Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

CKII is released.

Discussion in 'Strategy and Simulation' started by Trash, Feb 14, 2012.

  1. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
    Messages:
    2,701
    Divinity: Original Sin
    Just wait until your entire realm turns into a consortium of immortal secret vampires.

    Elder Kings isn't really bad, but it suffers from a lack of things to do, no major threats to the player and their expansion, and it's too easy to get uber stats.

    I do like that you can become a vampire (A World of Darkness Vampire the Masquerade CK2 mod would be amazing) but it's far too limited and poorly balanced in its current incarnation.
     
    ^ Top  
  2. Whisky The Solution

    Whisky
    Joined:
    Feb 22, 2012
    Messages:
    8,555
    Location:
    Banjoville, British Columbia
    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Elder Kings is enjoyable, one of my favorites, but man is it unbalanced and crazy. You get crazy money doing slave raids for very little drawbacks and if you start transmuting cash as well...
     
    ^ Top  
  3. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,454
    Guess it's about time to ask: any major gameplay mods get up to scratch last couple months?
     
    ^ Top  
  4. not an artichoke Cipher

    not an artichoke
    Joined:
    Aug 21, 2010
    Messages:
    270
    PB + SWMH + VIET + Arko is currently your best bet for a mod foundation. Plenty of little ones you can layer on top if you are so inclined. They're all updated to run well with the recent patches, but no major changes to gameplay that they didn't already have.

    Just don't forget to delete the dynasties text file from your arko install or it'll fuck up your game via conflicts with SWMH. The modder warned people about it on page 2938473894 of his mod's thread, but didn't edit that helpful information into the OP.
     
    • Brofist Brofist x 1
    ^ Top  
  5. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
    Messages:
    28,298
    Location:
    Not Here
    Dead State Divinity: Original Sin
    CK plus slowed down the game a lot.
    Despise it.
     
    ^ Top  
  6. not an artichoke Cipher

    not an artichoke
    Joined:
    Aug 21, 2010
    Messages:
    270
    Yeah, I tried it out; quickly deleted and stuck with PB. It's really well done - the more restrictive CBs in particular are well thought out and it doesn't suffer from feature bloat. Games run acceptably well to the end.
     
    • Brofist Brofist x 1
    ^ Top  
  7. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
    Messages:
    28,298
    Location:
    Not Here
    Dead State Divinity: Original Sin
    [​IMG]
     
    • Brofist Brofist x 1
    ^ Top  
  8. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
    Joined:
    Jun 1, 2008
    Messages:
    33,379
    Location:
    Cell S-004
    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    I'd say it'd actually be a good idea to make evil traits reduce Tyranny penalties or the like, since currently it's just not worth losing all the good guy trait bonuses to relations and everything else. You know, if you're a bastard you should be allowed to just scare the bejaysus out of your hapless vassals.
     
    • Brofist Brofist x 1
    ^ Top  
  9. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
    Messages:
    28,298
    Location:
    Not Here
    Dead State Divinity: Original Sin
    PLZ LOWER TAXES
    (Wroth) How about I lower your life expectancy?
    (Lustful) I hear you have a nice daughter...

    If High Intrigue lets you get away with framing people I'd be happy.
     
    ^ Top  
  10. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
    Joined:
    Jun 1, 2008
    Messages:
    33,379
    Location:
    Cell S-004
    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    Well more like combinations of nasty traits and stats letting you deal with disobedient vassals through intimidation alone instead of the usual appeasement vicious cycle is what I'd like. You know, (Cruel + Brilliant Strategist + Kinslayer + Possessed) "I eat dukes for a living and decapitate archbishops with my fist" should deter factional attempts as long as you inform everyone that the leader alone is going to be made an example out of.

    You know, like an opposite of goot trait guy who just keeps things running smoothly through appeasements and Unfortunate Accidents, that you need to keep Tyranny at a certain critical mass but not above or below to keep up the vassal loaylty-by-fear to keep them from attempting extended family suicide-by-liege but without being such demonspawn you clearly need to be killed before you kill everyone else.
     
    • Brofist Brofist x 1
    ^ Top  
  11. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
    Messages:
    28,298
    Location:
    Not Here
    Dead State Divinity: Original Sin
    Well, it does work if u send spy to tell them NOT to participate in factions.
    But like I said, high intrigue > framing vassals for crimes = Imprison with no Penalty = Evil Schemer Tyrant is what I want.
     
