Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Community Codex: Eternity - What you get for your $$$

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Exactly. Fargo has to have had a lot of concepts and mechanics pinned down in his head to have tried to pitch the game and get rejected over the years. He communicated very solid points with clarity. . Not this "Real-Time with Pause, JUST LIKE IE GAMES! Except without the rounds and now with cool-downs and fucking-god-knows-what-else-so-it's-not-really-like-IE-games-but-it's-easy-to-namedrop-old-shit. They don't even know the details of the game themselves, they are making it up as they go only now unlike Fargo.

Turn-fucking-based. Party-based.
And with PE: Real time with pause. Party-based.

We now as much about PE as W2 (taking into account that a lot of thing about W2 is assumption based on W1). And besides why should they have everything planned when they only started preproduction? They have an overall idea about the game. They are not like other guys (like Banner Saga) who almost have the game ready, they just need a little more cash. They start everything from scratch. I didn't expect to deliver a full design document right at the start. Just like with Double Fine.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
Exactly. Fargo has to have had a lot of concepts and mechanics pinned down in his head to have tried to pitch the game and get rejected over the years. He communicated very solid points with clarity. . Not this "Real-Time with Pause, JUST LIKE IE GAMES! Except without the rounds and now with cool-downs and fucking-god-knows-what-else-so-it's-not-really-like-IE-games-but-it's-easy-to-namedrop-old-shit. They don't even know the details of the game themselves, they are making it up as they go only now unlike Fargo.

Turn-fucking-based. Party-based.
And with PE: Real time with pause. Party-based.

JUST LIKE IE GAMES! Except without the rounds and now with cool-downs and fucking-god-knows-what-else-so-it's-not-really-like-IE-games-but-it's-easy-to-namedrop-old-shit

I can repeat myself forever if you need it.

And besides why should they have everything planned when they only started preproduction? They have an overall idea about the game. They are not like other guys (like Banner Saga) who almost have the game ready, they just need a little more cash. They start everything from scratch. I didn't expect to deliver a full design document right at the start. Just like with Double Fine.

Not saying they should. But their follow-ups on design shouldn't conflict with the original promise. Promising IE type games and then pulling a Dragon Age (and Dragon Age was anything but a IE type game) with all of our favourite next-gen bullshit mechanics like KOOL-downs, no rounds, level scaling and fuck knows what else and justifying it with bullshit marketspeech like "PnP isn't for computers" or how "they HAVE TO do level-scaling else the game won't be challenging :( :( :( " is downright insulting.

They are deviating from the original promise itself which tells me that they don't even know what the fuck kind of game they want to make in the first place. At the moment, all they are giving us is a some fucking generic fantasy setting. This no longer has anything to do with IE games.

As I've said before, they are storyfags first and foremost and they will pull every streamlining trick in the book to make it as less of a burden to players who only care about the story as possible so as not to offend their storyfaggotic sensibilities.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
They are not deviating from any kind of promised, because they never said that their game will use the same mechanic as the IE games. They said they aim for the story of PST, the tactical combat of IWD and the exploration of BG.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
It's also quite sad that every title they have developed was almost a direct derivative of some shit, sequel or no sequel. Even Alpha Popamole, their only original IP to date, is basically a Mass Effect derivative. So I guess it makes sense that their next "old school RPG" would be a Dragon Age copycat instead of an original game. Oh, magic depends on souls, you say? Well, why, this sounds familiar. Oh, I remember: magic depends on this dream world called Fade in Dragon Age. HOW ORIGINAL!

They are finally pursuing their creative freedom. The only problem is that they are stuck in creative bankruptcy. R00FLES!
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
They are not deviating from any kind of promised, because they never said that their game will use the same mechanic as the IE games. They said they aim for the story of PST, the tactical combat of IWD and the exploration of BG.

KOOL-downs. Level-scaling. Yeah, those are the important ingredients for tactical combat and exploration. No, really, this is what Obsidian now says in interviews. To quote:

Q: Will you do the level/power of the creatures scaled? Im really worried about that, I'm playing a new "RPG" (aka hack and slash adventure game) and I hate how the NPCs are harder everytime. Same guys, just more power. I mean, Im a kind of demigod or something, then, the vulgar thief of the town spank me. Thats annoying! Please, say "no level scaling!"

A: We are going to use a number of different systems. Some creatures will be fixed based upon where they are in the world. Some will scale and then be fixed based upon where you go in the world first. Why we do it that way is so we can have the world be non-linear in places. For instance, if you can goto three adventure areas in any order you want, we have to scale them to make sure that they all remain challenging when you get to the second and third ones.

Obsidian is selling bullshit. The question is, are you buying it?

