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Codex Best jRPGs Ever Poll RESULTS

Unwanted
Dumbfuck
Joined
Dec 14, 2020
Messages
803
My only hope is that people check out the rest of the Ogre Battle series and Battle Ogre: March of the black queen becomes more pupular. I would swap Strange Journey with Nocturne but it makes sense that Nocturne is up there because for most it was babies first SMT and half the Codex doesn't know how to emulate. Didn't vote so i won't complain much besides that.

At least it's a good list of games that people will know they can get a conversation going and the thread will not have only 3 replies.

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dacencora

Guest
A Shin Megami Tensei or Dragon Quest title should probably be the definitive “best JRPG of all time” but I have to say that the results are thoroughly unsurprising.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,321
For what it's worth, IIRC there was a Nintendo DS RPG list posted here some years back that had SMT: Strange Journey as #1. But it helps that the DS was chock full of good turn based RPGs in general.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
Dark Souls is not a JRPG.
Dragon's Dogma is not a JRPG.
Both these games adhere to the principles of jrpg design much like Ys and the Tales of series and Kingdom Hearts and Drakengard and Nier and so on. It's transparent that Dragon's Souls fans just think the aesthetic is what makes something a jrpg or not (and even then, both have a Japanese take on the European style)
 

dacencora

Guest
Dark Souls is not a JRPG.
Dragon's Dogma is not a JRPG.
Both these games adhere to the principles of jrpg design much like Ys and the Tales of series and Kingdom Hearts and Drakengard and Nier and so on. It's transparent that Dragon's Souls fans just think the aesthetic is what makes something a jrpg or not (and even then, both have a Japanese take on the European style)
So you’re saying that Codexers that hate JRPGs but love the Souls games are more concerned about aesthetics than gameplay? Why I never!
 

dacencora

Guest
I mean to be fair most JRPGs are only concerned about aesthetics and story anyway...
I’m sure there are lots of examples of that, however, there are also lots of examples of JRPGs with excellent gameplay.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
5,682
Location
Swedex
Both these games adhere to the principles of jrpg design

And what bloody principles are those? I've played two of the Tales games and the first KH, and these games have very little in common with Dark Souls. Now don't get me wrong, there's certainly something "eastern" about both DD and DS, but that something isn't tied to the tradition of JRPGs in particular.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
Both these games adhere to the principles of jrpg design

And what bloody principles are those? I've played two of the Tales games and the first KH, and these games have very little in common with Dark Souls. Now don't get me wrong, there's certainly something "eastern" about both DD and DS, but that something isn't tied to the tradition of JRPGs in particular.

With Dark Souls, it's repeating sections over and over again to make up for a lack of skill. In exclusively-single player wrpgs, there's no such grinding. Dragon's Dogma can be completed well enough without ever repeating anything, but it does exist as an option, and it also sends you to locations you've previously visited, a cost-cutting measure intrinsic to jrpgs. Additionally, the only way you can interact with NPCs is to give them gifts.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,944
ith Dark Souls, it's repeating sections over and over again to make up for a lack of skill
How exactly does somebody beat dark souls by continuously dying in the same area?Or by not having the skill necessary to dodge?
You don't automatically hit/dodge stuff in action games.
In exclusively-single player wrpgs, there's no such grinding.
We are talking about jrpg's not wrpg's. Most Japanese games are based on repetition/grinding.
And even then you are wrong. Ultima and its clones had grinding.Wizardry and its clones had grinding.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
5,682
Location
Swedex
it's repeating sections over and over again to make up for a lack of skill. In exclusively-single player wrpgs, there's no such grinding

Dude, the reason you repeat sections over and over again in DS is because you died to the boss and have to get to him again. Which is common trope in ACTION GAMES which DS ultimately is. Kind of like playing Castlevania. Also, speaking of grinding in single-player wrpgs:

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and it also sends you to locations you've previously visited, a cost-cutting measure intrinsic to jrpgs

Most Jrpgs I ever played would usually have you traverse combat areas only once in between story locations. Only reason to revisit them is to grind xp. Which is always optionable.

Additionally, the only way you can interact with NPCs is to give them gifts

Most Jrpgs don't have this. And you usually interact with NPCs in Jrpgs by spamming the "skip textbox" button 6 gorillion times per conversation. Also, in Dragon's Dogma you only give gifts to pawns as a way to indirectly interact with other players who made that pawn (online feature).
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
19,784
Location
Mahou Kingdom
Maxie, the version of Mercs I voted for is the Megadrive port of 1991, specifically the exclusive "original" (here meaning, like "original idea", not "as the origin") mode. The arcade original 1990 has no RPG elements.
 

Lucumo

Educated
Joined
May 9, 2021
Messages
651

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
How exactly does somebody beat dark souls by continuously dying in the same area?Or by not having the skill necessary to dodge?
You don't automatically hit/dodge stuff in action games.

You grind, you get your stats up, you buy better equipment, you win, you repeat the process.

And even then you are wrong. Ultima and its clones had grinding.Wizardry and its clones had grinding.

An aspect of design that was abandoned 30 years ago.

Dude, the reason you repeat sections over and over again in DS is because you died to the boss and have to get to him again. Which is common trope in ACTION GAMES which DS ultimately is. Kind of like playing Castlevania.

In an action game, you can only get through a brickwall by playing better. In a jrpg, you improve your character's statistics.

Most Jrpgs I ever played would usually have you traverse combat areas only once in between story locations. Only reason to revisit them is to grind xp. Which is always optionable.

Dragon Quest XI, the Final Fantasy 7 Remake, Nier, Nier Automata, Tales of Berseria, and Dragon's Dogma all had me revisit previous locations in sidequests or even in the main quest. A trend with so many examples means it's an intrinsic design element.
 

dacencora

Guest
A trend with so many examples means it's an intrinsic design element

Yeah this point makes me wonder how many JRPGs he’s played. I don’t think I’ve played a JRPG that didn’t have respawning enemies/random encounters through areas I had already traversed. Shin Megami Tensei IV, III, V, Strange Journey, literally every Pokémon, Persona 4, Persona 5, Dragon Quest I, Dragon Quest VII, Dragon Quest XI, Trials of Mana, Tales of Arise. It’s a staple of the genre. In fact I can’t think of a single example that isn’t an SRPG. Maybe SaGa Scarlet Grace? I can’t remember, but getting into a combat encounter was something you could see on the map, I just can’t remember if they respawned/forced you to fight again.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,420
Dragon dogma very overrated game crawl on enemies shoulder them mma simulator. Dark souls too demon souls same shit but with more iconic scenery.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
6,752
Location
Grantham, UK
I admit that I may have miscalculated this, also I did not give points to anyone who says "Souls as a series - x points"
Please consider Persona 2: Original Sin #4 best jRPG
 

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