Hey man, in all seriousness are we gonna see AoD before Oct 2013?
Why does it matter? These are two very different games.
Also, what do you think of possibly letting Fargo use your game engine for wasteland 2?
It's a silly notion.
First, getting an engine means shit if your programmers aren't familiar with it (anyone remembers Torn and the issues Black Isle had with Lithtech engine?) and
Torque - a client-server engine designed for first-person shooters - is a very, very cumbersome engine. We used it because it was cheap - $100 to try.
Second, to use the engine for something else, they will have to scrap all but the basics (turns and APs), and the basics are never an issue. It's the details (the combat depth) that takes the most time, testing, and balance.
Our engine has value either for someone who would want to make an exactly the same game (kinda like using the Spiderweb editor to make more of the same (same systems, different story) or for someone like Brian & Annie (two writer/designers), not for a proper, sufficiently funded team.