    ^ Top  
  12. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
    Joined:
    Jun 1, 2008
    Messages:
    33,379
    Location:
    Cell S-004
    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    Yea, I can get why that'd be good. For me the whole Vlad Tepes approach being viable just ranks a tad higher.
     
    • Brofist Brofist x 1
    ^ Top  
  13. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
    Messages:
    28,298
    Location:
    Not Here
    Dead State Divinity: Original Sin
    Right now the ridiculous part is a good king who is just, honest and kind has easier time when plotting assassination cause people like him more than the target.
    A tyrant king would have a harder time doing this since he has to expend more bribes to flip a supporter to his side.
     
    ^ Top  
  14. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
    Joined:
    Jun 1, 2008
    Messages:
    33,379
    Location:
    Cell S-004
    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    If he even can.

    Yea, it'd be a p. good idea to just polarize the effects a little more and do On Action removals of traits like Just, Kind and the like if you go around doing Unfortunate Accidents, and in return Kind Just Charitable combo kings just essentially get to discard factional juggling because you'd need to be a gigantic asshole to complain about anything they do. Currently it seems to me that less than 70 relations = forever factioning motherfuckers.
     
    ^ Top  
  15. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
    Messages:
    2,701
    Divinity: Original Sin
    The Prince and the Thane mod removed traits like just and kind as soon as a hit is carried out.
     
    ^ Top  
  16. Whisky The Solution

    Whisky
    Joined:
    Feb 22, 2012
    Messages:
    8,555
    Location:
    Banjoville, British Columbia
    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Well, uh, the first post isn't that bad, in fact it'd be pretty cool. It's just that Awor seemed to respond to it.
     
    • Brofist Brofist x 2
    ^ Top  
  17. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
    Messages:
    28,298
    Location:
    Not Here
    Dead State Divinity: Original Sin
    oh boy
    [​IMG]
     
    • Brofist Brofist x 2
    ^ Top  
  18. veryalien Educated Patron

    veryalien
    Joined:
    Jan 9, 2014
    Messages:
    237
    Location:
    Drangleic
    Codex 2014
    Yes we can!
     
    ^ Top  
  19. raw Arcane Patron

    raw
    Joined:
    Nov 1, 2008
    Messages:
    17,266
    PC RPG Website of the Year, 2015
    That escutcheon is just perfect! :lol:
     
    • Brofist Brofist x 3
    ^ Top  
  20. Lagole Gon Arcane Patron

    Lagole Gon
    Joined:
    Nov 4, 2011
    Messages:
    4,293
    Location:
    Retaken Potato
    • Brofist Brofist x 1
    ^ Top  
  21. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
    Messages:
    28,298
    Location:
    Not Here
    Dead State Divinity: Original Sin
    [​IMG]
     
    ^ Top  
  22. GarfunkeL Racism Expert

    GarfunkeL
    Joined:
    Nov 7, 2008
    Messages:
    15,456
    Location:
    Insert clever insult here
    If they ever make that mod, wanna bet that it'll become Codex' favourite in short order?
     
    • Brofist Brofist x 1
    ^ Top  
  23. Ninjerk Arcane

    Ninjerk
    Joined:
    Jul 10, 2013
    Messages:
    12,977
    :retarded:
     
    • Brofist Brofist x 2
    ^ Top  
  24. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
    Messages:
    10,150
    Location:
    Russia
    This. The game needs more ways of play, dealing with problems and consequences of that type of play than just flat bonuses and farming for green circles. Like, talented good guy should has less trouble keeping country intact cause church and peasants and other guys like him, but nobody would give him +25-50 relationship points for crushing a revolt, as, well, nobody would be afraid of kind/craven ruler. OTOH, a guy with Dracula for second name would be hated but if this guy actually throws you into prison after revolt you'd be shitting your pants and crying for mommy for those green numbers.
     
    • Brofist Brofist x 1
    ^ Top  
  25. XenomorphII Prophet

    XenomorphII
    Joined:
    Jan 23, 2011
    Messages:
    1,135
    Ck2 really needs a measure of a person's feeling towards other people besides like/dislike. Fear/admiration(or respect maybe) would be nice, though I don't think it is something that can be done at this point.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.