R00FLES!

You can keep fooling yourself. The truth won't change.
 

quasimodo

Augur
Joined
Oct 11, 2006
Messages
372
By choosing RTwP they were being pretty up front about selling out. Why would you expect them not to sell out any other design feature?
 

quasimodo

Augur
Joined
Oct 11, 2006
Messages
372
They claim to be wanting to improve on the IE games not just copy them, and TB would be the best way to improve them. Obsidian seems to think going the DA:O route is improvement. So like I said they are selling out from the start.
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
I like turn based much more than RTwP.
However i loved BG2, but i played it with a party of 2/3 characters max (playing with more is unmanageable in RTwP IMO) .
The problem with PE is that Obsidian give the feeling (at least for me) they want to scatter the game to the widest possible audience unlike W2.
It's maybe the reason why this fund do not raise as much/fast as the W2 one.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,761
Location
Copenhagen
What a load of bullshit Jaesun, come on. There were no cooldowns, unless you count resting as cooldown. The levelscaling was, in B1, a few instances where 10 gibberlings spawned instead of 2.

In BG2 a very, very few number of encounters would spawn different kinds of monsters.

If the above is what PE is going to emply, I have no issues.

That said, I have no wish for this to be turn-based. If you don't think the IE-games were great, then why the fuck do you even want to discuss PE? It's obviously not one bit for you. We have W2 and Chaos Chronicles to look forward to for awesome TB, and PE for IE-stuff.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
What a load of bullshit Jaesun, come on. There were no cooldowns, unless you count resting as cooldown.

The question asked was if the IE games have cooldwons. They do. And no, not resting. You are missing something. ;)

The levelscaling was, in B1, a few instances where 10 gibberlings spawned instead of 2.

Correct. It has level scaling. VERY WELL DONE BARELY NOTICEABLE level scaling. It however DID have level scaling.

As for Level Scaling in PE, Sawyer already answered that. For cool-downs, I *think* I know what he is alluding to. But I'll just wait. If we at-least get to the 2.3 mark (which should really be a problem with PAYPAL now live) the Hardcore options could work in conjunction with whatever system they are planning.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
What a load of bullshit Jaesun, come on. There were no cooldowns, unless you count resting as cooldown.

The question asked was if the IE games have cooldwons. They do. And no, not resting. You are missing something. ;)

You are not going to go total retardo and say rounds, will you?

The levelscaling was, in B1, a few instances where 10 gibberlings spawned instead of 2.

Correct. It has level scaling. VERY WELL DONE BARELY NOTICEABLE level scaling. It however DID have level scaling.

Only in B1? How lucky we are that Obsidian said "the tactical combat of IWD series", not BG1. Yeah, I know, it's easy to pick details that support only your argument.

At any rate, I doubt it will be as subtle in PE.

As for Level Scaling in PE, Sawyer already answered that. For cool-downs, I *think* I know what he is alluding to. But I'll just wait. If we at-least get to the 2.3 mark (which should really be a problem with PAYPAL now live) the Hardcore options could work in conjunction with whatever system they are planning.

Just like the hardcore mode in FNV, right? Man, that was some hardcore experience, I tell you.

Oh, right, it wasn't Obsidian's fault, it was Bethesda's. And to Remedy, Sawyer even made a mod. Yeah, that absolves Obsidian of everything. As always. How forgetful I am.

Regardless, I was right about KOOL-downs when barely anybody else saw the complete picture. Once again, you will just have to wait and see that I'm right once again. Cool-downs will be full of suck.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,761
Location
Copenhagen
What a load of bullshit Jaesun, come on. There were no cooldowns, unless you count resting as cooldown.

The question asked was if the IE games have cooldwons. They do. And no, not resting. You are missing something. ;)

The levelscaling was, in B1, a few instances where 10 gibberlings spawned instead of 2.

Correct. It has level scaling. VERY WELL DONE BARELY NOTICEABLE level scaling. It however DID have level scaling.

You realize, of course, that it was only good because it was barely noticable, and it follows from that that it would have been even better with no level scaling?
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Correct. It has level scaling. VERY WELL DONE BARELY NOTICEABLE level scaling. It however DID have level scaling.

You realize, of course, that it was only good because it was barely noticeable, and it follows from that that it would have been even better with no level scaling?

It honestly didn't bother me. I DO however like having higher level areas, period (no level scaling). Because seriously, a low level party being stupid (based on in game lore etc...) and finding themselves in a high level area and complete party wipe == PURE AWESOME.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
Feargus wants to take your AWESOME away from you, Jaesun. Why u be such a
race_title.png
and enable him?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom