs at all?Which would be ten times better if it was made in Fallout 2 engine.Yes, as proven by New Vegas, despite the shitty Bethesda engine.The same as Fallout?
I'm not saying that a first personshooterArcanum would be 100% shit (but only if it was made by Obsidian or at least inXile), but it would be worse than an isometric, tactical one.
My bet is on Ubisoft, Square Enix, Deep Silver of the bigger ones, maybe even Paradox. Even EA wouldn't surprise me. Bethesda maybe?Who could he be referring to? That second paragraph sounds like it's meant to be a hint.